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Author Topic: AwesomeMod Bug Report Thread  (Read 1589123 times)
ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #75 on: 2011 October 21, 16:50:11 »
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OK, crashed again. This time it happened when I clicked on the water trough thingy.
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Maranatah
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Re: AwesomeMod Bug Report Thread
« Reply #76 on: 2011 October 21, 17:04:32 »
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Small bug but I may aswell mention it. It appears when changing the lot zoning to community. The lot type list looks like this with AM:


After removing AM it returns to normal. Weird...
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #77 on: 2011 October 21, 17:19:13 »
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What is "normal"? Show me a screenshot of "normal". What's "normally" in that blank area, if anything?
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #78 on: 2011 October 21, 17:41:57 »
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I just installed the new version of AM.  It worked a lot longer than it has been working, let me play maybe like 2-3 minutes instead of 10 seconds.  Still CTD though after a few minutes.  I have no CC, no othermods, full clean install except for AM.  Although I was having crashing problems without AM, although that could have been related to an outdated no cd crack.
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Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #79 on: 2011 October 21, 17:59:51 »
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This is what the list looks like (to me) without AM.

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Maranatah
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Re: AwesomeMod Bug Report Thread
« Reply #80 on: 2011 October 21, 18:16:03 »
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It looks like above for me too without AM.
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Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #81 on: 2011 October 21, 18:34:20 »
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When my sim was trying to train her new dog to hunt with AM in place, to see if there was a conflict with the newly fixed Spellbook/Fountain, both of their needs started dropping rapidly to the point where I had to set needs to static to keep them from dying instantly.

edit: And I crashed about 8 sim hours later.
« Last Edit: 2011 October 21, 18:41:27 by Moryrie » Logged

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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #82 on: 2011 October 21, 18:49:38 »
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That's quite odd, considering that nothing has modded dog training yet. Do you have a save of this setup right before it occurs, along with what you do to trigger it, that I could look at?
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Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #83 on: 2011 October 21, 19:06:11 »
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No. But I could probably re-create one.

Got it. Just have the lady select the 'train to hunt' option on the adult dog. Dogs motives will drop. Fast. If you raise the dog's motives up, they'll continue dropping again. Sim's motives are dropping too, but not as fast as the dog's.

http://www.mediafire.com/?r6slec367xa05b0
« Last Edit: 2011 October 21, 19:34:24 by Moryrie » Logged

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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #84 on: 2011 October 21, 19:59:03 »
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Investigated motive drop issue. Apparently it is caused by chain-EAxis-fail, because they made some odd assumptions in the code without bothering to error-check. No idea WHY that happens. The error probably exists in the EAxis version, too, but is hidden from the user because of the way they timestamp.
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Sulis
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Re: AwesomeMod Bug Report Thread
« Reply #85 on: 2011 October 21, 20:17:46 »
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Registered to report a bug.

My sim is a firefighter and the game was running fine until she got a disaster job to deal with, it crashed to desktop after a few minutes, I've updated to the latest AM and taken out all other mods and it's still happening. She works from home and had recently got a horse. I don't know if it's the horse or the job causing the crash. Is there any other information you need?
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Roobs
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Re: AwesomeMod Bug Report Thread
« Reply #86 on: 2011 October 21, 21:06:13 »
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Small bug but I may aswell mention it. It appears when changing the lot zoning to community. The lot type list looks like this with AM:
*snipped*
After removing AM it returns to normal. Weird...
I'm also experiencing this. I suppose it's hardly gamebreaking... but still, it's a visual annoyance.
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Menaceman
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Re: AwesomeMod Bug Report Thread
« Reply #87 on: 2011 October 21, 21:47:29 »
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Relating to the dog motive drop when training. I haven't tried it in game myself but believe it may be partially deliberate due to this info found in the Lessons; "Make sure to include some play time in between training sessions as dogs can quickly become fatigued while being trained".

ETA: Should have kept my mouth shut until I tested in game myself. Played first off without AM and trained a dog to level one of hunting with no issues what so ever. Motive drop was very reasonable.

