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Run, sim, run
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Topic: Run, sim, run (Read 49908 times)
borsco
Asinine Airhead
Posts: 11
Re: Run, sim, run
«
Reply #25 on:
2010 June 30, 11:35:37 »
Twallan has a debugenabler mod which has a reset walk option, this cures the running bug.
Logged
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Run, sim, run
«
Reply #26 on:
2010 June 30, 14:31:08 »
MTS just posted a mod to disable autonomous tag-playing. This will keep the running bug from happening again.
Logged
<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
SJActress
Knuckleheaded Knob
Posts: 527
Suck it, Jesus! This avatar is my God now!
Re: Run, sim, run
«
Reply #27 on:
2010 June 30, 18:02:52 »
Quote from: jeromycraig on 2010 June 30, 14:31:08
MTS just posted a mod to disable autonomous tag-playing. This will keep the running bug from happening again.
Unless your Sim gets on a treadmill, which is how one of mine caught the bug. Fortunately, it doesn't bother me.
Logged
Quote from: J. M. Pescado on 2007 July 09, 06:09:57
Who doesn't like kitties? KITTIES! They're cute! They're fuzzy!
Try this before posting, n00b.
egon_weber
Asinine Airhead
Posts: 8
Re: Run, sim, run
«
Reply #28 on:
2010 June 30, 22:38:09 »
Quote from: jeromycraig on 2010 June 30, 14:31:08
MTS just posted a mod to disable autonomous tag-playing. This will keep the running bug from happening again.
Thx, that was just what i needed.
Logged
YoungOldPrude
Corpulent Cretin
Posts: 130
Cat-aholic
Re: Run, sim, run
«
Reply #29 on:
2010 July 01, 01:49:51 »
Quote from: J. M. Pescado on 2010 June 30, 08:26:41
To be annoying and bland, like everything else, duh.
Maybe they'll pop it into another expan$ion pack.
Logged
"There are two means of refuge from the misery of life—music and cats." ~Albert Schweitzer
"Happy people can be so cruel."
~ Claudia of Silent Hill 3.
Tempo
Asinine Airhead
Posts: 6
Re: Run, sim, run
«
Reply #30 on:
2010 July 01, 02:40:59 »
I've since fixed this using the mod, but before it was fixed it irked me to no end. Sometimes I like to watch them do stuff and the running just pissed me off.
Logged
Spaz
Asinine Airhead
Posts: 28
Why you looking at me? <_<
Re: Run, sim, run
«
Reply #31 on:
2010 July 07, 16:46:15 »
My firefighter has caught the "running bug" and I've heard people say their Private Investigators are getting a "sneaking bug," so this bug seems to be everywhere. :\
Logged
"If homosexuality is a disease, let's all call in queer to work: 'Hello. Can't work today, still queer.'" ~Robin Tyler
vincemw
Asinine Airhead
Posts: 7
Re: Run, sim, run
«
Reply #32 on:
2010 July 10, 09:11:54 »
Try this mod:
http://ts3.tscexchange.com/index.php?topic=3907.0
I've been using that mod since before the running disease started, but in my experience when my sims start running everywhere, soon or soon-ish later they will stop.
Honestly I'm not sure if their stopping is from the mod or not, since as I said I haven't fully experienced the issue, but I think it's worth a shot.
Logged
Annan
Swedish Pudding Chef
Senator
Posts: 1570
INTP/J: Bork!
Re: Run, sim, run
«
Reply #33 on:
2010 July 10, 10:49:42 »
Quote from: vincemw on 2010 July 10, 09:11:54
Try this mod:
http://ts3.tscexchange.com/index.php?topic=3907.0
I've been using that mod since before the running disease started, but in my experience when my sims start running everywhere, soon or soon-ish later they will stop.
Honestly I'm not sure if their stopping is from the mod or not, since as I said I haven't fully experienced the issue, but I think it's worth a shot.
Are you aspiring to be the next Unreliavole? DO NOT GUESS. Know or STFU.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Run, sim, run
«
Reply #34 on:
2010 July 10, 10:57:39 »
If you are getting weird running, try "resetwalk".
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
vincemw
Asinine Airhead
Posts: 7
Re: Run, sim, run
«
Reply #35 on:
2010 July 10, 11:54:22 »
Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.
Logged
Annan
Swedish Pudding Chef
Senator
Posts: 1570
INTP/J: Bork!
Re: Run, sim, run
«
Reply #36 on:
2010 July 10, 11:59:04 »
Quote from: vincemw on 2010 July 10, 11:54:22
Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.
"Helping" is not actually helpful unless you provide accurate information.
Logged
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Run, sim, run
«
Reply #37 on:
2010 July 10, 13:47:32 »
Quote from: Annan on 2010 July 10, 11:59:04
Quote from: vincemw on 2010 July 10, 11:54:22
Sorry guys, didn't mean to guess. Just that people made it sound like once sims start running they never stop, and for me they don't run for very long before walking again. So I thought it might be worth it to get other people to try out the walking mod as a temporary solution because it would be better than nothing. Just trying to help out, man.
"Helping" is not actually helpful unless you provide accurate information.
Also, the page he linked to mentions in the comments that it DOESN'T cure the run bug. PROTIP: you should probably read the links you share.
