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TS3/TSM: The Pudding
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TSM for TS3
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Topic: TSM for TS3 (Read 364198 times)
jmtmom
Blathering Buffoon
Posts: 97
Re: TSM for TS3
«
Reply #50 on:
2011 May 01, 14:01:26 »
The Ninth Wave did some altars as coffee tables here:
http://www.theninthwavesims.com/2011/04/sims-3-sims-medieval-altars-as-sims-3.html
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Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #51 on:
2011 May 05, 12:36:46 »
Removed old links
«
Last Edit: 2012 September 11, 17:33:32 by Cocomama
»
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IAmTheRad
Horrible Halfwit
Posts: 358
Re: TSM for TS3
«
Reply #52 on:
2011 May 06, 04:42:47 »
@Cocomama
Could you possibly post the 8xTSMtableCoffee.rar somewhere else? It's the one file from your folders that I have not been able to get for some reason. 4shared seems to hate it.
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Rockerduck
Asinine Airhead
Posts: 21
Re: TSM for TS3
«
Reply #53 on:
2011 May 06, 14:05:12 »
Thanks so much guys and gals! I hate TSM. Love the stuffs, though. I really only have it to rip its heart out and add everything to TS3.
@ Araenna,
your *.package seems to crash the Custom Launcher. Going to load it into the game without the Launcher now to have a look at your skins - just thought I'd let you know.
@ Cocomama,
your link to the patterns/textures seems to be broken. Anyone have converted the patterns to TS3 yet?
Thanks so much for working on this, you're the best! Any chance of converting the beards and more hair? I might give it a try myself but I'm such a noob. :/
Kudos to you!
«
Last Edit: 2011 May 06, 17:17:17 by Rockerduck
»
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"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like."
— Lemony Snicket
Rockerduck
Asinine Airhead
Posts: 21
Re: TSM for TS3
«
Reply #54 on:
2011 May 07, 08:34:49 »
Sorry for the double post, sorta.
I'm wondering if it's possible to convert the TSM larders to TS3 retaining their functionality? There's a couple of things I really liked about TSM, food larders being one of them. I'd love to be able to store my TS3 harvestables in a larder and make meals from them - without the additional options of a fridge. Basically you'd be able to live off your veggies like in TSM. I also like the forest rabbit hole "Go Hunting" interaction. Would be perfect for those stowaway / medieval / stone age Sims. Mwah, so many ideas, so many options, so little modding knowledge. :/
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"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like."
— Lemony Snicket
Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #55 on:
2011 May 07, 14:19:07 »
New link to coffeetables removed
There is a lot going on in the animation sector, maybe it soon is possible to make TSM objects with TSM functionality.
Making objects is totally different than making stuff for CAS.
A clothing item has up to 15 meshes to alter, the neck of TSM bodies is not the same as TS3 bodies and they have the boots/shoes attached.
I've never made hair or beards.
Link to 2 trial clothing files removed. You must choose the
barefeet as Shoes
Enabled for Casual,Formal and Athletic, not for random(townies).
Here is a new link to the extracted patterns. I removed it because everybody seems to downloaded that file together with the objects.
http://www.4shared.com/file/hfbeEx9U/Extracted_textures.html
Removed all the old links
«
Last Edit: 2012 September 11, 17:37:30 by Cocomama
»
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Rockerduck
Asinine Airhead
Posts: 21
Re: TSM for TS3
«
Reply #56 on:
2011 May 07, 22:07:38 »
Thank you very much!
I'm going to convert those patterns to TS3. I love some of those. Thank you for extracting them!
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"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like."
— Lemony Snicket
Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
Re: TSM for TS3
«
Reply #57 on:
2011 May 07, 23:07:27 »
@Cocomama, the only problem I'm seeing with your clothing conversions is the lack of thin/fat/fit morphs. Add those, and these will be perfect.
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"Of two evils, choose the prettier."