Reloaded the save today to contiinue training and, after the Sim and dog were reset in place and I re-qued training, the dog's motives dropped almost immediately into the red!
« Last Edit: 2011 October 22, 14:10:43 by Menaceman » Logged
LadyAmarra
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Re: AwesomeMod Bug Report Thread
« Reply #88 on: 2011 October 21, 23:31:32 »
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I found the following: The rapid motive drop is not only a dog thing. Horses seem to have it too. I played a horse for several hours without AM and he's at level 9 now, barely dropping a sweat - with AM however, his motives drop within about a second into the red. Especially the thirst is red so fast, he virtually drops the training action as soon as the icon pops up in the corner which makes training impossible.

The game also still crashes - black screen and the previously mentioned Sims 3 does not work anymore note: it takes between a couple of seconds and a whole sims day.
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wowzeroonie
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Re: AwesomeMod Bug Report Thread
« Reply #89 on: 2011 October 22, 00:29:32 »
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Testing with AM being the only mod in my folder; it crashes every time that I try to go through a tomb in World Adventures.

When I remove AM, it plays just fine and doesn't crash.

I have patch 1.26 but I don't have Pets.
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Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #90 on: 2011 October 22, 01:17:05 »
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Relating to the dog motive drop when training. I haven't tried it in game myself but believe it may be partially deliberate due to this info found in the Lessons; "Make sure to include some play time in between training sessions as dogs can quickly become fatigued while being trained".
This is more than 'quickly fatigued'. This is everything but social and fun dropping at a rate that causes a 'feed your dog before the social worker comes and gets him' balloon to pop up, within a few seconds of initiating the action.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #91 on: 2011 October 22, 02:21:18 »
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Check the latest version, this should be fixed now.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #92 on: 2011 October 22, 02:30:34 »
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Trying newest versioon, hopefuly the crash is fixed :S
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #93 on: 2011 October 22, 02:37:23 »
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Cannot identify any reason for Pet Store Register malfunctions, as this is an unmodified core-game object not intrinsic to the store.
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Claeric
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Re: AwesomeMod Bug Report Thread
« Reply #94 on: 2011 October 22, 02:37:59 »
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Still getting CTD with absolute newest AM.
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Trinity
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Re: AwesomeMod Bug Report Thread
« Reply #95 on: 2011 October 22, 02:41:01 »
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Yes, the motive drop is crazy! It happened to me with a horse ... every time I would send the horse off lot to anywhere it's motives would drop very quickly. I have been playing with AM removed for about a sim week now and all the animals can leave the lot with worrying about them getting taken by the social worker or whatever it is that comes to take them.

I should say that I didn't play with AM for very long, because my stupid pets kept getting taken away because I wasn't realizing what was happening, till my horse that had all high motives got taken away when I sent him to the equestrian park. I had sent my sim over there to make him happy again but she was at work and by the time she got there it was too late.  Grin

Also I was playing one of the pre-made families the Marshall family and I noticed I could not send both adults to work at the same time, every time I would try to send the husband or wife to work and the other was already there, the one I was trying to send just kinda dropped the que. He/she would call the cab or the family vehicle but it would just drop out of the que. Not sure what was going on, I thought maybe it was because they had a fowl but when the horse grew up, they still couldn't leave the house at the same time.  Huh

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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #96 on: 2011 October 22, 02:49:10 »
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Crashed again.
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RebelRed
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Re: AwesomeMod Bug Report Thread
« Reply #97 on: 2011 October 22, 02:59:13 »
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Just uploaded the newest version and I CTD within a minute of game play. AM is the only mod, I have PETS now, and patched to 1.26.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #98 on: 2011 October 22, 03:00:26 »
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Meh, mine lasted 15 minutes this time.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #99 on: 2011 October 22, 03:11:31 »
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Well, I found out the cause of the "Blank lines" in Edit Town, anyway: Having EnableLotLocking that enables you to click the locks also displays "hidden" lot types, which do not have strings. Not really AwesomeMod specific, other than that AwesomeMod turns that on when you enable testingcheats by default. Next version will include added strings. Trying to reproduce mysterious crashes now.
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