More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 24, 03:21:07
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
Awesomeware
Armoire of Invincibility
AwesomeMod!
AwesomeMod Bug Report Thread
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
2
3
...
67
Author
Topic: AwesomeMod Bug Report Thread (Read 1590599 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
AwesomeMod Bug Report Thread
«
on:
2010 February 17, 05:42:41 »
THIS SPACE FOR RENT
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #1 on:
2011 October 19, 08:56:38 »
I've started to grow a little bored with Sims, so I thought I would try installing Pets to see if it works with AM (and if it doesn't, I'm not bothered at the moment). Although the game started up with no critical mimatch errors, and the new world loaded up fine, I cannot use the Create a Household function. I click the button, and it make a click sound, but then nothing happens. I can still place pre-created sims in houses, and they seem to play fine, but I cannot create any new households.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #2 on:
2011 October 19, 12:22:29 »
Nothing, you say? It worked for me in testing on 1.2.6, but no Pets.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #3 on:
2011 October 19, 12:54:10 »
I just tried using Pets with no mods, and it worked fine. I am running a handful of 'official' CC, AM, and NRAAS Mastercontroller (purely to fix Mixologists in bars when they stop doing their jobs!). I'll try removing NRAAS and see if that's the culprit.
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #4 on:
2011 October 19, 13:29:59 »
Okay, it seems NRAAS was stopping the game entering Create a Household, but now I found a different issue, which is caused by AM, I took a screenshot of it:
http://imageshack.us/photo/my-images/171/amcahbug.jpg/
There's no premade Sims showing up, and most of the buttons cannot be clicked. The only clickable buttons are the top set, but clicking them doesn't change what you see (ie nothing!).
The only CC I have is some store content, nointro, and AM.
PS: Sorry for double post, but it won't let me edit my first post.
Logged
Goggalor
Corpulent Cretin
Posts: 128
Re: AwesomeMod Bug Report Thread
«
Reply #5 on:
2011 October 19, 13:39:15 »
Have the same simbin issue as Death-Jester, default config AM only.
In the new neighborhood I get bombarded with error messages similar to those posted a bit up in the thread, but about a wild horse. Example:
Quote
Stupid EAxis Fail! on Wild Horse System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00058 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:GetPetSkillFatigueRate () () #1: 0x0072e callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:UpdateMotiveWithDecay (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #2: 0x00066 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:Update (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #3: 0x0003f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motives:UpdateMotives (single,Sims3.Gameplay.Actors.Sim) (1E34B6D8 [1.09338] [2C615330] ) #4: 0x00060 ldarg.o in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2C582E00] ) #5: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #6: 0x0026d ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () () #7: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #6 on:
2011 October 19, 13:48:22 »
Quote from: Goggalor on 2011 October 19, 13:39:15
Have the same simbin issue as Death-Jester, default config AM only.
Good to hear. Well, not good for you, but at least it's not something I have buggered up
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #7 on:
2011 October 19, 14:13:56 »
Issue should be fixed now. Wild Horse Issue is a mystery, since the code that generates it is EAxian in origin and should never do that...but it's EAxian code, so...
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Slymenstra
Dimwitted Dunce
Posts: 151
Re: AwesomeMod Bug Report Thread
«
Reply #8 on:
2011 October 19, 16:23:30 »
While in Create a Household & editing the relationships I crash to the desktop.
I only have awesome mod (the latest with the horse fixes) I have Pets & all the patches. When I take awesome mod out, I can edit relationships again. I had been making a toddler the child of a young adult at the time if that makes any difference.
Logged
Count
PA
Dimwitted Dunce
Posts: 190
Re: AwesomeMod Bug Report Thread
«
Reply #9 on:
2011 October 19, 16:36:08 »
I had the same issue, crash to desktop editing relationships in CAS.
ETA: NRaas Error Trap caught nearly 500 of these in Appaloosa Plains on a fresh start of the new town; only mentioning it because it mentions Awesome.
