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Author Topic: Awesome Story Driver Beta-Testing reports  (Read 245725 times)
J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #225 on: 2009 August 19, 23:36:10 »
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There is no particular code to try to maintain singles. Do people specifically try to remain single for you in real life? No, they don't. They ignore your miserable existence and go about their business without regard for what you want. If you fail to successfully compete for a mate, then you draw the short Ta Puun stick of evolution. As even the most immature encrustling knows, there must always be one Spathi that picks the short Ta Puun stick. Now, some sims are in somewhat less of a hurry to do so, perhaps because they are less attractive as candidates, or because they don't consider it a major priority of their to-do list, but otherwise? It's up to YOU to take action. Failing that, there's always russianbrides.com.
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Simulate
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Re: Awesome Story Driver Beta-Testing reports
« Reply #226 on: 2009 August 20, 02:06:05 »
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Failing that, there's always russianbrides.com.

I have tried all the options on my sims  computer - but can not find "russianbrides.com".  Smiley Wink
I can hear the thunder clouds forming.  Grin
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simokon
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Re: Awesome Story Driver Beta-Testing reports
« Reply #227 on: 2009 August 20, 02:54:07 »
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Have the driver mark anyone with the Loser trait unworthy of a partner and then you will have real life.
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Motoki
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Re: Awesome Story Driver Beta-Testing reports
« Reply #228 on: 2009 August 20, 03:49:35 »
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Pescado didn't you mumble something a while back about inadvertently created something akin the Jeffistani find a mate crystal ball? Was this just the code ASM uses to decide who is a good match for who or is there really some object for the lazy who don't want to look for mates and want them to fall out of the sky or knock on their door?

Maybe this could be an option for Twallan's supercomputer Order a bride/groom. Wink
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Doc Doofus
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Re: Awesome Story Driver Beta-Testing reports
« Reply #229 on: 2009 August 20, 03:57:57 »
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By the way, RussianBrides is HOT!1!!11  I tell you, when I get desperate enough to marry somebody by email-order, it will be them.  Aw, shit, who am I fooling?  I'm desperate enough now.  But I can browse, can't I?  And the coolest thing is they're all white!  I know, that might sound racist or shallow, but shit, all the whores on Hollywood Blvd are all Hispanic and black, so white would be a welcome change of pace.  The whole Russian Mafia boyfriend pimp kicking your ass and robbing you thing is a bit of a turnoff though.

As the traits work now, there is so much overlap that there is no point in trying to be synergistic with traits.  For instance, Flirty + Hopeless Romantic is a waste of a trait, because they both get almost all the same socials.

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Motoki
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Re: Awesome Story Driver Beta-Testing reports
« Reply #230 on: 2009 August 20, 04:08:29 »
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My on conception of hopeless romantics are people who wish on starts and sit at home and wait for their prince or princess to ring their doorbell and sweep them off their feet and turn their life into a perfect Hollywood storybook fairy tale.

I imagine them as not making very good mates as they'll inevitably come crashing down to reality hard when their mate belches or digs through the trash or leaves dirty dishes around. Then they will assume that they just found the wrong one and will resume wishing on stars and waiting for the one true love ®
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LVRugger
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Re: Awesome Story Driver Beta-Testing reports
« Reply #231 on: 2009 August 20, 04:29:49 »
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Have the driver mark anyone with the Loser trait unworthy of a partner and then you will have real life.

