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Author Topic: Awesome Story Driver Beta-Testing reports  (Read 244432 times)
Viscountess
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Re: Awesome Story Driver Beta-Testing reports
« Reply #275 on: 2009 August 22, 14:15:48 »
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With the latest version of awesomemod I am getting absolutely no romantic interactions.  Nothing is happening in rabbit holes, no one is being pollinated, nada.  I'm only getting people going to work, getting jobs and moving houses.  I have plenty of cribs.
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Solmyr
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Re: Awesome Story Driver Beta-Testing reports
« Reply #276 on: 2009 August 22, 16:19:52 »
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Noticed the same, no romancing or pollination with the couple of latest versions, despite there being plenty of singles around.
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #277 on: 2009 August 22, 17:05:03 »
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I just ran the test, so romance definitely still happens. However, it's very possible for the romance "pool" to be depleted. While there may be plenty of singles, they may have rolled traits that render them relatively uninterested in romance, or they may simply be preoccupied with other matters. Not every single sim has romance as their highest to-do priority. If you're still seeing other events roll every hour or so, then things are functioning normally and the sims are just occupied with matters other than romance.
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Solmyr
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Re: Awesome Story Driver Beta-Testing reports
« Reply #278 on: 2009 August 22, 17:49:05 »
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Noticed a few sims romancing, but it definitely happens much less than before. It seems like the new skill gaining gets higher priority from most sims.
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IreneDAdler
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Re: Awesome Story Driver Beta-Testing reports
« Reply #279 on: 2009 August 22, 18:39:11 »
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Noticed a few sims romancing, but it definitely happens much less than before. It seems like the new skill gaining gets higher priority from most sims.

NEEEEEERRRRRRDDDDDDDSSS!!

I find that I am starting to understand the medieval notion that procreation is everyone's sacred duty.  Could the current AwesomeStory drive same-sex pollination if we install a mod that allows same-sex pregnancy?  I always feel kinda bad breaking up same-sex couples just to make them do their part towards maintaining the population Sad
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Inge
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Re: Awesome Story Driver Beta-Testing reports
« Reply #280 on: 2009 August 22, 19:00:08 »
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Does it allow same sex couples to adopt?  That might be a good way of bringing in some new genetics, if so.  Specially if we can make kids for adoption and put them in a special family for the purpose.  I guess even sims 3 has an adoption pool.
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Re: Awesome Story Driver Beta-Testing reports
« Reply #281 on: 2009 August 22, 23:24:07 »
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Touching on this, could AM slightly reduce the amount of elder-YA romancing that goes on? In my neighborhood the same thing happens, every single or recently widowed elder is roaming around lookin' for love, and they usually hitch up with YAs who would be better used pollinating someone their own age. At the very least romancing with female elders should take a big hit since they cannot procreate.

Hey now gotta give the Cougars some love in the game!  We older womenz need lovin' too and it's fine w/us if the young guys want to go procreate w/younger women but still come to our beds say oh around midnight or so...   Wink  Cheesy
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shinygobonkers
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Re: Awesome Story Driver Beta-Testing reports
« Reply #282 on: 2009 August 23, 02:51:48 »
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On a related note, I've also been thinking that some autonomous/story driven adoptions would be a nice add to the neighborhood..
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IreneDAdler
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Re: Awesome Story Driver Beta-Testing reports
« Reply #283 on: 2009 August 23, 04:15:19 »
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On a related note, I've also been thinking that some autonomous/story driven adoptions would be a nice add to the neighborhood..
It would be a nice feature to have to add an extra dimension of social interaction in the neighborhood, but I think it is subject to the same implementation problems as general immigration, which is that these automatically-generated sims would most likely have to come from a bin, and so how do you prevent clones from being dropped in all the time?
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #284 on: 2009 August 23, 08:20:04 »
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Touching on this, could AM slightly reduce the amount of elder-YA romancing that goes on? In my neighborhood the same thing happens, every single or recently widowed elder is roaming around lookin' for love, and they usually hitch up with YAs who would be better used pollinating someone their own age. At the very least romancing with female elders should take a big hit since they cannot procreate.
This...actually shouldn't be happening as much as say it does. Perhaps certain sims responsible are pursuing their Gold Digger aspirations?

On a related note, I've also been thinking that some autonomous/story driven adoptions would be a nice add to the neighborhood..
Already happens with the EA SS engine. Just try "stocking" the adoption pool.

NEEEEEERRRRRRDDDDDDDSSS!!
Well, if you want them to ever advance in life and for there to STILL BE SINGLES, you sorta have to allow that some of them may have other things to do.

I find that I am starting to understand the medieval notion that procreation is everyone's sacred duty.  Could the current AwesomeStory drive same-sex pollination if we install a mod that allows same-sex pregnancy?
No, because installing a mod which would do such a thing would be core-based, and therefore, would invalidate AwesomeMod. I am still working on Project Simu-Drone.
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Solmyr
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Re: Awesome Story Driver Beta-Testing reports
« Reply #285 on: 2009 August 23, 12:32:56 »
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I'm definitely seeing non-gold digger YAs hooking up with elders quite often. IMO single or widowed elders should rarely be romancing at all unless they have appropriate traits (Flirty, etc).

