More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 23:13:19
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
Merging mods to increase Performance!
0 Members and 7 Chinese Bots are viewing this topic.
« previous
next »
Pages:
1
...
11
12
[
13
]
14
15
16
Author
Topic: Merging mods to increase Performance! (Read 391120 times)
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Merging mods to increase Performance!
«
Reply #300 on:
2010 July 20, 02:10:29 »
Your best bet in any case is to organize by type. I have combined files, but unlike those with maybe 3 or 4, I've got 27. One for each month/couple months of store stuff, one for buy mode, one for accessories, one for hair, one for skins, one for sliders...
It's easier to reset that way. If you start to build up a bunch of packages you end up not liking, it's easy to remake whichever package they belong to.
Unfortunately I managed to delete my backups so I am stuck with whatever files are already in these...but that's a benefit to smaller packages: If I want to get rid of some accessories, that's all I have to worry about. Even though I lost my backups, I won't have to build my entire downloads library again, because I can delete based on little groups.
blah blah blah
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Merging mods to increase Performance!
«
Reply #301 on:
2010 July 20, 05:10:34 »
Quote from: Anach on 2010 July 20, 00:52:17
Decrapify is a personal preference, much like your brand of toothpaste. Read up one what it does and decide whether you want to do it.
Decrapify is not so much a personal preference as it is a choice between whether you want a toothbrush or not.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Anach
Knuckleheaded Knob
Posts: 505
Re: Merging mods to increase Performance!
«
Reply #302 on:
2010 July 20, 07:26:41 »
Quote from: J. M. Pescado on 2010 July 20, 05:10:34
Quote from: Anach on 2010 July 20, 00:52:17
Decrapify is a personal preference, much like your brand of toothpaste. Read up one what it does and decide whether you want to do it.
Decrapify is not so much a personal preference as it is a choice between whether you want a toothbrush or not.
I use my finger...
As for personal preference. I haven't read of any benefit from decrapifying store content I've paid for, as paid content installs and works fine (so far). I also don't install any CC as sims3pack, i don't use any CC kitchen counters, and I avoid most the trash that comes out of TSR. As the documentation of s3rc is very limited, i've not seen any reason for running decrapify other than fixing non-paid-for kitchen counters or being able to install non-paid-for content via the launcher of which I also avoid (prefer .package). If there was a convincing reason for me to convert my saves and content to decrapified versions, then I'd probably do it, but so far I've got no reason to do so.
«
Last Edit: 2010 July 20, 07:54:00 by Anach
»
Logged
Anach's Sims 3 Mods
-
More of my Mods here
Merging mods to increase performance!
Morlock
Asinine Airhead
Posts: 34
Re: Merging mods to increase Performance! (Manually creating .dbc archives)
«
Reply #303 on:
2010 July 27, 23:32:29 »
Quote from: Drowelvenmaiden on 2010 February 16, 15:31:59
I have two little questions: when I was running s3pe - while saving the packages, the program screen showed me some files with the types '0x7672f0c5', '0x73e93eeb' and '0x044ae110", all with the instance '0x0000...", should I let them quiet or should I delete them? And what about the "manually XML merge" thing? Should I import like package first, and then re-import like .dbc?
I am looking for the answer to this too, should all occurrences of instance "0x0000000000000000" be deleted or just the '"0x73E93EEB" occurrences as mentioned in the OP?
«
Last Edit: 2010 July 27, 23:37:30 by Morlock
»
Logged
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Merging mods to increase Performance!
«
Reply #304 on:
2010 July 28, 00:19:06 »
Suck it and see - so far I've been deleting anything with instance 0 and it's not killed my game.
Logged
Mia kusenveturilo estas angiloplena.
GraphicButterfly
Tasty Tourist
Posts: 1
Re: Merging mods to increase Performance!
«
Reply #305 on:
2010 July 28, 06:21:43 »
I have been experimenting with merged packages for a while now.
The best organisation method I have found is by type, then when the package is to big to be in one single file, they are alphabetized by their original filenames.
I also keep a .zip library with the unedited original single packages so i know what single packages are in the merged ones, I can then update or delete the exact file I need to.
Decided I would post my 2 cents since I have lurked long enough, and just want to add thanks for the tips.
Logged
Anach
Knuckleheaded Knob
Posts: 505
Re: Merging mods to increase Performance!
