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Author Topic: AwesomeMod Bug Report Thread  (Read 1590792 times)
Gwill
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Re: AwesomeMod Bug Report Thread
« Reply #1350 on: 2013 December 26, 14:03:00 »
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There is a singing profession, but it requires no skill.
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Re: AwesomeMod Bug Report Thread
« Reply #1351 on: 2013 December 26, 19:21:51 »
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Just like in real life.
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vorpal
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Re: AwesomeMod Bug Report Thread
« Reply #1352 on: 2013 December 27, 10:22:59 »
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Two script errors attached.

The first (12-27-2013) is produced by ErrorTrap and is perhaps related to a problem that I've been having since the 1.55 patch: within the first minute after laoding a save there is a chance that the game will either crash or ErrorTrap will hard-reset either my entire household or some random members. If it doesn't crash within this time the save will play fine for hours without a single crash anymore. This one time now it didn't crash but froze for a few seconds and spit out the script error. As it mentions AM I uploaded it here instead of at twallan's place.

The second (12-24-2013) is an FSE by AM and happens in combination with twallan's Woohoer mod and AM's radar tracking when I am in Map View. Woohooer is set such that it doesn't conflict with AM's rulesets, so the two parties involved were legit. Apart from the error script nothing else happens. As far as I can tell from Map View the interaction still works without problems.
« Last Edit: 2013 December 27, 15:40:44 by J. M. Pescado » Logged
J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #1353 on: 2013 December 27, 15:40:16 »
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I have reviewed these errors. The first is some kind of random EAxoid error that occurs without apparent cause or explanation. There doesn't appear to be any obvious reason why and it's rooted into the bowels of the game somewhere.

The second is an Interaction that appears to have bad data, and barfs when a standard function is called as part of rendering the "What are you doing?" section. If it continues to occur, I will set a trap specifically for it, but otherwise, it tends to go away when the offending thing is reset.
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vorpal
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Re: AwesomeMod Bug Report Thread
« Reply #1354 on: 2013 December 27, 16:27:21 »
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I have reviewed these errors. The first is some kind of random EAxoid error that occurs without apparent cause or explanation. There doesn't appear to be any obvious reason why and it's rooted into the bowels of the game somewhere.
Is this error also likely to cause crashes? I am still a bit clueless why this particular game is so crash prone, while all my others are not. It's the same save that used to crash when AM still conflicted with the new real estate function that came with the Island Paradise EP.

Quote
The second is an Interaction that appears to have bad data, and barfs when a standard function is called as part of rendering the "What are you doing?" section. If it continues to occur, I will set a trap specifically for it, but otherwise, it tends to go away when the offending thing is reset.
Well, so far I have collected half a dozen of these script errors. The one I posted is just the most recent one.
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MoonNight
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Re: AwesomeMod Bug Report Thread
« Reply #1355 on: 2014 January 07, 13:02:13 »
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I noticed something after I put awesome mod in my game. After I introduce my teen sim to adult or elder they are not able to speak with each other autonomous. They just stand there. I think its the same with child and adult. But it work fine when they are conversing autonomous with parents (family). Maybe because they already know each other from start. I tested that with new game.
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jezzer
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Re: AwesomeMod Bug Report Thread
« Reply #1356 on: 2014 January 07, 17:22:56 »
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I noticed something after I put awesome mod in my game. After I introduce my teen sim to adult or elder they are not able to speak with each other autonomous. They just stand there. I think its the same with child and adult. But it work fine when they are conversing autonomous with parents (family). Maybe because they already know each other from start. I tested that with new game.

