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Author Topic: Simbots are awesome  (Read 55231 times)
Kyna
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Re: Simbots are awesome
« Reply #75 on: 2010 June 15, 06:29:28 »
THANKS THIS IS GREAT

I have a household of 2 simbots, one invented by the other.  I really don't like the "eek, a Simbot" reaction that stomps their queues whenever one of them walks past the other one.

I've had them roll up wants to eat at the bistro.  Sorry, but I don't think the bistro serves scrap.

They also roll up wants to become more muscular, which I don't think is possible.  If EA weren't going to block this want for simbots then they should have added a "change simbot body shape" interaction on the inventing station.

The reprogram option when they have shorted out is a nice way to change their traits without spending aspiration points, but it's a shame that it doesn't change their LTW.
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<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Simius
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Re: Simbots are awesome
« Reply #76 on: 2010 June 15, 11:07:30 »
THANKS THIS IS GREAT

One step in the right direction: http://www.modthesims.info/download.php?t=407036
Good find.  Since this is technically a sarcophagus what we need now is a mod that makes a sarcophagus able to be an assignable bed.  What I mean by that is if you direct a sim to sleep in a regular bed he will always sleep in that bed and no one else will.  If you click on a different sim to sleep in that bed it will say something like "Sleep in Rob's bed" and if you choose that option you reassign the bed to Rob. But with a sarcophagus you can only choose sleep and it never assigns the sarcophagus to the sim you order to sleep there.  Either that or if there is an empty sarcophagus on a lot any mummies/sim bots should automatically choose it before selecting any other bed.
I have a household of 2 simbots, one invented by the other.  I really don't like the "eek, a Simbot" reaction that stomps their queues whenever one of them walks past the other one.

http://www.modthesims.info/download.php?t=406959
« Last Edit: 2010 June 15, 11:18:47 by Simius » Logged
Kyna
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Re: Simbots are awesome
« Reply #77 on: 2010 June 15, 11:54:06 »
THANKS THIS IS GREAT

I have a household of 2 simbots, one invented by the other.  I really don't like the "eek, a Simbot" reaction that stomps their queues whenever one of them walks past the other one.

http://www.modthesims.info/download.php?t=406959

Pescado hates queue stomping, so he'll probably be getting rid of this behaviour in AM.
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<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Simius
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Re: Simbots are awesome
« Reply #78 on: 2010 June 15, 12:05:52 »
THANKS THIS IS GREAT



Pescado hates queue stomping, so he'll probably be getting rid of this behaviour in AM.
Probably.  I don't actually mind the reaction, I just wish they'd continue on with whatever they were doing before after the reaction. 
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AngerousAlex
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Re: Simbots are awesome
« Reply #79 on: 2010 June 15, 23:20:12 »
THANKS THIS IS GREAT

I have a household of 2 simbots, one invented by the other.  I really don't like the "eek, a Simbot" reaction that stomps their queues whenever one of them walks past the other one.

I've had them roll up wants to eat at the bistro.  Sorry, but I don't think the bistro serves scrap.

They also roll up wants to become more muscular, which I don't think is possible.  If EA weren't going to block this want for simbots then they should have added a "change simbot body shape" interaction on the inventing station.

The reprogram option when they have shorted out is a nice way to change their traits without spending aspiration points, but it's a shame that it doesn't change their LTW.

...Boy, EA just really halfassed the whole simbot thing didn't they?
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jmtmom
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Re: Simbots are awesome
« Reply #80 on: 2010 June 19, 14:00:14 »
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FYI: Process Monitor logged over 9 million events for Wintermuteai's original sim bot station. It caused serious lag in my game. The fixed version seems OK. He was snarky about the issue in his MTS thread, telling those who had it it must be their fault.
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