Since I've never experienced this particular set of bugs before patch 1.11, I thought it was better to post here than to start my own thread.
Somewhere in one of my recent saves of a game that I've somehow managed to keep going for over six Sim months, it stopped notifying me an hour ahead of carpools and school buses. I have read about problems with work/school pushing, and
that is not a problem in my game -- once the bus or car comes, my Sims get pushed to work or school just fine, and stay there like they're supposed to. It is more of a nuisance than a problem, but whenever I see any kind of consistent bug, I take notice.
I know it isn't a problem with my CC, since I started a new game and the notifications are coming up just fine. In the other game, I've tried resetSim on all my Sims, the AwesomeMod "fixall" command (I still am not running the AwesomeMod but I do turn the most recent version on from time to time in order to enter that command), and anything that looked remotely useful in the NRaasian Supercomputer, to no avail.
I suspect that this game is just getting long in the tooth and it's time to pitch it before it reaches full-blown BFBVFS status, and in fact I'm shocked I managed to keep it going this long. It could partly have to do with my style of play, which involves constantly moving Sims in and out of my One Fambly and arranging marriages with the Supercomputer, pollinating Sims at will with Buzzler's mirror, and thus keeping some control remotely over the entire population without ever leaving my One Fambly. I have also noticed other symptoms that come up whenever I enter "fixall," which I suspect may be because of the patch as most of them I've never seen before.
1. Whenever I run "fixall," it tells me that every Sim that has ever died has the incorrect dead/alive type. Apparently they also take on the wrong married status, which the AwesomeMod then also fixes. I'm guessing that these values then revert when I uninstall the AwesomeMod, which would explain why they then have to be reset again at the next "fixall." Still, can it really be that in the base game with an unmodded story mode, no Sim ever dies properly anymore?
2. Speaking of Sims not dying, I occasionally have to go through the population using the Supercomputer, and kill off a bunch of Sims that are really supposed to be dead, as they are well over the normal life span in age, yet somehow still alive. Often their thumbnails show them as being in some life stage other than elder. They are never Sims that I have played, nor any relative of theirs. My guess is that they are former NPC Sims, that for some reason refuse to die like they're supposed to.
In spite of these persistent bugs, I have somehow managed to get all other bugs to go away somehow, until this new one with the buses and carpools. So if anyone with knowledge of how those work can increase my learnings, and/or suggest a fix, I will be sure to respond appropriately with "thanks, this is grate."
If not, it's no big deal as I really just wanted to see how long I could keep one game going -- and it might be that I've answered that question.