Most of the losers I've met in my life - and as I live in Vegas, I have met many - are partnered. Losers should be partnered with Hopeless Romantics (so the HR can spend all his/her time trying to "fix" the Loser), Unlucky or other Losers. Now THAT would emulate life.
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #232 on: 2009 August 20, 05:53:39 »
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Okay, I think I know what is causing the random affairs. Apparently, these are sims the sim previously hooked up with in the past and are now tagged as "romantic", allowing this to continue. I will add a sweep loop to clean up past-relationships in a manner similar to old TS2 drop-old-loves in Story Mode to discourage it.
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Blurpinstein
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Re: Awesome Story Driver Beta-Testing reports
« Reply #233 on: 2009 August 20, 06:21:20 »
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Have you considered modifying the moodlets in story mode. I don't know if this is possible, but I always find it annoying that sims don't seem to give a shit if their whole family dies, unless they witness it. I haven't seen any other mods (on various modding sites) that modify the moodlets and it puzzles me, because everything else seems to be able to be modified and I see moodlets as one of the most important things in the game, because mood modifies how people react.
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #234 on: 2009 August 20, 06:51:29 »
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I'd consider it, except I really don't care to listen to their whiny and pathetic snivelling, so meh.
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Re: Awesome Story Driver Beta-Testing reports
« Reply #235 on: 2009 August 20, 07:49:47 »
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As I have a Russian husband at home, which has worked out very well -  I can recommend them Tongue I did find him IRL on location in Moscow though, before the internets era. Cheesy
In sims, I have nothing against the unmarried YA/A:s romancing, but its a bit much when the married sims, just after having a baby, go straight to the graveyard (hot romance spot!!) to meet up with old lovers.. so I think some cleaning out of the old loves would be a good idea.

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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #236 on: 2009 August 20, 07:53:44 »
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It's not a question of whether it's a good idea or not, I'm saying that this is what is causing it and that is what I have done to fix it, which will be in the next version. Tongue
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NameGame
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Re: Awesome Story Driver Beta-Testing reports
« Reply #237 on: 2009 August 20, 08:21:42 »
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Yes, I agree.  They typically are "grand gesture" types; and I would think, loyal & steadfast, as opposed to this running around.  The main female in the family I actually play also has the Hopeless Romantic trait, but she doesn't run around meeting others in the rabbit holes.  Rather she invests in her marriage.

The drama that Doc Doofus has suggested would provide entertainment and added gameplay options.

If I were awesome, which I'm not, I'd make a stalker hidden trait. Hopeless Romantics, Insane, and Inappropriate Sims would have a random chance of tagging a sim they interact with as the target of their stalking. They then follow that sim around and attempt socials (Hopeless Romantics = romantic socials, Insane = friendly/mean socials, Inappropriate = any). If the focus of the stalk is below best friend level, they would get the creeped out moodlet.
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Solmyr
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Re: Awesome Story Driver Beta-Testing reports
« Reply #238 on: 2009 August 20, 10:50:57 »
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I don't seem to have excessive marrying in my game - in fact there are tons of singles in my neighborhood right now who could have hooked up but don't seem to want to.

One funny thing though, my original sim's daughter married a Landgraab son who is flirty. Whenever I leave him on his own for a moment he goes to flirt with his mother-in-law. Roll Eyes

As for family members dying, my sims generally do the cheering animation right after the death sequence plays out, so I assume they don't really care about the deceased buggers. Grin

EDIT: I also have a question. If I make a household sim a non-selectable NPC via EA debug command, will it start using AM story mode like a non-household sim?
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #239 on: 2009 August 20, 10:56:13 »
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The active household is never affected by Story Mode, so you would have to kick them out of the house in some way. The Special Service NPCs household is also permanently unaffected by Story Mode, just like with EAxis, as they are essentially a special container for special sims, and not a real fambly.
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Indiasong
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Re: Awesome Story Driver Beta-Testing reports
« Reply #240 on: 2009 August 20, 13:47:50 »
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My on conception of hopeless romantics are people who wish on starts and sit at home and wait for their prince or princess to ring their doorbell and sweep them off their feet and turn their life into a perfect Hollywood storybook fairy tale.

I imagine them as not making very good mates as they'll inevitably come crashing down to reality hard when their mate belches or digs through the trash or leaves dirty dishes around. Then they will assume that they just found the wrong one and will resume wishing on stars and waiting for the one true love ®
Story of my life.
When I make a household not sacred, they keep the chosen trait, and when they move too. Does it do anything, should I drop it?
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #241 on: 2009 August 20, 13:54:48 »
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When I make a household not sacred, they keep the chosen trait, and when they move too. Does it do anything, should I drop it?
You're certain they keep it, and it's not just a simology panel caching lag? Because the presence of the Chosen trait is what MAKES them sacred. And yes, they keep it when they move, unless you kick them to an NPC house.
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Indiasong
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Re: Awesome Story Driver Beta-Testing reports
« Reply #242 on: 2009 August 20, 16:10:28 »
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Their house is not sacred anymore, but most of them keep Chosen, and you can't drop it. And of the few that did not, I noticed some strange new traits in its place, that I had to change.
When I cick on the sim with different combinations, I can't find the make sacred I used to.
And I had a sim die in my absence, and his inventory disappeared. Nothing is in his wife's, I lost the moodlet modifier.

