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Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)
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Topic: Anach's Sims 3 Mods - Updated 18th September 2014 (1.67) (Read 681026 times)
Zoan
Asinine Airhead
Posts: 16
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #275 on:
2013 February 25, 00:53:46 »
Quote from: gamegame on 2013 February 24, 15:46:20
Since the new expansion is just around the corner you might as well wait a little bit before updating...
Im pretty sure this is the University patch, and there wont be another major patch when the xpack is released.
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #276 on:
2013 February 25, 16:42:55 »
Quote from: Zoan on 2013 February 25, 00:53:46
Quote from: gamegame on 2013 February 24, 15:46:20
Since the new expansion is just around the corner you might as well wait a little bit before updating...
Im pretty sure this is the University patch, and there wont be another major patch when the xpack is released.
Twallan said it added University-specific resources, so you're probably right.
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #277 on:
2013 February 25, 19:59:40 »
It is definitely the University patch, but there will no doubt be another minor patch between now and the next SP.
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Anach's Sims 3 Mods
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Mercury
Tasty Tourist
Posts: 1
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #278 on:
2013 February 27, 17:59:04 »
I'm running these mods with the 1.50 patch and the only issue I've had so far is with All Buyable, which made books disappear in World Adventures worlds.
Before anyone takes this post too seriously, I am only using Ambrosia, MoveIn, CameraHeight, CASD, ClubClosing, FishTank, InteractionQ, PartyTweaks, RichValue, and WashHands. And as Anach said this does not mean that there are no conflicts with these mods and the 1.50 patch.
«
Last Edit: 2013 February 28, 17:23:23 by Mercury
»
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #279 on:
2013 February 27, 19:10:30 »
Quote from: Mercury on 2013 February 27, 17:59:04
I'm running these mods with the 1.50 patch and the only issue I've had so far is with All Buyable, which made books disappear in World Adventures worlds.
The only issue you've noticed. It's likely anything that edits interactions or buffs will also be missing data.
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Anach's Sims 3 Mods
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columbia
Asinine Airhead
Posts: 30
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #280 on:
2013 March 17, 08:37:15 »
I know that EA is a huge pain with the constant patching - am curious as to whether or not you'll be updating for 1.50 or if you are, in fact, waiting for the next patch. I use several of your mods and will hate not having them in the game but I don't want to deal with trying to figure out what does and doesn't work. After an HD crash (with little saved-oops!), I'm still trying to get my downloads back so I'm still going through everything with the Pets patch. Yeah....way behind and too tired to tackle much else just now!
Will keep checking back and hope to put them in soon. Boy, I miss the days when EA waited a much longer time between EPs!
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #281 on:
2013 March 17, 10:35:41 »
Quote from: columbia on 2013 March 17, 08:37:15
I know that EA is a huge pain with the constant patching - am curious as to whether or not you'll be updating for 1.50 or if you are, in fact, waiting for the next patch. I use several of your mods and will hate not having them in the game but I don't want to deal with trying to figure out what does and doesn't work. After an HD crash (with little saved-oops!), I'm still trying to get my downloads back so I'm still going through everything with the Pets patch. Yeah....way behind and too tired to tackle much else just now!
Will keep checking back and hope to put them in soon. Boy, I miss the days when EA waited a much longer time between EPs!
I haven't felt that urge to patch yet, as I haven't got the EP yet, and so have a lack of desire to play right now. I will get to it, but as usual, it will just happen when it happens.
You can probably find alternatives to most my mods on MTS anyway, and as usual I encourage people to get winmerge and update the xml themselves, as it's quite easy once you've done it once.
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Anach's Sims 3 Mods
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foobarre
Tasty Tourist
Posts: 1
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #282 on:
2013 May 04, 12:38:29 »
Hadn't done it before, but I knew the basics of how this stuff works so I figured it out. Thanks for letting me know about winmerge, finding the files manually with notepad++ would have doubled the time.
Only updated the ones I use, however, and not guaranteed to be perfect. But thought I'd share.
http://www.mediafire.com/?pcyg3zcxhe8bh0z
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Spotty
Asinine Airhead
Posts: 14
Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
«
Reply #283 on:
2013 May 07, 19:26:42 »
Thanks foobarre, you just saved me a bunch of work.
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #284 on:
2013 July 02, 03:20:12 »
Better late than never! Updated, but untested.
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Anach's Sims 3 Mods
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Suni
Asinine Airhead
Posts: 8
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #285 on:
2013 July 02, 13:33:52 »
Quote from: Anach on 2013 July 02, 03:20:12
Better late than never! Updated, but untested.
Anach, all the newest links to the downloads lead to pages that can't be displayed.
Please, disregard this post, the links are working now. Thanks for the update.
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #286 on:
2013 July 02, 21:01:53 »
Quote from: Utterly Unzipped on 2013 July 02, 20:30:12
Is it just me being moronic (wouldn't be the first time) or have the following mods disappeared from you collection for patch 1.55?
Anach_NoQToQuit
Anach_NoRouteFailTantrum
They have indeed vanished. I haven't used them for a long while now, so I didn't feel a desire to update them this time around. However, there doesn't appear to be any changes to those files, so as far as I can tell, the last version should be fine to use.
«
Last Edit: 2013 July 03, 01:34:38 by Anach
»
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Anach's Sims 3 Mods
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CLmeow
Blathering Buffoon
Posts: 68
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #287 on:
2013 July 17, 03:43:32 »
Quote from: Utterly Unzipped on 2013 July 02, 20:30:12
Is it just me being moronic (wouldn't be the first time) or have the following mods disappeared from you collection for patch 1.55?
