Merging mods to increase Performance!
Anach:
Quote from: Zazazu on 2010 January 02, 18:37:04
To flag CC as CC? Sign me up...one of the major reasons I haven't been sharing stuff from TS3 is because I can't tell what of the things I have is CC, with the exception of HugeLunatic's windows since she edited her icons to have her insignia.
I havent tried it, but looking at the packages, it seems Expansion packs are flagged 0x08 (EP1), Store content is flagged 0x01 (1), and normal content is flagged 0x00 (0). Maybe you can make a request of the author of the EP1 tool to do both?
As for tools, what we really need for the sake of game performance is a launcher capable of merging/removing .package files correctly from a single archive, and saving that either to my docs in .dbc or mods directory in .package, without the novice user having to worry about sorting conflicts.
Inge:
[Flags]
public enum ContentCategory : uint
{
kAllFlagsMask = 0xff000000,
kCustomContent = 0x2000000,
kEP1Content = 0x8000000,
kEP2Content = 0x18000000,
kLocalContent = 0x4000000,
kNone = 0,
kPaidContent = 0x1000000,
kSP1Content = 0x10000000
}
wendylady:
Well I tried to make the .dpc files and could not get them to show up, I did all the clean-up stuff and such. I tried to change my config file but then nothing showed up.
So I know I'Am missing something just not sure what :(
I got a few to work as .package files but not all worked that I made. Which makes me think a few files must be messed up and that's why the hole thing does not show up.
The link to the process monitor just send me to a big thread, been reading thou it thou and found the links need, so going to spend a fun day with it seeing how well it can help.
Side note to others looking for it, the post with the link is # 240 and 283
Anach - Ill go ask him to look in to it when he's back from winter break.
Inge:
Anyway, Peter has made good progress with this today. He's adding it as an import option to s3pe, to batch import packages. With any luck there will be something to test later today or tomorrow.
Edit: This is all very well but wtf is a .dbc and where does it go? I only have .ebc's
Edited again: I found one!
Anach:
Quote from: Inge on 2010 January 03, 15:26:04
Anyway, Peter has made good progress with this today. He's adding it as an import option to s3pe, to batch import packages. With any luck there will be something to test later today or tomorrow.
Edit: This is all very well but wtf is a .dbc and where does it go? I only have .ebc's
Edited again: I found one!
.dbc is the file made by the launcher for content installed from your downloads folder.
.ebc is content installed via the in-game store.
You dont need to use .dbc, you can simply use .package and put it in your mods directory. I've not tested using a .dbc in my docs, but I am interested to see if the content shows in game when doing it that way.
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