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Author Topic: AwesomeMod Bug Report Thread  (Read 1585228 times)
cobainsquirrel
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Re: AwesomeMod Bug Report Thread
« Reply #825 on: 2012 September 03, 16:35:11 »
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Game crashes to desktop for me as well. Seems to occur randomly after I load a game or create a new one. Usually doesn't go for more than three hours (in game) before it crashes. I chose a new household without saving and in one instance it crashed before anyone got any tasks.
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jezzer
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Re: AwesomeMod Bug Report Thread
« Reply #826 on: 2012 September 03, 20:11:06 »
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Since this is the test version and not the official 1.38 release, everyone is making sure to test AM under carefully controlled conditions in a vanilla game with absolutely no other cc before posting ZAMG A BUG!!11!, right?
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cobainsquirrel
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Re: AwesomeMod Bug Report Thread
« Reply #827 on: 2012 September 03, 20:36:55 »
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Yep, no CC, no other mods, brand new save, etc.
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Daghain
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Re: AwesomeMod Bug Report Thread
« Reply #828 on: 2012 September 03, 23:59:28 »
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Updated to the latest patch dated Sept 1 2012 4:07:08 am and discovered the exact problem with the books. The only two that don't work are horror and poetry. The author can sit down at the laptop and start any other novel.
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Thomas Harris
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Re: Version 1.38 testing
« Reply #829 on: 2012 September 04, 02:57:46 »
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I managed to get the 1.38 test version of Awesome....
OK, so I did the update to 1.38 and THEN I grabbed a new Awsome.Zip, assuming that the version that I downloaded would be more Awsome than EA.  But 'twasen't. So now I am without any awsomeness at all. Then I see that Vitaee (quote above) has more awsomeness. Read the hint located below. Downloaded your test. So I am no longer in the same position as Oliver Twist of begging: "Please, Sir, I want some more."
Alternatively, how can I back out the 1.38 update and revert to my previously awsome status? Do not want to anymore. Some Awsomeness >> Awsomelessness
« Last Edit: 2012 September 08, 22:45:05 by Thomas Harris » Logged
vitaee
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Re: AwesomeMod Bug Report Thread
« Reply #830 on: 2012 September 04, 05:11:26 »
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Since this is the test version and not the official 1.38 release, everyone is making sure to test AM under carefully controlled conditions in a vanilla game with absolutely no other cc before posting ZAMG A BUG!!11!, right?

Eww, you have a point there...doh
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Daghain
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Re: AwesomeMod Bug Report Thread
« Reply #831 on: 2012 September 04, 05:28:21 »
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Yes. AM is the only non EA content I have.
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vitaee
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Re: AwesomeMod Bug Report Thread
« Reply #832 on: 2012 September 04, 05:49:18 »
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Ok, this time running a new game, in Appaloosa Plains, have all expansion packs up to Pets (no show time), fully patched via the Sims3 patcher, latest version (9/1/2012 4:09am) of AM.
Sent my genius sim to the library at about 9am game time.  Arrived at front steps without issue.  Clicked on an upstairs computer to have him play chess.  He made it up the stairs, and looked like he was about to pull the chair back when I had a CTD.  AM was the only thing in my mods folder.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #833 on: 2012 September 04, 11:55:00 »
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I have made an update. Suffice it to say that the nature of the particular bug in question leaves little doubt that this is some kind of sabotage, since the issue was apparently located inside the EAxian SPYWARE. BE WARNED! LOCK YOUR FIREWALLS.
« Last Edit: 2012 September 04, 13:21:17 by J. M. Pescado » Logged