Quote
No Proxy
Counter: 490
Sim-Time: Sun. at 10:00 AM
Real-Time: 10/19/2011 14:45:39
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2879DCB0] )
#2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [4096] [vt:4B9E12DC] [0.537141] [188E4D80] [206620013] [-1] )
#3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [4096] [206620013] [-1] )
#4: 0x00017 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags) ([16] )
#5: 0x000a0 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([18157AF0] [00000000] [16]
[206620013] [1268650404] )
#6: 0x00015 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([18157AF0] [16]
)
#7: 0x00023 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] [00000000] )
#8: 0x00006 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] )
«
Last Edit: 2011 October 19, 22:05:14 by PA
»
Logged
adelewen
Asinine Airhead
Posts: 5
Re: AwesomeMod Bug Report Thread
«
Reply #10 on:
2011 October 19, 22:03:22 »
Having the same horse issue as Goggalor, but it's not just wild horses. Using a horse in the household and having them interact with an object that would create fatigue, such as the racing posts, the error will pop up. However, the exercise meter still fills and the thirst goes down. This happens every time a horse interacts with something that will cause fatigue. No idea if fatigue actually works since I haven't tested yet.
Logged
freckles
Corpulent Cretin
Posts: 133
Re: AwesomeMod Bug Report Thread
«
Reply #11 on:
2011 October 19, 22:45:58 »
Quote from: PA on 2011 October 19, 16:36:08
I had the same issue, crash to desktop editing relationships in CAS.
ETA: NRaas Error Trap caught nearly 500 of these in Appaloosa Plains on a fresh start of the new town; only mentioning it because it mentions Awesome.
Quote
No Proxy
Counter: 490
Sim-Time: Sun. at 10:00 AM
Real-Time: 10/19/2011 14:45:39
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2879DCB0] )
#2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [4096] [vt:4B9E12DC] [0.537141] [188E4D80] [206620013] [-1] )
#3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [4096] [206620013] [-1] )
#4: 0x00017 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags) ([16] )
#5: 0x000a0 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([18157AF0] [00000000] [16]
[206620013] [1268650404] )
#6: 0x00015 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([18157AF0] [16]
)
#7: 0x00023 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] [00000000] )
#8: 0x00006 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] )
Having the same problem. Fresh town and I have pets installed to.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #12 on:
2011 October 20, 00:50:24 »
Are you using the current version?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Count
PA
Dimwitted Dunce
Posts: 190
Re: AwesomeMod Bug Report Thread
«
Reply #13 on:
2011 October 20, 01:17:31 »
Yes, it's the version as of this morning, 10/19. Just to be sure, I re-downloaded it and tried again, and within a few moments of playing the new town racked up 115 of the same error, all caught by Error Trap, plus what looked like the Stupid EAxis Fail re: Wild Horses.
Logged
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: AwesomeMod Bug Report Thread
«
Reply #14 on:
2011 October 20, 01:29:43 »
Wild, wild horses, couldn't drag me away...
Logged
My fists are named Feminine and Wiles.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #15 on:
2011 October 20, 01:52:06 »
Try new version.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
blackninja
Blathering Buffoon
Posts: 54
Re: AwesomeMod Bug Report Thread
«
Reply #16 on:
2011 October 20, 06:00:52 »
I just tried playing Pets today with AM, but the game crashes to desktop within a couple minutes everytime. I'm not using any other mods, but do have all EA released store items in package form. I just recently got back into Sims this past week, so I don't know how to post errors messages like others did, but will with instruction or direction to where I could find that information. Thanks for help.
Logged
kjjnesb
Tasty Tourist
Posts: 4
Re: AwesomeMod Bug Report Thread
«
Reply #17 on:
2011 October 20, 06:12:01 »
Quote from: blackninja on 2011 October 20, 06:00:52
I just tried playing Pets today with AM, but the game crashes to desktop within a couple minutes everytime. I'm not using any other mods, but do have all EA released store items in package form. I just recently got back into Sims this past week, so I don't know how to post errors messages like others did, but will with instruction or direction to where I could find that information. Thanks for help.
Having this same problem as well
Logged
Goggalor
Corpulent Cretin
Posts: 128
Re: AwesomeMod Bug Report Thread
«
Reply #18 on:
2011 October 20, 06:37:27 »
Game crashes after a short while here too. No more horse messages, but there's some excessive pet motive depletion when using the "train to hunt" command. The poor dog's motives went from full to depleted in about 15 sim minutes. Does not happen without AM.
EDIT Got another error:
Quote
<Error>ROUTING ERROR!