Edit: tried again, control doesn't do more than simple click, same for alt. or ctrl/alt. ctrl/shift= nuke.
« Last Edit: 2009 August 20, 17:17:02 by Indiasong » Logged
Jens
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Re: Awesome Story Driver Beta-Testing reports
« Reply #243 on: 2009 August 20, 16:57:02 »
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I don't seem to have excessive marrying in my game - in fact there are tons of singles in my neighborhood right now who could have hooked up but don't seem to want to.


I've just completed another 4 week wolfrun because I was getting very few marriages despite having lots of singles romancing. Of the marriages occurring during this time at least 1 of the couple had flirty, hopeless romantic or family orientated traits except in 2 cases. In these 2 cases the only common trait I could find was unflirty.
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simwit
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Re: Awesome Story Driver Beta-Testing reports
« Reply #244 on: 2009 August 20, 21:29:27 »
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And now for something completely unexpected. I moved Agnes Crumplebottom into my neighborhood, wondering if AwesomeStory would find her a suitable husband.

I guess not, lol, Agnes just married the town slut, Becky Baker.  Shocked

Thanks to AllowOverstuffedHouses AwesomeStory gave me a household of nine also. I never counted on that either.
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Inge
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Re: Awesome Story Driver Beta-Testing reports
« Reply #245 on: 2009 August 20, 21:31:11 »
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I keep getting popups like "FindHome moving Dawn into" and "Dawn couldn't create FindHome"
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Re: Awesome Story Driver Beta-Testing reports
« Reply #246 on: 2009 August 20, 22:21:53 »
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I started a fresh Riverview and made Skip Broke sacred, but he is aging.  I want to be able to marry him off to Brandi Broke, but He'll be a senior before they even meet at the rate he's going.  Do I need to use a different code to stop him from aging (that won't affect everyone else in the hood)?
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Tangie
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Re: Awesome Story Driver Beta-Testing reports
« Reply #247 on: 2009 August 20, 22:40:42 »
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Their house is not sacred anymore, but most of them keep Chosen, and you can't drop it. And of the few that did not, I noticed some strange new traits in its place, that I had to change.
When I cick on the sim with different combinations, I can't find the make sacred I used to.
And I had a sim die in my absence, and his inventory disappeared. Nothing is in his wife's, I lost the moodlet modifier.

Edit: tried again, control doesn't do more than simple click, same for alt. or ctrl/alt. ctrl/shift= nuke.


I cannot make anyone who I have active control over sacred by clicking on them, either. I have to do it through neighborhood view or with the console command. I can click on other people and make them sacred, though, so if I'm controlling a family there's a work-around.

Does droptrait <Sacred> work to remove the sacred trait? I haven't tried to remove it from anyone so I haven't seen the problem where the trait remains, I was just curious if that would work.
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J. M. Pescado
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Re: Awesome Story Driver Beta-Testing reports
« Reply #248 on: 2009 August 21, 00:16:22 »
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You can droptrait it individually, but it's easier to use the clicky menu.
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Re: Awesome Story Driver Beta-Testing reports
« Reply #249 on: 2009 August 21, 05:39:06 »
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Quote
If the focus of the stalk is below best friend level, they would get the creeped out moodlet.

I like that idea, too, a "Creeped-Out" moodlet.

And another idea: Hopeless Romantics should die of a Broken Heart.  After X number of rebuffs from an ex-lover, they drop dead on his/her porch leaving a ghost of some color. (Pink?  Whatever.  Maybe better to keep it simple and make it an existing color.)  A ghost that still hits on the house owner.  All very Wuthering Heights.
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