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Author Topic: AwesomeMod Bug Report Thread  (Read 1600337 times)
J. M. Pescado
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AwesomeMod Bug Report Thread
« on: 2010 February 17, 05:42:41 »
THANKS THIS IS GREAT

THIS SPACE FOR RENT
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #1 on: 2011 October 19, 08:56:38 »
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I've started to grow a little bored with Sims, so I thought I would try installing Pets to see if it works with AM (and if it doesn't, I'm not bothered at the moment). Although the game started up with no critical mimatch errors, and the new world loaded up fine, I cannot use the Create a Household function. I click the button, and it make a click sound, but then nothing happens. I can still place pre-created sims in houses, and they seem to play fine, but I cannot create any new households.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #2 on: 2011 October 19, 12:22:29 »
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Nothing, you say? It worked for me in testing on 1.2.6, but no Pets.
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #3 on: 2011 October 19, 12:54:10 »
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I just tried using Pets with no mods, and it worked fine. I am running a handful of 'official' CC, AM, and NRAAS Mastercontroller (purely to fix Mixologists in bars when they stop doing their jobs!). I'll try removing NRAAS and see if that's the culprit.
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #4 on: 2011 October 19, 13:29:59 »
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Okay, it seems NRAAS was stopping the game entering Create a Household, but now I found a different issue, which is caused by AM, I took a screenshot of it:

http://imageshack.us/photo/my-images/171/amcahbug.jpg/

There's no premade Sims showing up, and most of the buttons cannot be clicked. The only clickable buttons are the top set, but clicking them doesn't change what you see (ie nothing!).

The only CC I have is some store content, nointro, and AM.


PS: Sorry for double post, but it won't let me edit my first post.
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Goggalor
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Re: AwesomeMod Bug Report Thread
« Reply #5 on: 2011 October 19, 13:39:15 »
THANKS THIS IS GREAT

Have the same simbin issue as Death-Jester, default config AM only.

In the new neighborhood I get bombarded with error messages similar to those posted a bit up in the thread, but about a wild horse. Example:

Quote
Stupid EAxis Fail! on Wild Horse System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00058 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:GetPetSkillFatigueRate () () #1: 0x0072e callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:UpdateMotiveWithDecay (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #2: 0x00066 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:Update (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #3: 0x0003f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motives:UpdateMotives (single,Sims3.Gameplay.Actors.Sim) (1E34B6D8 [1.09338] [2C615330] ) #4: 0x00060 ldarg.o in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2C582E00] ) #5: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #6: 0x0026d ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () () #7: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #6 on: 2011 October 19, 13:48:22 »
THANKS THIS IS GREAT

Have the same simbin issue as Death-Jester, default config AM only.


Good to hear. Well, not good for you, but at least it's not something I have buggered up Smiley
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #7 on: 2011 October 19, 14:13:56 »
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Issue should be fixed now. Wild Horse Issue is a mystery, since the code that generates it is EAxian in origin and should never do that...but it's EAxian code, so...
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Slymenstra
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Re: AwesomeMod Bug Report Thread
« Reply #8 on: 2011 October 19, 16:23:30 »
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While in Create a Household & editing the relationships I crash to the desktop.

I only have awesome mod (the latest with the horse fixes) I have Pets & all the patches.  When I take awesome mod out, I can edit relationships again. I had been making a toddler the child of a young adult at the time if that makes any difference.
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Re: AwesomeMod Bug Report Thread
« Reply #9 on: 2011 October 19, 16:36:08 »
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I had the same issue, crash to desktop editing relationships in CAS.

ETA:  NRaas Error Trap caught nearly 500 of these in Appaloosa Plains on a fresh start of the new town; only mentioning it because it mentions Awesome.

Quote
No Proxy
 Counter: 490
 Sim-Time: Sun. at 10:00 AM
 Real-Time: 10/19/2011 14:45:39

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2879DCB0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [4096] [vt:4B9E12DC] [0.537141] [188E4D80] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [4096] [206620013] [-1] )
#4: 0x00017 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags) ([16] )
#5: 0x000a0 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([18157AF0] [00000000] [16]
  • [206620013] [1268650404] )
#6: 0x00015 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([18157AF0] [16]
  • )
#7: 0x00023 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] [00000000] )
#8: 0x00006 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] )
« Last Edit: 2011 October 19, 22:05:14 by PA » Logged
adelewen
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Re: AwesomeMod Bug Report Thread
« Reply #10 on: 2011 October 19, 22:03:22 »
THANKS THIS IS GREAT

