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Author Topic: AWESOMEMOD 4.0.87 (AMB) TEST THREAD  (Read 216654 times)
ElectricSimmer
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #75 on: 2010 June 15, 13:00:40 »
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Yeah: Less thanking, more testing.
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Mimic
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #76 on: 2010 June 15, 15:06:46 »
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I've found that in Twinbrook, several households have sims being completely frozen. Motives don't decay, but they just stand there like nothing is happening. Besides having less sims which is fine, it does bug the Firefighter job.

This is with only Awesome mod installed, though it may not be related at all.
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Motoki
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #77 on: 2010 June 15, 16:37:47 »
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For those asking if the test version will work with the base game or WA or HELS etc but without Ambitions, this is taken directly from the rtfm.txt (which I shouldn't have to remind you stands for READ THE FUCKING MANUAL) that comes with the test version download:

Quote
COMPATIBILITY:
Base: 1.12.7
WA:   2.7.7
HELS: 3.3.11
AMB:  Retail

So there is your answer. Yes it's compatible and besides the release version is expired so you really don't have a choice.

Next time before posting READ THE FUCKING MANUAL.
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phnxflyng
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #78 on: 2010 June 15, 16:56:44 »
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Confirm that NoVanillaPudding works nicely. It doesn't appear to work with slider multiplication, I am not sure if that is intended or not, but an entirely freshly spawned town seemed to have a lot more nose and eye and mouth and jaw variety than usual, and I also noticed significantly more semi-overweight and overweight sims.

I just went through the More Stupid Than You config page and didn't see this option. I want to enable it, though. Am I blind?
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lordrichter
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #79 on: 2010 June 15, 17:02:57 »
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]The overstuffed UI sheet was provided by a third-party and therefore, requires more examination before it can be reimplemented.

The layout from the old pre-patch AM should work for you.
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Claeric
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #80 on: 2010 June 15, 17:32:56 »
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Confirm that NoVanillaPudding works nicely. It doesn't appear to work with slider multiplication, I am not sure if that is intended or not, but an entirely freshly spawned town seemed to have a lot more nose and eye and mouth and jaw variety than usual, and I also noticed significantly more semi-overweight and overweight sims.

I just went through the More Stupid Than You config page and didn't see this option. I want to enable it, though. Am I blind?

The aweconfig maker? I dont think that has been updated yet. Activate it in game if you want to try it out, "setconfig novanillapudding true". It'll be hard to test in a normal play setting, so if you wanna just see what it does, do what I did: "Destroyallhumans" followed by "Spawnmoreoverlords" (be sure testingcheats is enabled), to respawn an entire town of people to ogle.
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catfish
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #81 on: 2010 June 15, 19:10:21 »
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With the latest test version of awesomemod, I am having problems completing any fire missions with the firefighter career. The sim can extinguish all fires but the game does not update it and thus every single mission earns a fail. Additionally, when the mission requires the sim to enter the house, the doors can never be broken down or entered because it is not updating that all external fires have been extinguished. This was working fine before I put awesomemod in. Private eye missions are not affected in this manner and can still be completed; so far I've only noticed that fire missions are broken.
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TheCatMeow
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #82 on: 2010 June 15, 19:29:55 »
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Don't know if this is an AM fail or WA is completely screwed but I just finished a vacation and my sims were taking forever to do simple tasks. I realized that the reason they would take forever would be because they would suddenly drop their queue if I switched over to other sims within the family. It continued to occur back on the home lot as well. Also, the foreigners would ignore their motives and I had some die from hungry if my active family didn't provide them with food. Excavating is borked too with a route fail.

On another note: I remember being able to stock fishing ponds in the home community with fish. Was it not possible to do the same on vaca lots? I tried but the fish disappeared.
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Trinity
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #83 on: 2010 June 15, 19:35:41 »
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Don't know if this is an AM fail or WA is completely screwed but I just finished a vacation and my sims were taking forever to do simple tasks. I realized that the reason they would take forever would be because they would suddenly drop their queue if I switched over to other sims within the family. It continued to occur back on the home lot as well. Also, the foreigners would ignore their motives and I had some die from hungry if my active family didn't provide them with food. Excavating is borked too with a route fail.

On another note: I remember being able to stock fishing ponds in the home community with fish. Was it not possible to do the same on vaca lots? I tried but the fish disappeared.

I have not had this problem, my firefighter works fine. The first job he got after I installed the newest AM kinda glitched, the little tracker that pops up and tells you what you still have to do didn't pop up, but it didn't prevent him from putting out the fire or rescuing the sims inside. I haven't had this happen again, so it seems to be working fine for me.
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sorbet
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #84 on: 2010 June 15, 21:13:48 »
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I've no idea if this is AM related or otherwise, but it only started to happen post-AMB patch with the latest version of AM...

My sims have no romantic interactions with their "Romantic Interest"

The only other issue I've run into so far is the general borkededness (yes, I'm aware that that is not a word) of schools.
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Claeric
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #85 on: 2010 June 15, 21:18:52 »
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The romantic problem is a mod conflict, though I know myself and someone else got rid of it simply by removing our mods, loading the game, testing, and re-placing our mods. Neither of us removed anything, but the problem still went away.
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sorbet
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #86 on: 2010 June 15, 21:22:52 »
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The romantic problem is a mod conflict, though I know myself and someone else got rid of it simply by removing our mods, loading the game, testing, and re-placing our mods. Neither of us removed anything, but the problem still went away.