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Iolanthe
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Re: AwesomeMod Bug Report Thread
« Reply #834 on: 2012 September 04, 21:01:30 »
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As of this latest version, the "fixall" command is not working.  Other awesomemod commands do work correctly, so I know the mod is being recognised.
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kissing_toast
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Re: AwesomeMod Bug Report Thread
« Reply #835 on: 2012 September 05, 01:15:48 »
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"maxmotives" isn't working either.
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vitaee
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Re: AwesomeMod Bug Report Thread
« Reply #836 on: 2012 September 05, 02:34:28 »
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Played about a week of game time so far.  Latest versions of everything, my usual hodgepodge of mods including AM, fresh game.   No problems so far except for the aforementioned lack of a "fixall" command.  Get no such command message.  Haven't tried "maxmotives" personally.
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isabel_c
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Re: AwesomeMod Bug Report Thread
« Reply #837 on: 2012 September 05, 02:44:33 »
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I've noticed the fun motive decaying while sims sleep.  Selling objects in a sim's inventory seems buggy; I spawned a random selection of rocks/gems/metals, and after collecting them and selling them, each object would appear on the ground near the sim.  Selling the object a second time by dragging from the ground as opposed to dragging from the inventory worked. 

Not sure if this falls under bug or feature, but using the gem cutting object on tiberium produced some tiberium dust, and each tiberium dust pile spawned the large spire after a period of hours.  My sim's net worth increased by 280,000 in the space of a day.
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Daghain
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Re: AwesomeMod Bug Report Thread
« Reply #838 on: 2012 September 05, 02:52:27 »
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I have made an update. Suffice it to say that the nature of the particular bug in question leaves little doubt that this is some kind of sabotage, since the issue was apparently located inside the EAxian SPYWARE. BE WARNED! LOCK YOUR FIREWALLS.

WFT?? Assholes.
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Aventurine
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Re: AwesomeMod Bug Report Thread
« Reply #839 on: 2012 September 05, 05:10:30 »
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I'm playing with a brand new game, all my mods are updated and using the latest test version of AM. Tried using "editsim" which gave the "no such command" message and then my game did the CTD. With the first Sept. 2 test version, I couldn't even start playing a new game as it would crash immediately upon entering into a sim famblies house, so there has been a marked improvement.
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mnemaxath
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Re: AwesomeMod Bug Report Thread
« Reply #840 on: 2012 September 05, 05:26:35 »
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I have made an update. Suffice it to say that the nature of the particular bug in question leaves little doubt that this is some kind of sabotage, since the issue was apparently located inside the EAxian SPYWARE. BE WARNED! LOCK YOUR FIREWALLS.

Would this be an update to the September 1, 2012, EA update, and if so, where could I find it?  Because I just got the Sims 3 w/ Pets (I know, I know, I'm waaaay behind) and all the other awesome mods I've found do not work with the current patch (won't even open the game), which I had no choice in adding since it wouldn't let me install without the darned thing.  Having tried the vanilla, non-cheat version of Sims3 (hated it, takes way too long to do anything),  I need awesome.
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Television
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Re: AwesomeMod Bug Report Thread
« Reply #841 on: 2012 September 05, 15:58:35 »
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I've noticed the fun motive decaying while sims sleep.  Selling objects in a sim's inventory seems buggy; I spawned a random selection of rocks/gems/metals, and after collecting them and selling them, each object would appear on the ground near the sim.  Selling the object a second time by dragging from the ground as opposed to dragging from the inventory worked. 

Not sure if this falls under bug or feature, but using the gem cutting object on tiberium produced some tiberium dust, and each tiberium dust pile spawned the large spire after a period of hours.  My sim's net worth increased by 280,000 in the space of a day.

I'm led to believe that this isn't an issue with AM. Yesterday, after installing my shiny new EP (Supernatural - let's go ahead and say that I have alL EPs and SPs), I played a completely vanilla game. While having a dog sniff out collectables, I'd sell them as he found them. They would pop back out on the ground. Happened with my sim's inventory as well.

Also, while this is being mentioned, I'll also say that when I have my sim get a metal smelted or a gem cut, he snaps away from the mail box as if he's been reset, just after he puts the package in the mailbox.

I assume these are EA bugs and glitches that should hopefully be fixed with the next patch.
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kissing_toast
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Re: AwesomeMod Bug Report Thread
« Reply #842 on: 2012 September 05, 16:16:41 »
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I assume these are EA bugs and glitches that should hopefully be fixed with the next patch.