Having the same horse issue as Goggalor, but it's not just wild horses. Using a horse in the household and having them interact with an object that would create fatigue, such as the racing posts, the error will pop up. However, the exercise meter still fills and the thirst goes down. This happens every time a horse interacts with something that will cause fatigue. No idea if fatigue actually works since I haven't tested yet.
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freckles
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Re: AwesomeMod Bug Report Thread
« Reply #11 on: 2011 October 19, 22:45:58 »
THANKS THIS IS GREAT

I had the same issue, crash to desktop editing relationships in CAS.

ETA:  NRaas Error Trap caught nearly 500 of these in Appaloosa Plains on a fresh start of the new town; only mentioning it because it mentions Awesome.

Quote
No Proxy
 Counter: 490
 Sim-Time: Sun. at 10:00 AM
 Real-Time: 10/19/2011 14:45:39

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2879DCB0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [4096] [vt:4B9E12DC] [0.537141] [188E4D80] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [4096] [206620013] [-1] )
#4: 0x00017 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags) ([16] )
#5: 0x000a0 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([18157AF0] [00000000] [16]
  • [206620013] [1268650404] )
#6: 0x00015 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([18157AF0] [16]
  • )
#7: 0x00023 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] [00000000] )
#8: 0x00006 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (18157AF0 [00000000] )

Having the same problem. Fresh town and I have pets installed to.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #12 on: 2011 October 20, 00:50:24 »
THANKS THIS IS GREAT

Are you using the current version?
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Re: AwesomeMod Bug Report Thread
« Reply #13 on: 2011 October 20, 01:17:31 »
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Yes, it's the version as of this morning, 10/19.  Just to be sure, I re-downloaded it and tried again, and within a few moments of playing the new town racked up 115 of the same error, all caught by Error Trap, plus what looked like the Stupid EAxis Fail re: Wild Horses.
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Re: AwesomeMod Bug Report Thread
« Reply #14 on: 2011 October 20, 01:29:43 »
THANKS THIS IS GREAT

Wild, wild horses, couldn't drag me away...
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #15 on: 2011 October 20, 01:52:06 »
THANKS THIS IS GREAT

Try new version.
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #16 on: 2011 October 20, 06:00:52 »
THANKS THIS IS GREAT

I just tried playing Pets today with AM, but the game crashes to desktop within a couple minutes everytime.  I'm not using any other mods, but do have all EA released store items in package form.  I just recently got back into Sims this past week, so I don't know how to post errors messages like others did, but will with instruction or direction to where I could find that information. Thanks for help.
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Re: AwesomeMod Bug Report Thread
« Reply #17 on: 2011 October 20, 06:12:01 »
THANKS THIS IS GREAT

I just tried playing Pets today with AM, but the game crashes to desktop within a couple minutes everytime.  I'm not using any other mods, but do have all EA released store items in package form.  I just recently got back into Sims this past week, so I don't know how to post errors messages like others did, but will with instruction or direction to where I could find that information. Thanks for help.

Having this same problem as well
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Goggalor
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Re: AwesomeMod Bug Report Thread
« Reply #18 on: 2011 October 20, 06:37:27 »
THANKS THIS IS GREAT

Game crashes after a short while here too. No more horse messages, but there's some excessive pet motive depletion when using the "train to hunt" command. The poor dog's motives went from full to depleted in about 15 sim minutes. Does not happen without AM.

EDIT Got another error:

Quote
  <Error>ROUTING ERROR!

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2D4A85B0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:2D4F05FC] [0.186489] [1C178E58] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [760153188] )
#5: 0x0001c call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1BF71280] [1BF30EA0] [16] [8192] [206620013] [760153188] )
#6: 0x00085 call       in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1B7FF060 [-1781525439] )
#7: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1B7849C0 [1014009929] )
#9: 0x0001b callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2C9CF660 [1C745920] )
#11: 0x00059 callvirt   in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#13: 0x000b9 stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1C977180 [1C343D80] [1] )
#14: 0x000eb stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#15: 0x001a3 stloc.u1   in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,Awesome.NavModes) ([2C9CF660] [1B502BD0]
  • )
#16: 0x00032 stloc.i4   in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:RouteToDate (Sims3.Gameplay.Interfaces.IGameObject) (1BDCF240 [1BC54660] )
#17: 0x0005f brtrue.i4.s in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:Run () ()
#18: 0x000b4 stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#19: 0x00337 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#20: 0x0010c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#21: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#22: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</Error>
« Last Edit: 2011 October 20, 06:58:41 by Goggalor » Logged
RebelRed
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Re: AwesomeMod Bug Report Thread
« Reply #19 on: 2011 October 20, 06:40:17 »
THANKS THIS IS GREAT