I like it.  12s should be seen and not heard.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #1357 on: 2014 January 09, 20:17:06 »
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It sounds like a particularly odd coincidence, but if this is actually a thing, I'm declaring it a feature.
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Re: AwesomeMod Bug Report Thread
« Reply #1358 on: 2014 January 18, 02:46:49 »
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I've just patched up to 1.66, so this might be caused by that, but I have an architect with a bunch of stuck objects in his family inventory: camera, sculptures, and a time portal. I've used setconfig to turn on moveinventoryobjects and got the confirmation that it is "true," and I still can't yank anything. I do have testingcheatsenabled on as well, if that matters. I have no other mods installed; all CC is decrapified store stuff as I'm on a new install. Any ideas?
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Re: AwesomeMod Bug Report Thread
« Reply #1359 on: 2014 January 18, 14:04:19 »
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Awesomemod just simply doesn't work in my 1.66 game.
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jezzer
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Re: AwesomeMod Bug Report Thread
« Reply #1360 on: 2014 January 18, 20:25:58 »
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Nothing to see here.
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Soltis
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Re: AwesomeMod Bug Report Thread
« Reply #1361 on: 2014 January 19, 15:23:23 »
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Non-critical conflict error with latest patch/AM. No other CC installed of any kind.
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MoonNight
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Re: AwesomeMod Bug Report Thread
« Reply #1362 on: 2014 January 19, 17:55:23 »
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It happens the same to me. Is it ok to ignore it?
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Re: AwesomeMod Bug Report Thread
« Reply #1363 on: 2014 January 20, 04:00:52 »
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Apologies if this is stupid. AM is reporting a non-critical core mismatch with it and Twallan's ErrorTrap installed, even though ErrorTrap is (supposedly) updated for 1.66, as is AM. I slightly doubt the functionality of the updated version of ErrorTrap, since it is made by someone that isn't Twallan, but I thought you should be notified of the issue. I took out all other mods, and I've been using both mods together for 2+ years by now. I'll give up ErrorTrap if I have to, but I'm hoping to get a fix for this soon.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #1364 on: 2014 January 20, 13:27:30 »
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It's an unimportant issue. I forgot to update the MVID on the changed IFace file, which is what causes this notifaction. Just ignore it, and I'll have it fixed in the next update going up in a few minutes.
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Soltis
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Re: AwesomeMod Bug Report Thread
« Reply #1365 on: 2014 January 21, 14:46:28 »
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Also new to this version of AM / TS3 is a script error when trying to help investigation as Ghost Hunter. Caught/notified by ErrorTrap.
« Last Edit: 2014 January 22, 01:02:48 by J. M. Pescado » Logged

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Re: AwesomeMod Bug Report Thread
« Reply #1366 on: 2014 January 22, 01:03:25 »
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This isn't Ghost Hunting related, this is just the random gremlin that has plagued the core loops for ages, and doesn't even specifically appear to be AwesomeMod related, except that AwesomeMod happens to be able to catch it.
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Re: AwesomeMod Bug Report Thread
« Reply #1367 on: 2014 January 22, 03:20:37 »
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With nothing but awesome and aweconf in my mods folder, my game (newly updated to 1.66) takes a good ten minute to load. Is awesome not compatible with 1.66? Forgive my inevitable idiocy.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #1368 on: 2014 January 22, 11:10:33 »
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That sounds normal. Doesn't it always take forever to load? This is why I don't get to play nearly as much as I used to.
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Re: AwesomeMod Bug Report Thread
« Reply #1369 on: 2014 January 22, 13:41:04 »
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For me, it's never taken that long, five minutes top from launch to play. Now once I updated to 1.66, it's ten minutes from launch to save game screen, then another indeterminable amount of time between that and actual play. But I'm sure that's another EAxian feature.
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Soltis
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Re: AwesomeMod Bug Report Thread
« Reply #1370 on: 2014 January 23, 05:02:19 »
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Well, if 1.66 ends up being the final patch that would open up some potential avenues for improvement . . . provided anyone is still interested/masochistic enough to pursue them.

On another note, was that bug where ghost hunters capturing spirits counting for > 1 towards job completion ever figured out?
« Last Edit: 2014 January 23, 05:10:49 by Soltis » Logged

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mattymoo
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Re: AwesomeMod Bug Report Thread
« Reply #1371 on: 2014 January 30, 22:40:37 »
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Not sure if this is a problem caused by other mods I have installed (nraas Relativity, Debug, and Portrait mods), but this error started popping up in one of my saves:



(http://imgur.com/DA0Ff7k)

This is on 1.66 with all EPs.
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Re: AwesomeMod Bug Report Thread
« Reply #1372 on: 2014 January 31, 01:51:33 »
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Non-critical core mismatch after updating to latest AM (fully updated).  Reverting to previous AM corrected the problem. 
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #1373 on: 2014 January 31, 04:05:38 »
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That's quite odd. What was your sim doing at that time? It seems he has some sort of job-related oddity. What job does that sim have?
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mattymoo
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Re: AwesomeMod Bug Report Thread
« Reply #1374 on: 2014 January 31, 16:07:33 »
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There's two adult sims in the household, one of which is level 10 science, the other level 8 culinary - there are two children, one baby, two robots, and two cats in the household, but this error just started randomly - nothing related to jobs or professions was occurring at the time except for one sim writing a novel, which come to think of it I think she completed just before this started arising.

EDIT: This is occurring on all households in the affected save, making it unplayable as the error constantly appears every second whilst unpaused.
« Last Edit: 2014 January 31, 20:17:45 by mattymoo » Logged
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