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Author Topic: AWESOMEMOD 4.0.87 (AMB) TEST THREAD  (Read 216399 times)
Noromarc
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #225 on: 2010 June 19, 03:22:02 »
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I have the same behaviour as reported by Mr Anach. Latest test version of AM dowloaded from the alpha location and installed in a fully functional Awesomemod enabled game.
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MissQ
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #226 on: 2010 June 19, 03:22:10 »
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Awesome mod 2010-Jun-19 04:55:06 - Game will not start; Hangs on title screen before it starts loading.
Same issue here. Tested with and without mods, now using version dated 12/6/10 which loads but has expired.
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DJTekilla
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #227 on: 2010 June 19, 03:28:59 »
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Well I guess I got the same issue as everyone, my loading screen hangs and won't load. I already tried Coconnor, Grimma and a way explained on MTS. All 3 failed for me. any suggestion ?
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wizard_merlin
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #228 on: 2010 June 19, 03:30:30 »
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Sup everyone, has anyone had any problem installing framework with Ambitions? Also don't answer with answers such as "there's a SEARCH BUTTON" I'm well aware of that.

Seeing as how you are posting in the AM 4.0.87 AMB test thread, and people are complaining about bugs and other issues involving AM and AMB, what the fuck do you think?

Awesome mod 2010-Jun-19 04:55:06 - Game will not start; Hangs on title screen before it starts loading.

I found the same issue, reverted to the earlier 2010-Jun-19 01:36 version which works fine.
« Last Edit: 2010 June 19, 03:37:55 by wizard_merlin » Logged

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catshirlann
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #229 on: 2010 June 19, 03:41:00 »
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Awesome mod 2010-Jun-19 04:55:06 - Game will not start; Hangs on title screen before it starts loading.
The exact same thing happened to me. I'm glad I still have the previous version in my recycle bin. I'll just restore it, so that I can do some simming before I go to sleep.
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rhodaloo
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #230 on: 2010 June 19, 03:42:19 »
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Also hanging on load screen.  Went back to previous version of AM (6/18/2010 @ 4:47 PM).  
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Xavosim
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #231 on: 2010 June 19, 04:39:20 »
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My major issue @ first was finding out how to get on this forum by that i mean register...its wrapped tighter than my iphone shipped on ebay! ANNYYYWAY
 Huh Huh Huh Huh Huh Huh Huh
My problem was the loading screen hung there...it wouldnt even show alittle green...as it turns out Nraas is having the opposite problem...theirs wont function but the game will load. I have no idea whats wrong....plz help?
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Anach
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #232 on: 2010 June 19, 04:42:13 »
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That will teach me to backup the old one first instead of overwriting. Guess i'll have to go find something useful to do until its updated.
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DJTekilla
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #233 on: 2010 June 19, 04:47:26 »
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Alright I guess the problem wasn't my framework then Tongue. however I did try a few thing: the newest test version: hangs on loading screen. I tried the test version on both beta and alpha servers: still the same thing. Tried the one in the main download: Of course it gives me a core mismatch (as I expected). I tried playing with my own CC I made: works perfectly. Guess I'll try the new update when it comes out Tongue (unless someone finds a way to make it work)
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #234 on: 2010 June 19, 04:53:55 »
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Should be fixed now. That particular bug is weird, since there is absolutely NO LOGICAL REASON it should be happening: The mere presence of a valid, compiled function causes the game to die even when the function is not invoked.
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Anach
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #235 on: 2010 June 19, 04:54:45 »
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2010-Jun-19 06:52:39

New version loads fine.
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DJTekilla
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #236 on: 2010 June 19, 05:05:42 »
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Hurrah to El Presidente ! The new version loads for me too ^^. I'll start beta testing right away and report any bugs I encounter.

Thanks for fixing and providing us with the greatest mod ever Tongue
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #237 on: 2010 June 19, 06:05:31 »
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@DJTekilla: Less noise, more signal.

The TS3 Launcher works with Awesomemod timestamped 10/6 22:03, but it's refusing to install user content. I installed the Dr Pepper set fine, but Tangie's 2nd lot and the Tardis by TNW both said I needed to update my game. I have V4.0.87. Could it be anything to do with circumventing the registration process?
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Xavosim
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #238 on: 2010 June 19, 06:11:06 »
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where is the newest AMB update?Huh
ikno...im a n00b...lol
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Grimma
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #239 on: 2010 June 19, 06:27:07 »
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where is the newest AMB update?Huh
ikno...im a n00b...lol