«
Reply #306 on:
2010 July 28, 10:52:09 »
Only the 0x73E93EEB files. As stated. If it was anything with 0x0000000000000000, then I would have said so in the steps on the original post and not been specific. The other 0x0000000000000000 files are most likely your _key files, which are manifests and part of the whole package merging process. Do no delete those. Go back and read the OP again. You will see a few suggestions on what you can delete.
Logged
Anach's Sims 3 Mods
-
More of my Mods here
Merging mods to increase performance!
Morlock
Asinine Airhead
Posts: 34
Re: Merging mods to increase Performance!
«
Reply #307 on:
2010 July 28, 18:31:39 »
Quote from: Madame Mim on 2010 July 28, 00:19:06
Suck it and see - so far I've been deleting anything with instance 0 and it's not killed my game.
Suck it and see is not generally a reliable method, it may not have killed your game, but it might kill mine.
Quote from: Anach on 2010 July 28, 10:52:09
The other 0x0000000000000000 files are most likely your _key files, which are manifests and part of the whole package merging process. Do no delete those. Go back and read the OP again. You will see a few suggestions on what you can delete.
Ok, thanks for the confirmation.
EDIT: By the way, the process made a massive difference to my game, frame rates were jumping between 200fps to 1fps in-game causing unbearable lag, I tried loads of different graphics drivers and almost gave up on the game, the solution you posted solved all lag problems for me completely, I am so chuffed. Thank-you.
«
Last Edit: 2010 July 28, 18:38:42 by Morlock
»
Logged
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Merging mods to increase Performance!
«
Reply #308 on:
2010 July 28, 22:40:32 »
Sometimes suck it and see is the only way - and that's what backups are for.
Mea Culpa - I was wrong, but at least I had the balls to try a little empirical testing.
Logged
Mia kusenveturilo estas angiloplena.
Morlock
Asinine Airhead
Posts: 34
Re: Merging mods to increase Performance!
«
Reply #309 on:
2010 July 29, 01:42:38 »
Quote from: Madame Mim on 2010 July 28, 22:40:32
Mea Culpa - I was wrong, but at least I had the balls to try a little empirical testing.
I almost deleted them, but my balls shrivelled at the thought.
Logged
andrhp
Tasty Tourist
Posts: 2
Re: Merging mods to increase Performance!
«
Reply #310 on:
2010 August 02, 10:39:15 »
I've tried to merge a some dbc files with an already merged package file, then saved it as a new package file. The dbc file has much of the same content as the package file, but also some stuff that's not in the package file. By merging the two files I hoped that s3pe would find and delete the duplicates for me, but in my game the duplicates show up with duplicate thumbs. Is there an easy way to fix the duplicate thumbs?
Logged
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Merging mods to increase Performance!
«
Reply #311 on:
2010 August 02, 10:52:57 »
Yes - make sure there are no duplicates to begin with. It's a major part of every instruction I've seen - step one make sure what you're adding is actually new.
Logged
Mia kusenveturilo estas angiloplena.
Sigmund
Knuckleheaded Knob
Posts: 555
Re: Merging mods to increase Performance!
«
Reply #312 on:
2010 August 02, 23:41:40 »
Quote from: andrhp on 2010 August 02, 10:39:15
By merging the two files I hoped that s3pe would find and delete the duplicates for me, but in my game the duplicates show up with duplicate thumbs.
Doesn't work that way. Merging duplicate files will just result in duplicate files being installed in the game. This is why you keep backups of the individual files.
Logged
I sing along with elevator music.
andrhp
Tasty Tourist
Posts: 2
Re: Merging mods to increase Performance!
«
Reply #313 on:
2010 August 07, 08:10:57 »
Quote from: Sigmund on 2010 August 02, 23:41:40
Quote from: andrhp on 2010 August 02, 10:39:15
By merging the two files I hoped that s3pe would find and delete the duplicates for me, but in my game the duplicates show up with duplicate thumbs.
Doesn't work that way. Merging duplicate files will just result in duplicate files being installed in the game. This is why you keep backups of the individual files.
Well, then I see... I'll have to re-merge then.
Logged
MRice
Asinine Airhead
Posts: 14
Re: Merging mods to increase Performance!