Logged
<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
vincemw
Asinine Airhead
Posts: 7
Re: Run, sim, run
«
Reply #38 on:
2010 July 10, 19:42:58 »
Don't know if you guys came across this yet, but this appears to be a temp solution, if an aggressive one.
http://modthesims.info/download.php?t=411351
Logged
Baron
uknortherner
Lipless Loser
Posts: 637
Re: Run, sim, run
«
Reply #39 on:
2010 July 12, 12:37:02 »
I'm surprised (well, not really) that EA didn't do anything about this running bug. It would now appear that any sim can be inflicted by this running bug, even if they have done no activity that requires the actual act of running. For instance, one sim I had my stylist work on immediately set about running everywhere after I gave him a new outfit using the stylist mirror.
Buzzler's fix that vincemw links to it pretty good at keeping this running arsefuckery down to a minimum though.
Logged
INTJ (44/12/38/67).
"We're building into all of our games the ability to pay for things along the way, and consumers are enjoying and embracing that way of the business." -EA CFO Blake Jorgensen
BlackMoons
Tasty Tourist
Posts: 2
Re: Run, sim, run
«
Reply #40 on:
2010 August 17, 09:15:41 »
lol.. Oddly enough, a couple of my sims are affected by the run 'bug' (before installing AM even!).. but... I like it! but only on those sims.. I consider them my athletic energetic sims! It would suck if more of my sims caught it though.. Really is nice for some tasks like cleaning up dead plants or doing laundry.
Logged
Baron
uknortherner
Lipless Loser
Posts: 637
Re: Run, sim, run
«
Reply #41 on:
2010 August 18, 10:04:42 »
Necromancers should be burned with the fire of a thousand suns.
Logged
INTJ (44/12/38/67).
"We're building into all of our games the ability to pay for things along the way, and consumers are enjoying and embracing that way of the business." -EA CFO Blake Jorgensen
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Run, sim, run
«
Reply #42 on:
2010 August 18, 16:20:18 »
Quote from: uknortherner on 2010 August 18, 10:04:42
Necromancers should be burned with the fire of a thousand suns.
Eh. It was a few days shy of necromancy. Still, a convincing argument could be made for fiery sun burning based on its post's
content
.
Logged
<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
snowbawl
Uncouth Undesirable
Posts: 3565
Re: Run, sim, run
«
Reply #43 on:
2010 August 18, 17:40:05 »
My beloved ellipsis, what has this, this ruffian done to you?! A thousand more suns to burn the abuser of ellipsis! BURN...and then BURN AGAIN!
Fucker.
Logged
BlackMoons
Tasty Tourist
Posts: 2
Re: Run, sim, run
«
Reply #44 on:
2010 August 18, 22:05:43 »
Fine, If it pleases you. *jumps into
www.geekologie.com/2010/04/22/sun-1.jpg
and dies a horrible firey death*
Logged
almostawesome
Blathering Buffoon
Posts: 91
Swag out the max
Re: Run, sim, run
«
Reply #45 on:
2010 August 18, 22:40:48 »
You're still 999 suns short.
Logged
linolino
Exasperating Eyesore
Posts: 210
Linosim
Re: Run, sim, run
«
Reply #46 on:
2011 April 02, 07:05:44 »
I'm sorry about the necromancy thing but i just had to revive this: the thread has ended with no solution reply, and i haven't been able to find any other info about this. i can't even use resetwalk because it says unknown command... sims 3 + WA + 1.19/2.14 patch + awesome mod
Been doing a little more experiments, and.. really, here's the deal:
they'll walk if i tell them to interact with an object;
they'll walk if i choose "go here" and the distance is like 2 steps away;
they'll run if i choose "go here" with the option on automatic and the distance is more than 2 steps away. without awesomemod this doesn't happen, the'll just walk normally
it seems like the mod was deliberately made this way, seeing that pescado just love to look at them running. so please, could you make this optional?
----------------------
Actually, more testing revealed that if i disable manual navigation the problem goes away. if i click "go here" somewhere nearby they'll walk. However the options for walk, run, automatic, won't make any difference
«
Last Edit: 2011 April 02, 12:55:05 by linolino
»
Logged
spockblock
Nitwitted Nuisance
Posts: 856
Mugged by an iceberg! Brrrrrrrrrrrrrrrrr!
Re: Run, sim, run
«
Reply #47 on:
2011 April 03, 09:02:49 »
Quote from: linolino on 2011 April 02, 07:05:44
I'm sorry about the necromancy thing but i just had to revive this
I think you should maybe check your math and try again.
Logged
AIDE to Assmitten | Ask Me How!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Run, sim, run
«
Reply #48 on:
2011 April 04, 01:41:31 »
1. It already is optional.
2. There's really no good reason why you would not want your sims to actually DO WHAT THEY ARE TOLD instead of dragging their feet forever. If you actually want them to shuffle slowly for some reason, you could just pick that option: Automatic should automatically choose the best option.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Narmy
Corpulent Cretin
Posts: 137
Re: Run, sim, run
«
Reply #49 on:
2011 April 04, 05:15:43 »
Quote from: redwards on 2010 June 30, 02:31:25
My only complaint about running is that sims can't run down the stairs, too. We really need a banister-sliding animation.
Or the teleporters from TS1.
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