Anach_NoQToQuit
Anach_NoRouteFailTantrum
Both of those are covered by AM. If you use that you don't need those.
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Cats don't hunt seals. They would if they knew what they were and where to find them. But they don't, so that's all right. - Terry Pratchett
Cats instinctively know the exact moment their owners will wake up. Then they wake them 10 minutes sooner.
tizerist
Horrible Halfwit
Posts: 353
Re: Anach's Sims 3 Mods
«
Reply #288 on:
2013 July 22, 16:15:19 »
Anach, how possible would a 'never make cell phone calls' mod be? For us Medieval folk
Cheers.
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods
«
Reply #289 on:
2013 July 22, 20:25:38 »
Quote from: tizerist on 2013 July 22, 16:15:19
Anach, how possible would a 'never make cell phone calls' mod be? For us Medieval folk
Cheers.
I don't recall seeing my Sim making calls autonomously, only receiving them, is this what you mean? It's not something I'd use myself, although, I'm pretty sure I saw a mod somewhere for the latter, which would stop Sims answering the phone, but you'd still need to mute the calls.
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Anach's Sims 3 Mods
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tizerist
Horrible Halfwit
Posts: 353
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #290 on:
2013 August 06, 16:59:43 »
Yeah the other mod does what it's supposed to, apparently. You don't take calls. It's the other stuff, like sims taking the phone out and pressing buttons (autonomous) or making calls ( I thought that was autonomous, but perhaps not). Basicly any action that would look out of place in a world set before 1990.
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 2nd July 2013 (1.55)
«
Reply #291 on:
2013 August 06, 20:45:10 »
Quote from: tizerist on 2013 August 06, 16:59:43
Yeah the other mod does what it's supposed to, apparently. You don't take calls. It's the other stuff, like sims taking the phone out and pressing buttons (autonomous) or making calls ( I thought that was autonomous, but perhaps not). Basicly any action that would look out of place in a world set before 1990.
That would be something like a no idles mod; taking out things like holding the camera, pressing phone buttons and such. I believe there is already a mod about for that too, as there are plenty of people that like to play Sims that way. You might be best off posting in the WCIF thread.
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Anach's Sims 3 Mods
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #292 on:
2013 August 30, 04:04:17 »
Couple additions
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Anach's Sims 3 Mods
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Anach
Knuckleheaded Knob
Posts: 505
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #293 on:
2013 September 12, 06:54:10 »
As far as I can tell at first glance, none of my mods need updating for patch 1.57.
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Anach's Sims 3 Mods
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dominno
Blathering Buffoon
Posts: 56
n00b Queen
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #294 on:
2013 September 19, 14:52:22 »
Awesome! Thanks a bunch, Anach. Are you getting Into the Future next month?
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LL&P
Rubyelf
Feckless Fool
Posts: 288
Fiddlesticks!
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #295 on:
2013 October 26, 07:42:10 »
Does anyone know which ones of these mods do or do not work for 1.63? So far I am not seeing any problems, but I want to be sure something isn't going to kill my game slowly from the inside.
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High Distinctions for Forensic Analytical Science? CHECK! Honours? CHECK! Scholarship for PHD after completing my Majors? CHECK!
bitterquill
Dimwitted Dunce
Posts: 173
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #296 on:
2013 October 26, 15:02:13 »
The only one I peeked into was AllBuyable, which is missing code for the EP11 books, at least. WinMerge is a really easy way to check where the differences exist. New code usually sticks out like a sore thumb.
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notouching
Feckless Fool
Posts: 284
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #297 on:
2013 October 26, 19:49:38 »
You can use the list here to compare the XML name/instance ID:
http://www.simlogical.com/ContentUploadsRemote/uploads/2227/TS3_XML_Changes163_Nona.txt
If the XML is on the list, something's been changed about it. Some of the changes were very minor (or in some cases, insignificant, such as changing a comment only), so they might not be a big deal. Other XMLs had major changes, though, and those will cause problems when used with the wrong patch level.
If the XML is on the list, you can check the changes in WinMerge and decide if you want to use the mod or not.
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Rubyelf
Feckless Fool
Posts: 288
Fiddlesticks!
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #298 on:
2013 October 27, 10:08:12 »
I'll go through that all later, for now I've removed them all because I've discovered one of them is actually causing the future portal to reset constantly and I can't inspect it.
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High Distinctions for Forensic Analytical Science? CHECK! Honours? CHECK! Scholarship for PHD after completing my Majors? CHECK!
LittleBear
Asinine Airhead
Posts: 15
Re: Anach's Sims 3 Mods - Updated 30th August 2013 (1.55)
«
Reply #299 on:
2014 January 05, 03:39:02 »
I got the necro warning, but I'm posting anyway because of the popularity of these mods. If I do wrong, I'm sure you all won't hesitate to tell me so.
Rubyelf: I had the same problems with Anach's mods interfering with the future portal, and so far I've ruled out:
Burglar Tweaks
CAS Details
Children Train Sim Fix
Fires
Genie Tweak
IceCream Truck fix
Medical Panic Child fix
Newspaper Tweaks
No Annoying Music
No Auto Pet Wake Up
Party Tweaks
Reaction Remover
Vampire Tweaks
At least those are the ones I'm running right now and I'm able to use the portal. This is just for anyone's information. I'm not planning on doing more testing to find out specifics.
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