Running Game Version 1.26.89.013017, using AM only. I do not have PETS.  Game crashes to desktop while editing relationships in CAH also. I am running the version of Am I uploaded at 1:00am this morning.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #20 on: 2011 October 20, 07:11:11 »
THANKS THIS IS GREAT

Should be fixed now.
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #21 on: 2011 October 20, 07:50:19 »
THANKS THIS IS GREAT

I think there's something hinky with AM still. My sim couldn't get a taxi to places, the travel action would just drop out of the queue unless it was within walking distance.

I thought it might be NRAAS, but it still persisted when I removed that, so I put it back in, and also added The ErrorTrap.
When running the Sims again, I still had the problem with the taxis, but now ErrorTrap was going berserk, throwing up hundreds of errors. I also noticed the icecream van didn't have a driver, which I think correlates to these lines in the ScriptError file:

Quote
Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([23413700] [32]
  • )
#7: 0x00023 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (23413700 [00000000] [00000000] )
#8: 0x00006 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (23413700 [00000000] )
#9: 0x00013 callvirt   in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CheckIfSimShouldBeAddedToPool () ()
#10: 0x00004 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Simulate () ()
#11: 0x00023 callvirt   in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Simulate () ()
#12: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

There are lots of lines similar to that in ScriptError.

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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #22 on: 2011 October 20, 09:42:05 »
THANKS THIS IS GREAT

Issue should be fixed now.
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Re: AwesomeMod Bug Report Thread
« Reply #23 on: 2011 October 20, 11:39:54 »
THANKS THIS IS GREAT

I don't want to be the guy that pisses on your chips, but I just had another crash. Here's the full ScriptError:

Quote
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="45"/>
<GameVersion value="10.0.96.013001"/>
<BuildVersion value="0.2.0.164"/>
<Installed="CurrentTip"/>
<Enumerator value="1"/>
<Content>


-- Script Errors --


Object:

 Name: Skedaddle Darnell
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x2b9900416e8d4f90
 Position: (673.9138, 52.2199, 795.4749)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name:
 Lot Address:
 World: AppaloosaPlains
 OnVacation: False
 Household: Darnell
 LotHome: The Painted Lady - 1br, 1.5ba
SimDescription:

 Name: Skedaddle Darnell
 Age: Adult
 Gender: Female
 SimDescriptionId: 3141542499305254144
 LotHomeId: 0
 HomeWorld: AppaloosaPlains
 Species: Horse
 Household: Darnell
 Occult: None
 Lot: The Painted Lady - 1br, 1.5ba
 Address: 1812 Ednamary Way

Interactions:
1: Be Dismounted
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition

 Counter: 1
 Sim-Time: Sun. at 12:00 PM
 Real-Time: 10/20/2011 12:39:37

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0013d throw      in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2DD758C0] )
#1: 0x00003 ret.void   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x0026d ldthis     in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#3: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
 Awesome
 NRaasErrorTrap: Version 45
 NRaasMasterController: Version 65
 NRaasMasterControllerIntegration: Version 64
 PutAwayBooks
 ScriptCore
 SimIFace
 Sims3GameplayObjects
 Sims3GameplaySystems
 Sims3Metadata
 Sims3StoreObjects
 StoreObjectsFountainOfYouth
 StoreObjectsHollywoodRegencyWindChimes
 StoreProducesFridge
 System
 System.Xml
 UI
 mscorlib
</Content>
</NRaas.ErrorTrap>
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J. M. Pescado
Fat Obstreperous Jerk
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Re: AwesomeMod Bug Report Thread
« Reply #24 on: 2011 October 20, 13:43:09 »
THANKS THIS IS GREAT

That's not a crash. In fact, that's apparently an EAxis specific error that I normally no longer show to people except if AwesomeDebug is enabled, because, well, I have no idea what causes it or why, since that code branch is just a snowclone and I've checked it many, many times. Does it persist? Sometimes the game just borks.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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