Also another request, currently sims who don't have a job-related LTW don't seem to get a job until their cash drops very low, below §100 or so. Would be better if most sims got a job as soon as they can (unless they are couch potatoes or something), so they could build up their cash and perhaps afford to move into the more expensive houses someday.
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Indiasong
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Re: Awesome Story Driver Beta-Testing reports
« Reply #286 on: 2009 August 23, 13:53:54 »
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I've had a YA marry so many elders and getting widowed I can't remember her name. Could the message go YA/former name married to.... instead of YA/new name married to..., and even better keep their first name: Carol SwOrd-Goddard? I thought she was marrying her father when she wed Frio. She doesn't have special traits, I don't know about lifetimewish.
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Jens
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Re: Awesome Story Driver Beta-Testing reports
« Reply #287 on: 2009 August 23, 14:17:53 »
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On the point posters have been making regarding romancing. I noticed very few sims were actually getting married in my played neighbourhood with the last few updates so did a 4 week wolfrun on it which confirmed this.

Following this I created a new town using the latest AM and populated it with 25 male and 25 female YA's all at the beginning of the lifestage with random traits and a broad mixture of lifetime wants. I ensured there was plenty of cribs and beds and affordable housing. I then played through until they became elders the result was only 9 marriages and 14 offspring so therefore a dead town.

I realise this was a small population but the same thing is occurring in my other town which currently has around 160 sims in it. The majority now seem preoccupied with skilling at the expense of marriage and kids. I'm all for realism but most people in the real world manage to combine a family with a career. As the story progression is now, in my experience, there doesn't seem to be a way of keeping a town alive and with a decent gene pool without a great deal of intervention ie. manually marrying most of the population or constantly shipping in new sims.

The few sims in this test hood who did actually get married were constantly having affairs despite having neither the flirty or commitment issues traits, actually a couple had the unflirty trait which was a surprise. Do we have to select each married sim and use 'dropoldloves' to stop this? if so is there anyway to make this automatically happen on marriage or a global command?
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #288 on: 2009 August 23, 14:29:28 »
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This should have been fixed in the current version, but the changes are not retroactively applied. Try a new wolfrun and see if the problem persists.
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Jens
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Re: Awesome Story Driver Beta-Testing reports
« Reply #289 on: 2009 August 23, 14:53:55 »
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This was with the latest AM I've just checked to make sure (dated 23/8 at 01.03) and a brand new town so no pre existing relationships.
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shinygobonkers
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Re: Awesome Story Driver Beta-Testing reports
« Reply #290 on: 2009 August 23, 16:34:05 »
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On a related note, I've also been thinking that some autonomous/story driven adoptions would be a nice add to the neighborhood..
Already happens with the EA SS engine. Just try "stocking" the adoption pool. [/quote]

bwahahahahaha....oh, i must admit, I do enjoy "creating" orphans...
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tms
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Re: Awesome Story Driver Beta-Testing reports
« Reply #291 on: 2009 August 23, 17:54:37 »
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Almost all of my non played male sims YA+ are wearing those damned overalls. It looks like a scene out of 1984.
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Re: Awesome Story Driver Beta-Testing reports
« Reply #292 on: 2009 August 23, 20:05:51 »
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It's all much, much better now since latest AwesomeMod (today at 1:03 AM).
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Motoki
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Re: Awesome Story Driver Beta-Testing reports
« Reply #293 on: 2009 August 23, 21:25:48 »
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Almost all of my non played male sims YA+ are wearing those damned overalls. It looks like a scene out of 1984.

The game has a preference for wanting to spawn sims in full bodied outfits vs two piece ones. The obvious reason being you don't end up with heinously mismatched pieces that way. The problem though is that there are so few of them, particularly for the men, that you see the same damned outfits A LOT.

Just wait until World Adventures and you will start seeing tons of sims running around with the Gellabiya on. Tongue


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tms
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Re: Awesome Story Driver Beta-Testing reports
« Reply #294 on: 2009 August 23, 23:46:57 »
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And I've put cribs in every house in my neighborhood but there are no babies being born. I read though the first couple pages of this thread but it was getting to be too much so I don't know if there's a fix for this issue.
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Process Denied
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Re: Awesome Story Driver Beta-Testing reports
« Reply #295 on: 2009 August 24, 00:35:27 »
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This last build makes my game run so much smoother--Thanks.  Now, if I can get rid of these dang Error 12's.
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Chocolate Milk
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Re: Awesome Story Driver Beta-Testing reports
« Reply #296 on: 2009 August 24, 00:43:12 »
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The game has a preference for wanting to spawn sims in full bodied outfits vs two piece ones. The obvious reason being you don't end up with heinously mismatched pieces that way. The problem though is that there are so few of them, particularly for the men, that you see the same damned outfits A LOT.

Ahh! I had wondered about this. I wouldn't mind mismatches to be honest, the dungarees are just disturbing.
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Motoki
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Re: Awesome Story Driver Beta-Testing reports
« Reply #297 on: 2009 August 24, 00:47:42 »
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Well those overalls come with Riverview so if you absolutely don't need Riverview and don't really intend to play it ever then you could always just uninstall it.
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ingeli
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Re: Awesome Story Driver Beta-Testing reports
« Reply #298 on: 2009 August 24, 00:47:58 »
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New version of AM works great, long FSE gone, ty Cheesy
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Re: Awesome Story Driver Beta-Testing reports
« Reply #299 on: 2009 August 24, 01:26:26 »
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And I've put cribs in every house in my neighborhood but there are no babies being born. I read though the first couple pages of this thread but it was getting to be too much so I don't know if there's a fix for this issue.

Translation: No one is having babies but I couldn't be bothered to read or search.

Advice: Be more specific. Are you using an updated AM? How long did you wait? READ MAOR!
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