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26284
Re: TSM for TS3
«
Reply #58 on:
2011 May 07, 23:59:39 »
That's a pretty crippling flaw. Anything which doesn't meet basic standards of in-game operability cannot really be considered a finished product.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #59 on:
2011 May 08, 09:02:39 »
Oepsie, sorry, I am human OK?
The wrong file before adding the BGeo (without the morphs) was in the RAR. Its corrected now.
O, and I lied about the number of meshes in one clothingfile. Most of the TSM meshes are divided in two, that means at least 30 meshes to alter!
Children clothing is under investigation, and needs the meshes to be seperated into body and shoes.
I am working on tents, dressers, single beds and more deco.
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Rockerduck
Asinine Airhead
Posts: 21
Re: TSM for TS3
«
Reply #60 on:
2011 May 08, 11:54:42 »
@ Cocomama
I lubz joo!
I love the tents! Man, I really love all of that TSM stuff, except I hate the game itself for being a boring ... bore.
I'm gonna upload the converted patterns later today, hopefully.
Random TSM stuff I'd love to see in TS3, to no one in particular:
- interactions, animations: swordfight, muggers, breastfeeding (yes, rly! No more magic bottles)
- objects, animations: cooking pots, roasting spit, fireplaces, beer kegs, card game tables
- interactions, animations: kids can rock a toddler's crib, that was cute.
- interactions, objects: that whole collecting herbs and cooking thing was kinda neat, too. I really want to be able to go without a fridge in TS3.
- outfits, hair, beards: all of 'em, of course!
- rabbitholes: possible to convert the rabbitholes to TS3? 'Specially the forest rabbithole is interesting for several outdoor / vacation purposes.
- interactions: An interesting thought - add the Monarch interactions to, say, the TS3 major? I'd like a bit of power abuse. Muaha!
Yeah, just rambling. Can't offer much myself but maybe someone feels up to the task. Whatever is possible, anyway.
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"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like."
— Lemony Snicket
jmtmom
Blathering Buffoon
Posts: 97
Re: TSM for TS3
«
Reply #61 on:
2011 May 08, 18:16:48 »
Quote from: Moryrie on 2011 May 07, 23:07:27
@Cocomama, the only problem I'm seeing with your clothing conversions is the lack of thin/fat/fit morphs. Add those, and these will be perfect.
From what I've been able to check so far, Cocomama's clothing conversions are fine, but I would prefer the boots separate. Eodsy's have no fat morphs, I'll probably delete them.
I'd say thank-you, but I know how that is frowned on over here. All these are finding uses in my game.
«
Last Edit: 2011 May 08, 20:00:12 by jmtmom
»
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Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
Re: TSM for TS3
«
Reply #62 on:
2011 May 08, 19:54:22 »
@jmtmom, when I was testing them yesterday, putting them on sims that were not at 0% fitness, and 50% fatness caused.. issues. Yes, Eodsy's have a similar problem, which is why I did not keep his either. Maybe you downloaded the updated version?
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"Of two evils, choose the prettier."
jmtmom
Blathering Buffoon
Posts: 97
Re: TSM for TS3
«
Reply #63 on:
2011 May 08, 20:11:24 »
They do work fine for me at all fitness and fatness levels. Perhaps I did get an updated verision.
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Moryrie
Juvenile Jackass
Posts: 498
INTJ... Apparently
Re: TSM for TS3
«
Reply #64 on:
2011 May 08, 20:39:40 »
I just checked. Yes, that issue has been fixed. Very nice. I'm glad you were able to figure out how to do the morphs Cocomama.
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"Of two evils, choose the prettier."
Araenna
Asinine Airhead
Posts: 27
Re: TSM for TS3
«
Reply #65 on:
2011 May 09, 14:12:26 »
Quote from: Rockerduck on 2011 May 06, 14:05:12
@ Araenna,
your *.package seems to crash the Custom Launcher. Going to load it into the game without the Launcher now to have a look at your skins - just thought I'd let you know.
I don't use the custom launcher, so I'm unsure as to why the package would crash it.