Tyvm for the info.  I'll try that and see where it gets me.
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Motoki
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #87 on: 2010 June 15, 21:38:20 »
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Excavating is borked too with a route fail.

That is EAxian in nature, though perhaps AM can fix it at some point. Otherwise we are stuck hoping EA notices and fixes it in some future patch.

It's only the ones out in open areas that fail though. The ones on lots like actual dig sites and such still seem to work.
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Hallie
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #88 on: 2010 June 15, 21:59:06 »
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OK I will probably sound stupid with this again. But where is the test file? IS it just the one on the shiney post, just not with things added. Or is it in a forum for VIP members only? Or am I blind?
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Sigmund
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #89 on: 2010 June 15, 22:01:08 »
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The link has already been posted in this thread. To be honest, if you can't find it you probably shouldn't be testing to begin with.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #90 on: 2010 June 15, 22:17:25 »
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My architectural designer sim who's been awarded an honor from the City Hall still triggers a flagrant error everytime he clicks on the building/about to enter the building. Unlike before though, the game keeps throwing errors until it crashed to desktop (must be like hunderds of them). It was only a handful before.
If you can't be bothered to show me what the error is, I can't be bothered to fix it. Quit wasting my time.
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lordrichter
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #91 on: 2010 June 16, 00:13:39 »
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New version of Awesome Mod has been posted by JMP  (showconfig says 6/14/2010 20:19:38)

Overstuffed households now show on the UI.  (Hint to JMP: also need to update some stuff in OccultFrankenstein to bypass the 8 limit)

Hand Of God fixed to put food in fridge.


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Simius
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #92 on: 2010 June 16, 01:08:40 »
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With SC sim bots need to be directed to eat scrap as eating people food does them little good.  Also sims get stuck on the gender specific doors so you need to direct them to use the correct john every once in a while.
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phnxflyng
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #93 on: 2010 June 16, 01:51:59 »
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The aweconfig maker? I dont think that has been updated yet. Activate it in game if you want to try it out, "setconfig novanillapudding true". It'll be hard to test in a normal play setting, so if you wanna just see what it does, do what I did: "Destroyallhumans" followed by "Spawnmoreoverlords" (be sure testingcheats is enabled), to respawn an entire town of people to ogle.

Thanks, that worked.

I dl'ed AM today and so far have no problems.
A non-AM weirdness (I know because it started before I installed): Ever since my sim reached the top of the PI profession, the other sims in his household will run over to him in between tasks... to admire him? Who knows. It's annoying. He doesn't have any LT rewards or traits that would justify such behavior, either. Perhaps something that El Presidente can squash when he has a chance?
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MissQ
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #94 on: 2010 June 16, 03:07:42 »
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Interior Designer borkage: When I completed the renovation, the client did not return straight away, instead made me wait until their work finished, which was outside of hours for the interior design career. Client sim just stood there tapping their toes until I cancelled the interaction.
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shadow
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #95 on: 2010 June 16, 03:52:40 »
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Firefighter career - Fire station alarms are on constantly and there is no fire anywhere. Just started with latest build - 6-14-10-20:19:38.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #96 on: 2010 June 16, 04:33:49 »
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There's nothing I know of that affects fire alarms since fire alarms aren't even a part of the original AwesomeMod changes, because they ddin't exist. Send a save of any unusual Ambitions-specific quest issues and I will look, otherwise I cannot reproduce this scenario.
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wizard_merlin
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #97 on: 2010 June 16, 04:40:00 »
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With the latest test version of awesomemod, I am having problems completing any fire missions with the firefighter career. The sim can extinguish all fires but the game does not update it and thus every single mission earns a fail. Additionally, when the mission requires the sim to enter the house, the doors can never be broken down or entered because it is not updating that all external fires have been extinguished. This was working fine before I put awesomemod in. Private eye missions are not affected in this manner and can still be completed; so far I've only noticed that fire missions are broken.

This sounds like your not extinguishing the window fires.  Unfortunately, the game marks all fires extinguished when you extinguish the external fires, and the window fires can be still burning and difficult to see.  Until the stupid window fires are extinguished, you can't break down doors to rescue people, which is stupid in the extreme because firefighters don't always wait for a fire to be completely extinguished before entering a building to rescue people.
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catfish
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #98 on: 2010 June 16, 05:23:46 »
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This sounds like your not extinguishing the window fires.
Unfortunately that is not the case, there is absolutely no fire left on the lot. I was able to complete these fire missions before adding awesomemod in. I even started a brand new neighborhood to test it out. I have uploaded a save in which both sims have been convinced to run, all fires have been extinguished, and doors have been broken down, and the game says that none of these objectives have been completed: here.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #99 on: 2010 June 16, 09:51:58 »
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This save wasn't terribly informative. When I checked to see what the heck those sims outside were doing and why they couldn't be interacted with, the situation stopped. I need a save of this scenario right when it starts so I can actually do it.
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