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Author Topic: Run, sim, run  (Read 49979 times)
borsco
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Re: Run, sim, run
« Reply #25 on: 2010 June 30, 11:35:37 »
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Twallan has a debugenabler mod which has a reset walk option, this cures the running bug.
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jezzer
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Re: Run, sim, run
« Reply #26 on: 2010 June 30, 14:31:08 »
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MTS just posted a mod to disable autonomous tag-playing.  This will keep the running bug from happening again.
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<soozelwoozel>  Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
SJActress
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Re: Run, sim, run
« Reply #27 on: 2010 June 30, 18:02:52 »
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MTS just posted a mod to disable autonomous tag-playing.  This will keep the running bug from happening again.

Unless your Sim gets on a treadmill, which is how one of mine caught the bug. Fortunately, it doesn't bother me.
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egon_weber
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Re: Run, sim, run
« Reply #28 on: 2010 June 30, 22:38:09 »
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MTS just posted a mod to disable autonomous tag-playing.  This will keep the running bug from happening again.
Thx, that was just what i needed.
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YoungOldPrude
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Re: Run, sim, run
« Reply #29 on: 2010 July 01, 01:49:51 »
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To be annoying and bland, like everything else, duh.

Maybe they'll pop it into another expan$ion pack.
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Tempo
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Re: Run, sim, run
« Reply #30 on: 2010 July 01, 02:40:59 »
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I've since fixed this using the mod, but before it was fixed it irked me to no end. Sometimes I like to watch them do stuff and the running just pissed me off.
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Spaz
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Re: Run, sim, run
« Reply #31 on: 2010 July 07, 16:46:15 »
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My firefighter has caught the "running bug" and I've heard people say their Private Investigators are getting a "sneaking bug," so this bug seems to be everywhere. :\
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vincemw
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Re: Run, sim, run
« Reply #32 on: 2010 July 10, 09:11:54 »
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  Try this mod: http://ts3.tscexchange.com/index.php?topic=3907.0

 I've been using that mod since before the running disease started, but in my experience when my sims start running everywhere, soon or soon-ish later they will stop.
Honestly I'm not sure if their stopping is from the mod or not, since as I said I haven't fully experienced the issue, but I think it's worth a shot.
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Annan
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Re: Run, sim, run
« Reply #33 on: 2010 July 10, 10:49:42 »
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  Try this mod: http://ts3.tscexchange.com/index.php?topic=3907.0

 I've been using that mod since before the running disease started, but in my experience when my sims start running everywhere, soon or soon-ish later they will stop.
Honestly I'm not sure if their stopping is from the mod or not, since as I said I haven't fully experienced the issue, but I think it's worth a shot.

Are you aspiring to be the next Unreliavole? DO NOT GUESS. Know or STFU.
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J. M. Pescado
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Re: Run, sim, run
« Reply #34 on: 2010 July 10, 10:57:39 »
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If you are getting weird running, try "resetwalk".
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vincemw
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Re: Run, sim, run
« Reply #35 on: 2010 July 10, 11:54:22 »
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  Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.
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Annan
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Re: Run, sim, run
« Reply #36 on: 2010 July 10, 11:59:04 »
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  Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.

"Helping" is not actually helpful unless you provide accurate information.
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jezzer
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Re: Run, sim, run
« Reply #37 on: 2010 July 10, 13:47:32 »
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  Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.

"Helping" is not actually helpful unless you provide accurate information.
Also, the page he linked to mentions in the comments that it DOESN'T cure the run bug.  PROTIP:  you should probably read the links you share.
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<soozelwoozel>  Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
vincemw
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Re: Run, sim, run
« Reply #38 on: 2010 July 10, 19:42:58 »
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  Don't know if you guys came across this yet, but this appears to be a temp solution, if an aggressive one.

http://modthesims.info/download.php?t=411351
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Baron
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Re: Run, sim, run
« Reply #39 on: 2010 July 12, 12:37:02 »
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I'm surprised (well, not really) that EA didn't do anything about this running bug. It would now appear that any sim can be inflicted by this running bug, even if they have done no activity that requires the actual act of running. For instance, one sim I had my stylist work on immediately set about running everywhere after I gave him a new outfit using the stylist mirror.