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Rockerduck
Asinine Airhead
Posts: 21
Re: TSM for TS3
«
Reply #66 on:
2011 May 09, 14:46:48 »
Quote from: Araenna on 2011 May 09, 14:12:26
I don't use the custom launcher, so I'm unsure as to why the package would crash it.
You don't?
How can you stand loading the game without? My game took 15 minutes + to load without. Woah.
Anyway, I quite like the TSM kid skins. I think I may have to slap the scarlet fever faces on my default skins those kids look a lot more natural with that TSM scarlet fever freckled blush effect. ;-)
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"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like."
— Lemony Snicket
Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #67 on:
2011 May 11, 21:35:39 »
Removed old links
«
Last Edit: 2012 September 11, 17:40:21 by Cocomama
»
Logged
Araenna
Asinine Airhead
Posts: 27
Re: TSM for TS3
«
Reply #68 on:
2011 May 12, 00:15:30 »
Quote from: Rockerduck on 2011 May 09, 14:46:48
Quote from: Araenna on 2011 May 09, 14:12:26
I don't use the custom launcher, so I'm unsure as to why the package would crash it.
You don't?
How can you stand loading the game without? My game took 15 minutes + to load without. Woah.
Anyway, I quite like the TSM kid skins. I think I may have to slap the scarlet fever faces on my default skins those kids look a lot more natural with that TSM scarlet fever freckled blush effect. ;-)
I just built a new computer, and it loads pretty quick nowadays, so I don't worry about that too much. And yeah, I made all the TSM ones default for awhile, and I found I liked the kids better and better, they look pretty cute with the blush.
Logged
Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #69 on:
2011 May 16, 05:58:24 »
I'm not uploading seperate pictures to Imageshack anymore. Every .rar file already comes with a picture.
Removed old links
«
Last Edit: 2012 September 11, 17:41:06 by Cocomama
»
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TinyBear
Asinine Airhead
Posts: 40
Re: TSM for TS3
«
Reply #70 on:
2011 May 16, 06:45:42 »
Just want to throw a quick thought out there and actually I'm not even sure this is possible but what code would need to be changed to allow TSM sculptures to be sculptable with the Ambitions sculpture station?
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knightguy
Exasperating Eyesore
Posts: 216
Re: TSM for TS3
«
Reply #71 on:
2011 May 16, 15:01:51 »
Cocomama is there anyway you can do one big file at end of the week or month for everything done in that time?
I'd rather download a couple links instead all these single links if I can
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To err is human, but to really foul things up requires a computer.
Better to remain silent and be thought a fool than to speak out and remove all doubt.
Cocomama
Asinine Airhead
Posts: 46
Re: TSM for TS3
«
Reply #72 on:
2011 May 16, 17:33:38 »
TinyBear:
http://www.modthesims.info/showthread.php?t=406107
Adding Custom Furniture To Sculpting
http://www.modthesims.info/showthread.php?t=419677
Adding store item as sculpture? Please Help!
http://www.modthesims.info/showthread.php?t=410427
Is it possible to add existing objects as inventions?
Knightguy, you can download everything in one click, if you use "Dowload all files"
http://www.4shared.com/account/dir/LUbAfYeH/_online.html
And no, I am not planning to do anything else with those files, maybe update a few, but you can do with them whatever you want.
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TinyBear
Asinine Airhead
Posts: 40
Re: TSM for TS3
«
Reply #73 on:
2011 May 16, 20:34:15 »
Thanks Cocomama. I'm pretty noob-y at this kind of stuff but if I get it to work then I'll put something up here if anyone else is interested. I just hope I don't need s3pe because mine is not working ATM. Anyway; thanks again for the links.
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funnykid
Asinine Airhead
Posts: 34
Re: TSM for TS3
«
Reply #74 on:
2011 May 18, 22:27:24 »
Cocomama, you are awesome.
Just a note though: the "Download All Files" option is only for Premium users.
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