So making a note of what meshes have their weights wrong is... apparently the height of stupidity, according to you?
No, I seem worst ...
Also FYI that did not strike me as "making a note" but the usual bitching and moaning and also its not as if Delphy did not conducted a open test back in September 24 were on the next day the following list was posted.
tops-
afTopShirtTee_Crew - badly deformed mesh
afTopJacketSuit - minor mesh changes
afTopJacketUpCollar_sport - minor deformed mesh
body-
afBodyDressWeddingGown - odd mesh distortion
afBodyDressWeddingGown_necklace - odd mesh distortion
afBodySuitWideLapel_designer - minor mesh changes
afBodyDressTight_halter - minor mesh changes
To which he replied ...
"Thanks for the testing everybody! Unfortunately, I can't do anything about the non-optimal meshes since it's obviously a bone mapping issue with them."
Tread:
http://www.modthesims.info/showthread.php?t=371693&c=1&ht=&page=1&pp=25#startcommentsAlso its as if the actual release did not mentioned that:
Note that these do not work for all clothes. Some female clothing will not appear as larger breasts - this is due to the way the clothing is built. Additionally some meshes/clothing will look strange with larger breasts - this is not something I can fix, and, again, is due to the way the clothing is built
Note two things:
1) The one issue that can really be addressed is with the game supplied meshes, one have serious issues as the other six have some minor issues.
2) Issues with 3rd party custom content are issues that who created said content have to resolve.
Also I know he is working on a height slider and a butt slider as I expect the same issues happening with the breast slider will happen with the butt slider but I expect the STUPID is really going to show up with the height slider because the animations will look wrong (like in TS2 with the skeleton height code) and people WILL point it again and again.