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2D4A85B0] )
#2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:2D4F05FC] [0.186489] [1C178E58] [206620013] [-1] )
#3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [760153188] )
#5: 0x0001c call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1BF71280] [1BF30EA0] [16] [8192] [206620013] [760153188] )
#6: 0x00085 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1B7FF060 [-1781525439] )
#7: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1B7849C0 [1014009929] )
#9: 0x0001b callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2C9CF660 [1C745920] )
#11: 0x00059 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#13: 0x000b9 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1C977180 [1C343D80] [1] )
#14: 0x000eb stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#15: 0x001a3 stloc.u1 in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,Awesome.NavModes) ([2C9CF660] [1B502BD0]
)
#16: 0x00032 stloc.i4 in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:RouteToDate (Sims3.Gameplay.Interfaces.IGameObject) (1BDCF240 [1BC54660] )
#17: 0x0005f brtrue.i4.s in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:Run () ()
#18: 0x000b4 stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#19: 0x00337 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#20: 0x0010c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#21: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#22: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</Error>
«
Last Edit: 2011 October 20, 06:58:41 by Goggalor
»
Logged
RebelRed
The Evil Psycho
Feckless Fool
Posts: 292
No fucks given
Re: AwesomeMod Bug Report Thread
«
Reply #19 on:
2011 October 20, 06:40:17 »
Running Game Version 1.26.89.013017, using AM only. I do not have PETS. Game crashes to desktop while editing relationships in CAH also. I am running the version of Am I uploaded at 1:00am this morning.
Logged
meh.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #20 on:
2011 October 20, 07:11:11 »
Should be fixed now.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #21 on:
2011 October 20, 07:50:19 »
I think there's something hinky with AM still. My sim couldn't get a taxi to places, the travel action would just drop out of the queue unless it was within walking distance.
I thought it might be NRAAS, but it still persisted when I removed that, so I put it back in, and also added The ErrorTrap.
When running the Sims again, I still had the problem with the taxis, but now ErrorTrap was going berserk, throwing up hundreds of errors. I also noticed the icecream van didn't have a driver, which I think correlates to these lines in the ScriptError file:
Quote
Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([23413700] [32]
)
#7: 0x00023 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (23413700 [00000000] [00000000] )
#8: 0x00006 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (23413700 [00000000] )
#9: 0x00013 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CheckIfSimShouldBeAddedToPool () ()
#10: 0x00004 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Simulate () ()
#11: 0x00023 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Simulate () ()
#12: 0x00023 callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
There are lots of lines similar to that in ScriptError.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #22 on:
2011 October 20, 09:42:05 »
Issue should be fixed now.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Death-Jester
Corpulent Cretin
Posts: 100
Re: AwesomeMod Bug Report Thread
«
Reply #23 on:
2011 October 20, 11:39:54 »
I don't want to be the guy that pisses on your chips, but I just had another crash. Here's the full ScriptError:
Quote
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="45"/>
<GameVersion value="10.0.96.013001"/>
<BuildVersion value="0.2.0.164"/>
<Installed="CurrentTip"/>
<Enumerator value="1"/>
<Content>
-- Script Errors --
Object:
Name: Skedaddle Darnell
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x2b9900416e8d4f90
Position: (673.9138, 52.2199, 795.4749)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
World: AppaloosaPlains
OnVacation: False
Household: Darnell
LotHome: The Painted Lady - 1br, 1.5ba
SimDescription:
Name: Skedaddle Darnell
Age: Adult
Gender: Female
SimDescriptionId: 3141542499305254144
LotHomeId: 0
HomeWorld: AppaloosaPlains
Species: Horse
Household: Darnell
Occult: None
Lot: The Painted Lady - 1br, 1.5ba
Address: 1812 Ednamary Way
Interactions:
1: Be Dismounted
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition
Counter: 1
Sim-Time: Sun. at 12:00 PM
Real-Time: 10/20/2011 12:39:37
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0013d throw in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2DD758C0] )
#1: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x0026d ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#3: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Loaded Assemblies:
Awesome
NRaasErrorTrap: Version 45
NRaasMasterController: Version 65
NRaasMasterControllerIntegration: Version 64
PutAwayBooks
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsFountainOfYouth
StoreObjectsHollywoodRegencyWindChimes
StoreProducesFridge
System
System.Xml
UI
mscorlib
</Content>
</NRaas.ErrorTrap>
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeMod Bug Report Thread
«
Reply #24 on:
2011 October 20, 13:43:09 »
That's not a crash. In fact, that's apparently an EAxis specific error that I normally no longer show to people except if AwesomeDebug is enabled, because, well, I have no idea what causes it or why, since that code branch is just a snowclone and I've checked it many, many times. Does it persist? Sometimes the game just borks.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
2
3
...
67
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...