«
Reply #314 on:
2010 September 02, 17:28:05 »
I believe I discovered something quite useful while murging all my packages in my Mods/package folder. I got this wild hair and after backing up all my files in the Sims 3 DCCatch folder. I decided to try and murge those packages. After testing the murged package everything still showed up in my game. And thought, "well that's all fine and good," but not remarkable. Here's the kicker. Today after downloading some new houses I used my Sims 3 Launcher from E-axis. First time since murging my DCCatch packages. Usually when I run the Launcher the process takes a really, really long time. It's a pain in the ass, right? I've lurked on this site long enough to know that several people have complained about this problem.
However, After I'd decrapified my sims3packages, like usual. The Launcher started almost immediatly! Wow! The crazy thing ran like a dog with it's tail on fire!
I have only done this once and beware when I imported the packages into the s3pe it took me an entire day and night. My DCCatch folder was pretty darned big, so over all this still requires some more testing. All I know is that I am really impressed with this entire method. No more lag, no more problems, everything works beautifully. I could just kiss you Anach. Thank you.
«
Last Edit: 2010 September 02, 17:33:27 by MRice
»
Logged
Shazaam
Blathering Buffoon
Posts: 60
Re: Merging mods to increase Performance!
«
Reply #315 on:
2010 September 09, 09:53:05 »
What's the difference between using the DBC import or the package import? Do you know?
Logged
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Merging mods to increase Performance!
«
Reply #316 on:
2010 September 09, 21:38:42 »
According to the dashboard tool, my Buy Mode combined package is "corrupt" because it has "corrupt TXTC".
Is this an issue? This file just so happens to contain almost every buy mode object (non-store) I've ever downloaded, so it's KINDA a big deal if it is an issue, because I managed to delete the originals at some point in the past.
The package works as it should.
Logged
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Merging mods to increase Performance!
«
Reply #317 on:
2010 September 09, 21:41:21 »
Have you tried using Dashboard to repair the file? Make a backup copy and see if Dashboard can fix the problem. Usually if it can't fix it, it just "disables" the file by changing its suffix, which you can easily undo.
Logged
<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Merging mods to increase Performance!
«
Reply #318 on:
2010 September 09, 21:45:37 »
Yeah, I have. It doesn't do anything to it.
I guess if I don't know what exactly is in there I may as well redownload everything anyway (I swear this already happened, but I can't tell if it's deja vu). But for now, I am just curious if a TXTC issue could cause a problem.
Logged
Baarogue
Asinine Airhead
Posts: 40
has appeared!
Re: Merging mods to increase Performance!
«
Reply #319 on:
2010 September 11, 03:42:08 »
Quote from: Claeric on 2010 September 09, 21:45:37
Yeah, I have. It doesn't do anything to it.
I guess if I don't know what exactly is in there I may as well redownload everything anyway (I swear this already happened, but I can't tell if it's deja vu). But for now, I am just curious if a TXTC issue could cause a problem.
Isn't corrupt TXTC what causes the bluelot glitch?
Logged
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Merging mods to increase Performance!
«
Reply #320 on:
2010 September 11, 12:32:27 »
Yes, don't use any package containing a corrupt txtc in your game or you will lose your game.
Sorry you have to download everything again, but it's a better idea to check your packages with dashboard before combining them and deleting the originals
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Merging mods to increase Performance!
«
Reply #321 on:
2010 September 11, 17:49:30 »
fffffffffffffuck.
Logged
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Merging mods to increase Performance!
«
Reply #322 on:
2010 September 18, 13:26:41 »
Anach, Peter asked you a question relating to your latest s3pe report, at
http://dino.drealm.info/den/denforum/index.php?topic=253.msg1248#msg1248
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
MegAnne
Knuckleheaded Knob
Posts: 521
ENTP - Provider of graveside services
Re: Merging mods to increase Performance!
«
Reply #323 on:
2010 September 18, 23:50:15 »
Quote from: Inge on 2010 September 18, 13:26:41
Anach, Peter asked you a question relating to your latest s3pe report, at
http://dino.drealm.info/den/denforum/index.php?topic=253.msg1248#msg1248
Anach, should we assume that we need to re-merge any group of packages that included roofs?
Logged
"Women and cats will do as they please, and men and dogs should relax and get used to the idea." -- Robert A. Heinlein
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Merging mods to increase Performance!
«
Reply #324 on:
2010 September 21, 12:02:48 »
Did Anach die?
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Pages:
1
...
11
12
[
13
]
14
15
16
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...