More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 20:20:43
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
Working stoves on community lots?
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Working stoves on community lots? (Read 10703 times)
Ms_Tamany
Blathering Buffoon
Posts: 59
Utterly unAwesome
Working stoves on community lots?
«
on:
2010 February 01, 04:27:04 »
Okay, so by switching a lot type between residential and community, I was able to place a stove on what would become a community lot, and with the option in AM to keep items when switching between lot types, the stove stayed put, but there is no interaction available with the stove now that the lot it's on is a community lot. In WA, though, the home-base (in China, at least) has workable stoves and fridges, and it appears to be a community lot. Is there any known way, yet, of unlocking residential stoves or fridges for community lot use, as they seem to be in the China home-base hostel?
Also, does anyone know yet how to place open tents in community lots, so that sims can use them, like in the remote campsites in the World Adventures?
Logged
-----
This sig don't say nothing.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Working stoves on community lots?
«
Reply #1 on:
2010 February 01, 05:03:19 »
Quote from: Ms_Tamany on 2010 February 01, 04:27:04
Okay, so by switching a lot type between residential and community, I was able to place a stove on what would become a community lot, and with the option in AM to keep items when switching between lot types, the stove stayed put, but there is no interaction available with the stove now that the lot it's on is a community lot. In WA, though, the home-base (in China, at least) has workable stoves and fridges, and it appears to be a community lot.
You don't normally interact with stoves, you interact with fridges. I'm guessing the lack of fridge is what is keeping your stove inoperable.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Working stoves on community lots?
«
Reply #2 on:
2010 February 01, 07:30:34 »
That's not the right way to do it. Instead, make a clone of the stove using the two pass method in s3oc, delete everything except the OBJD, then take it back to s3oc to renumber, rename, and edit the catalogue flags to make it valid for community lots.
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Working stoves on community lots?
«
Reply #3 on:
2010 February 01, 11:24:20 »
Quote from: Inge on 2010 February 01, 07:30:34
That's not the right way to do it. Instead, make a clone of the stove using the two pass method in s3oc, delete everything except the OBJD, then take it back to s3oc to renumber, rename, and edit the catalogue flags to make it valid for community lots.
No, that is the right way to do it. You shouldn't crud up your game with unncessary content that can break. Plus, this is how it is done in EAxistan, too.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ms_Tamany
Blathering Buffoon
Posts: 59
Utterly unAwesome
Re: Working stoves on community lots?
«
Reply #4 on:
2010 February 04, 00:58:54 »
So, there is a way, then. Thank you both, Pescado and Inge, for your wise words of wisdom on this subject. I wish I had the capacity to implement them, but I am utterly, completely, and hopelessly non-awesome. I've never been able to understand the Sims modding tools, no matter how many times I've read the tutorials and studied the programs (which has been a LOT of times!).
I do, however, know enough to put a fridge with the stove, yes. All I can do is get quick-meals from the fridge, and can't cook anything at all, once the lot's been changed.
I know y'all are busy being awesome and having lives and stuff, but is there any plan to make community-enabled stoves or fridges, for those poor unfortunates who, like me, are incompetent and not to be trusted with the power of s3oc or other modding tools?
Logged
-----
This sig don't say nothing.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Working stoves on community lots?
«
Reply #5 on:
2010 February 05, 18:15:20 »
Quote from: Ms_Tamany on 2010 February 04, 00:58:54
I do, however, know enough to put a fridge with the stove, yes. All I can do is get quick-meals from the fridge, and can't cook anything at all, once the lot's been changed.
Hmm. I imagine the base camp stoves work, not because of anything intrinsic to the stove itself, but because the sim actually lives on the lot as his LotHome. Perhaps that is the key. I will look into this matter.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ms_Tamany
Blathering Buffoon
Posts: 59
Utterly unAwesome
Re: Working stoves on community lots?
«
Reply #6 on:
2010 February 05, 21:28:39 »
Thank you ever so much, Pescado, for saying you'll look into it. I am unworthy, and abase my nonawesome self in awe of your awesomeness.
Logged
-----
This sig don't say nothing.
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Working stoves on community lots?
«
Reply #7 on:
2010 February 05, 21:47:24 »
Just thought I'd pipe in here to say Ms_Tamany is not the only one interested in a fix for this, although I'm not sure what would happen if a sim started a fire on a community lot.
Logged
Drakron
Anime Fapper
Irritating Ignoramus
Posts: 406
Re: Working stoves on community lots?
«
Reply #8 on:
2010 February 05, 23:44:38 »
You assume fires can start on community lots, chances are EA disabled that from happening.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Working stoves on community lots?
«
Reply #9 on:
2010 February 06, 00:51:23 »
Fires on community lots are normally disabled, yes. This can be bypassed, though.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
The_Goddess
Garrulous Gimp
Posts: 307
You know how to whistle, don't you?
Re: Working stoves on community lots?
«
Reply #10 on:
2010 February 06, 01:06:36 »
Quote from: J. M. Pescado on 2010 February 06, 00:51:23
Fires on community lots are normally disabled, yes. This can be bypassed, though.
I'd like to submit a request for ‘Community Fires' to be added to the AM configure tool. Yes, I am a cruel overlord.
Logged
haifen
Crapsack
Retarded Reprobate
Posts: 1263
#hashtag
Re: Working stoves on community lots?
«
Reply #11 on:
2010 February 06, 01:23:38 »
Do Fat Gwilly People have to ask/nag/etc?
Logged
16:29 spockers I fucking hate going to see movies in theaters now.
16:30 spockers Unless it's a really fancy old-style movie palace type place, but even then some dick will pull out their Appleberry in the middle of the film and start tweeting about wanting Chris Brown to beat them up
Heli
Blathering Buffoon
Posts: 82
Re: Working stoves on community lots?
«
Reply #12 on:
2010 February 06, 01:29:27 »
I had a fire in the camp in France. From Fireplace.
Logged
Viscount
immortelleMuse
Blathering Buffoon
Posts: 92
INTP
Re: Working stoves on community lots?
«
Reply #13 on:
2010 February 06, 01:35:49 »
Yes, but the France basecamp and China basecamp are odd because they DO have operable stoves (regardless you cannot buy one) and also can have fires. I'm not able to play right now, but I'm supposing those basecamps are actually "residential" lots then labeled as "basecamp." Or something like that.
I also second having community lot fires enabled.
Logged
No matter how old you are, no matter how badass you think you are, if a toddler hands you their ringing toy phone-- you answer it.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Working stoves on community lots?
«
Reply #14 on:
2010 February 06, 01:51:11 »
Quote from: The_Goddess on 2010 February 06, 01:06:36
I'd like to submit a request for ‘Community Fires' to be added to the AM configure tool. Yes, I am a cruel overlord.
Yeah, well, you're not exactly Fat and Gwilly, now are you?
Quote from: haifen on 2010 February 06, 01:23:38
Do Fat Gwilly People have to ask/nag/etc?
See, someone who knows how this works!
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...