Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.
Short: 1 day = 1 year
Medium: 1 day = 6 months
Normal: 1 day = 3 months (Spring, Summer, Fall, Winter)
Long: 7 days=1 year
Epic: 1 day = 1 month
<kShortSimDaysPerAgingYear value="8">
<kMediumSimDaysPerAgingYear value="16">
<kNormalSimDaysPerAgingYear value="32">
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">
<kChancePerDayElderWillDieShort value="11">
<kChancePerDayElderWillDieMedium value="6">
<kChancePerDayElderWillDieNormal value="4">
<kChancePerDayElderWillDieLong value="2">
<kChancePerDayElderWillDieEpic value="1">
The rest of the values are the same as yours.
Ooh, That makes a lot of sense, mind if I poach that and plop it into the mod? How does anyone else feel if I remove the shortest gameplays (I've heard of folks who get bored and want to age up the population - in my mind a year/day is sufficient but I can see the appeal of zapping the town with a 4yr/day dose of bad radiation).