Buzzler's fix that vincemw links to it pretty good at keeping this running arsefuckery down to a minimum though.
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INTJ (44/12/38/67).
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BlackMoons
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Re: Run, sim, run
« Reply #40 on: 2010 August 17, 09:15:41 »
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lol.. Oddly enough, a couple of my sims are affected by the run 'bug' (before installing AM even!).. but... I like it! but only on those sims.. I consider them my athletic energetic sims! It would suck if more of my sims caught it though.. Really is nice for some tasks like cleaning up dead plants or doing laundry.
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Baron
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Re: Run, sim, run
« Reply #41 on: 2010 August 18, 10:04:42 »
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Necromancers should be burned with the fire of a thousand suns.
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INTJ (44/12/38/67).
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jezzer
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Re: Run, sim, run
« Reply #42 on: 2010 August 18, 16:20:18 »
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Necromancers should be burned with the fire of a thousand suns.

Eh.  It was a few days shy of necromancy.  Still, a convincing argument could be made for fiery sun burning based on its post's content.
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<soozelwoozel>  Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
snowbawl
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Re: Run, sim, run
« Reply #43 on: 2010 August 18, 17:40:05 »
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My beloved ellipsis, what has this, this ruffian done to you?!  A thousand more suns to burn the abuser of ellipsis!  BURN...and then BURN AGAIN!

Fucker.
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BlackMoons
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Re: Run, sim, run
« Reply #44 on: 2010 August 18, 22:05:43 »
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Fine, If it pleases you. *jumps into www.geekologie.com/2010/04/22/sun-1.jpg and dies a horrible firey death*
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almostawesome
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Re: Run, sim, run
« Reply #45 on: 2010 August 18, 22:40:48 »
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You're still 999 suns short.
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linolino
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Re: Run, sim, run
« Reply #46 on: 2011 April 02, 07:05:44 »
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I'm sorry about the necromancy thing but i just had to revive this: the thread has ended with no solution reply, and i haven't been able to find any other info about this. i can't even use resetwalk because it says unknown command... sims 3 + WA + 1.19/2.14 patch + awesome mod

Been doing a little more experiments, and.. really, here's the deal:
they'll walk if i tell them to interact with an object;
they'll walk if i choose "go here" and the distance is like 2 steps away;
they'll run if i choose "go here" with the option on automatic and the distance is more than 2 steps away. without awesomemod this doesn't happen, the'll just walk normally

it seems like the mod was deliberately made this way, seeing that pescado just love to look at them running. so please, could you make this optional?
----------------------
Actually, more testing revealed that if i disable manual navigation the problem goes away. if i click "go here" somewhere nearby they'll walk. However the options for walk, run, automatic, won't make any difference
« Last Edit: 2011 April 02, 12:55:05 by linolino » Logged
spockblock
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Re: Run, sim, run
« Reply #47 on: 2011 April 03, 09:02:49 »
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I'm sorry about the necromancy thing but i just had to revive this

I think you should maybe check your math and try again.
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J. M. Pescado
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Re: Run, sim, run
« Reply #48 on: 2011 April 04, 01:41:31 »
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1. It already is optional.
2. There's really no good reason why you would not want your sims to actually DO WHAT THEY ARE TOLD instead of dragging their feet forever. If you actually want them to shuffle slowly for some reason, you could just pick that option: Automatic should automatically choose the best option.
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Narmy
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Re: Run, sim, run
« Reply #49 on: 2011 April 04, 05:15:43 »
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My only complaint about running is that sims can't run down the stairs, too. We really need a banister-sliding animation.
Or the teleporters from TS1.
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