You made a funny.
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wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #843 on: 2012 September 05, 19:46:34 »
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I just updated everything and one thing I noticed was that the map tags for my sacred households are not visible unless my sim knows them, or is their friend.  The map tags previously always showed for sacred households.  Can someone confirm if it is just my game or a general change/issue?
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RebelRed
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Re: AwesomeMod Bug Report Thread
« Reply #844 on: 2012 September 05, 20:36:56 »
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Are you using the new test version he put out this morning?
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wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #845 on: 2012 September 05, 21:14:23 »
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Are you using the new test version he put out this morning?

Yes, I updated before I started playing.
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morriganrant
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Re: AwesomeMod Bug Report Thread
« Reply #846 on: 2012 September 05, 23:18:07 »
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Selling objects in a sim's inventory seems buggy; I spawned a random selection of rocks/gems/metals, and after collecting them and selling them, each object would appear on the ground near the sim.  Selling the object a second time by dragging from the ground as opposed to dragging from the inventory worked. 

I'm led to believe that this isn't an issue with AM. Yesterday, after installing my shiny new EP (Supernatural - let's go ahead and say that I have alL EPs and SPs), I played a completely vanilla game. While having a dog sniff out collectables, I'd sell them as he found them. They would pop back out on the ground. Happened with my sim's inventory as well.

No AM here yet either, and I'm seeing a pretty consistent and replicable issue when I try to direct use of an elixir while it's in a sims inventory, I first noticed it with the Invigorating Elixir. They seem able to autonomously use it with no problem, but my clicking on it while in inventory results in it a noticeable wait before the menu opens up. All action stops and the game freezes for a few seconds, although music keeps playing and little notes still float in the air. I can drag them out of inventory and use them without problem while they are sitting on a table or something. It's always possible it's my copy of Supernatural, so I was hesitant to mention it until I saw similar issues. I am expecting a new copy, and therefor a new install by tomorrow. Although if it's more then me, it looks easily tracked down.
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joolie
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Re: AwesomeMod Bug Report Thread
« Reply #847 on: 2012 September 06, 18:34:38 »
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This is not so much an AwesomeMod bug report as it is an AwesomeSite bug report.  I received the alert informing me my version of AwesomeMod would expire, which made me very happy as I assumed it meant I could update to 1.38/SN.  I assume this because generally, a new version of AwesomeMod is specific to the newest patch from EA and I better update or be trampled.

However, when I updated to SN and downloaded AwesomeMod, the version was last updated August 03, 2012, and is not compatible with 1.38/SN.  In searching MATY to find what dumbassery I had committed, I found that there is a test version, but it is not widely publicly available (that is to say, I assume that's not the version I should be downloading and installing).  

I figure either: a) I assumed incorrectly that the 'update now!' message meant that AwesomeMod was now updated for 1.38/SN (Edit: ding ding ding!) -or- b) The new version of AwesomeMod isn't actually posted yet.

Of course, there's still c) I'm an idiot... but I really did search my ass off, cleared out all my old versions of Awesome, downloaded from all three mirrors, and finally am staring at http://www.moreawesomethanyou.com/ts3/hax/ and see that its timestamp is indeed Aug 03, so I think I did as much as I could do before I actually posted.  In any case, I am now in a sad state of running without AwesomeMod and would like to know if it's a/b or c that's going on here.

Edited to update where I went wrong:  I assumed, based on the coincidental timing of past expiration dates, that AM phoned home enough to get the memo when a new version was released, and that if I got an expiration notice, there was in fact a new version available for me to download.  That appears to be the incorrect assumption that led to this post, so I'm set to sit pretty till the non-test 1.38 is released.  Thanks!
« Last Edit: 2012 September 06, 19:44:57 by joolie » Logged
krenm
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Re: AwesomeMod Bug Report Thread
« Reply #848 on: 2012 September 06, 18:50:27 »
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Since you're so close:

Test is not in hax folder.  Test is in test folder.

Back to my corner I go.
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Re: AwesomeMod Bug Report Thread
« Reply #849 on: 2012 September 06, 18:52:32 »
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Awesomemod expires because it's always being updated and has an expiration date, not because your AM from Aug. 3rd magically knows that a new AM is out.  There is a test version out that is compatible with 1.38 but if you can't find it then you shouldn't be using it. Wait till the official 1.38 AM is released.
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