You can only get the AMB update if your subscription is paid up.
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Xerolize
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #240 on: 2010 June 19, 06:31:07 »
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The newest version loads fine for me as well; however, the game gets stuck during random times. Like a the game will stop while a Sim is sleeping but I can see the ZZZZs moving. Weird. Also, I seem to have some invisible woman walking around. You can see her head and feet but not her body. I doubt it's an AM problem but I can't seem to find any problem CC that would explain it.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #241 on: 2010 June 19, 06:36:03 »
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The TS3 Launcher works with Awesomemod timestamped 10/6 22:03, but it's refusing to install user content. I installed the Dr Pepper set fine, but Tangie's 2nd lot and the Tardis by TNW both said I needed to update my game. I have V4.0.87. Could it be anything to do with circumventing the registration process?
Very unlikely, since the Launcher is not mods-aware and does not actually run the game at all until much later in the install process. The Launcher is just stupid and it sucks.
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phnxflyng
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #242 on: 2010 June 19, 07:18:34 »
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Also, I seem to have some invisible woman walking around. You can see her head and feet but not her body. I doubt it's an AM problem but I can't seem to find any problem CC that would explain it.

Sounds like a problem I read about with pregnant elders. Apparently there's no clothes for them, so for the duration of pregnancy they have no body, just feet and head. Could it be something like that?
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Rubyelf
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #243 on: 2010 June 19, 07:31:29 »
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This is something I experienced with the latest AM, I don't know if this is AM related though or possibly just a normal bug, but this is what happened:



This occured in China, I was attempting to play Chess for the sims life, but big ol' Grim decided to ignore me and instead do some martial art's skill.
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Moryrie
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #244 on: 2010 June 19, 07:41:54 »
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Occasionally my sculptors have been sculpting things out of ice that have red boxes floating around, and whenever they are finished, it says something like, "<simname> has created a Good ***FailObject**". I have a screenshot if needed.

Also, noticing something old, that has been bothering me for a while about Awesome, but I'm not sure if it's intentional or what. UnlockOutfits On, only seems to unlock work outfits. Not everything for all categories as it used to. Which means, if I want my sim to wear underwear as formal wear for whatever reason, I can't get it to work. Am I doing something wrong? I really don't want to have to download CTU just to check a few categories and create redundant items.


edit: Ah, thank you, I'm not sure how I missed that.
« Last Edit: 2010 June 19, 07:54:54 by Moryrie » Logged

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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #245 on: 2010 June 19, 07:52:24 »
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That's a wrong command. The right one is "disableclothingfilter on"
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Xerolize
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #246 on: 2010 June 19, 08:59:21 »
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Quote
Sounds like a problem I read about with pregnant elders. Apparently there's no clothes for them, so for the duration of pregnancy they have no body, just feet and head. Could it be something like that?
Elders can get pregnant?  Huh News to me. I took a pic and she is an elder female.


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Nienor
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #247 on: 2010 June 19, 09:28:39 »
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Occasionally my sculptors have been sculpting things out of ice that have red boxes floating around, and whenever they are finished, it says something like, "<simname> has created a Good ***FailObject**". I have a screenshot if needed.

I've seen that one twice, too. But I suspect it was something I did, because it happens right after I did some experimenting with commands like "resetworld".
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Rubyelf
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #248 on: 2010 June 19, 11:41:47 »
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Quote
Sounds like a problem I read about with pregnant elders. Apparently there's no clothes for them, so for the duration of pregnancy they have no body, just feet and head. Could it be something like that?
Elders can get pregnant?  Huh News to me. I took a pic and she is an elder female.

Do you have any pregnancy mods for teens etc?
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Motoki
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #249 on: 2010 June 19, 13:25:25 »
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The TS3 Launcher works with Awesomemod timestamped 10/6 22:03, but it's refusing to install user content. I installed the Dr Pepper set fine, but Tangie's 2nd lot and the Tardis by TNW both said I needed to update my game. I have V4.0.87. Could it be anything to do with circumventing the registration process?
Very unlikely, since the Launcher is not mods-aware and does not actually run the game at all until much later in the install process. The Launcher is just stupid and it sucks.

I've been getting weirdness like this too lately. Some sims3packs won't install even after decrapify and it's also saying that certain sims3packs which have long since been installed are not. Of course if I try to install them again then it tells me they are already installed.  Roll Eyes

I don't see how it could be awesomemod involved but something changed with the launcher recently and it got, well, crappier.

Occasionally my sculptors have been sculpting things out of ice that have red boxes floating around, and whenever they are finished, it says something like, "<simname> has created a Good ***FailObject**". I have a screenshot if needed.

Now that does sound like it may be related to the 'registration' process. Do by chance have the Ultimate Career Pack? It has been known to cause this unless you had the registration fix mod. It's supposedly been fixed in a recent update to the test version of Awesomemod so you don't need that other mod, but I don't think it's been extensively tested.
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