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Pages: 1 [2] 3 4 ... 6 THANKS THIS IS GREAT Print
Author Topic: Indie Stone Now with added Awesomeness  (Read 91789 times)
Georgette
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Re: Indie Stone Now with added Awesomeness
« Reply #25 on: 2009 July 20, 19:14:34 »
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Apparently typing backtowork into the cheat bar as soon as they've given birth works. I had (I've gone back to the sims 2) the awesome mod though and this command didn't work for me.
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caitlyn
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Re: Indie Stone Now with added Awesomeness
« Reply #26 on: 2009 July 20, 20:20:52 »
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Apparently typing backtowork into the cheat bar as soon as they've given birth works. I had (I've gone back to the sims 2) the awesome mod though and this command didn't work for me.

I type this as soon as they have the first baby bump.  No reason why they can't work while pregnant.
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BobDob
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Re: Indie Stone Now with added Awesomeness
« Reply #27 on: 2009 July 20, 20:33:40 »
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I'm intrigued.  Would someone be so kind as to list what these undocumented commands are and what they do?
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Motoki
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Re: Indie Stone Now with added Awesomeness
« Reply #28 on: 2009 July 20, 20:57:08 »
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One one of them is trogdorstrikesagain, the other supposedly is discoinferno, though I am not sure if the latter one has been implemented yet.

As for what they do, well that is half the fun. Find out for yourself. Wink
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Darth_Diclonius
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Re: Indie Stone Now with added Awesomeness
« Reply #29 on: 2009 July 20, 21:01:27 »
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"discoinferno" works awesome and is a hilarious surprise. XD I won't ruin what it does because it caught me by surprise. Lol.

I just have one question, if I use awesomemod with indie stone do I get all Indie Stone features or only select ones? I'm guessing some features overlap but I'm curious because I noticed some Indie features (such as story updates and Wolfrun) aren't working. I'm just wondering if these can't/weren't implemented.
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Nepheris
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Re: Indie Stone Now with added Awesomeness
« Reply #30 on: 2009 July 20, 21:11:20 »
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How do you only use one of them?
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Motoki
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Re: Indie Stone Now with added Awesomeness
« Reply #31 on: 2009 July 20, 21:14:53 »
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How do you only use one of them?

Just disable it in the awesome config.
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Nepheris
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Re: Indie Stone Now with added Awesomeness
« Reply #32 on: 2009 July 20, 21:24:37 »
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Aha. Being slow, I could've thought that one up myself -_-
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twoftmama
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Re: Indie Stone Now with added Awesomeness
« Reply #33 on: 2009 July 20, 21:29:20 »
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This is Supremely Awesome! Thank you so much for all your hard work!  Grin
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jrcaporal
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Re: Indie Stone Now with added Awesomeness
« Reply #34 on: 2009 July 20, 21:40:54 »
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This is Awesome!  Tongue
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Darth_Diclonius
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Re: Indie Stone Now with added Awesomeness
« Reply #35 on: 2009 July 20, 21:56:40 »
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Thanks jordi, I had downloaded the .5b the first time but it didn't work. I tried readding awesomemod and Indie Stone and for whatever reason it fixed my missing features. Definitely am going to enjoy this setup. Finally the town feels alive!
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Wolfeyes
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Re: Indie Stone Now with added Awesomeness
« Reply #36 on: 2009 July 20, 22:17:43 »
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This is a great collaboration... and it's so awesome that some of the finest minds in our simming community can work together and come up with an almost total fix to EAxis' failed programming of a seamless neighborhood with a story progression...! ! !   Grin   Cool   Kiss

Huge thanks to Pescado and the Indie Stone Team ! ! !   Grin
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lemmy
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Re: Indie Stone Now with added Awesomeness
« Reply #37 on: 2009 July 20, 22:20:10 »
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Mainly Pescado tbh, don't want to take too much credit for the compatibility stuff. Grin
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Re: Indie Stone Now with added Awesomeness
« Reply #38 on: 2009 July 20, 22:22:39 »
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I'm not sure if I should post this here or in the buggedness thread, so apologies if I guessed wrong.  I'm having some problems getting both mods to work.

Background:  I had a saved game that I was playing with AM, everything worked fine.  This weekend, I switched to Indie and everything still worked fine.  Today I installed the 7-20-09 21:51:26 AwesomeMod and the ISM from the link on page 1.  I then went an updated my aweconf.package using the More Stupid Than You website.  These are the values in my aweconf.package (with extraneous stuff removed for ease of reading):

    <RoboticHandOfGod value="True">
    <NoNudityCensorM value="True">
    <NoNudityCensorF value="True">
    <SupremeCommander value="True">
    <NoPsychicCurfewPolice value="True">
    <NPCWorkUniformRemovalChance value="50">
    <MarriagePostMortem value="True">
    <TestingCheatsEnabled value="True">
    <EnableDebugCommands value="True">
    <EnableDebugInteractions value="True">
    <InformOnStoryAction value="True">
    <AllowOverstuffedHouses value="True">
    <CASSliderScaleIncreased value="True">
    <AwesomeDebug value="True">

Problem: When I load the game, it doesn't seem to be reading my awesome.conf package anymore.  I know awesome mod is working because I can do "showconfig" and I can manually flip the values that are wrong.  However, I can't seem to get the ISM options to come up on the phone no matter what I do (I've set the ISM config to "true").

As you can see from the screenshot, there are other values that are not matching my awesome.conf package (Hand of God, Nudity Censors).


Ignore me, I are fail today.  I downloaded the correct ISM file, I just didn't install it.
« Last Edit: 2009 July 20, 22:36:43 by Gelina » Logged
Motoki
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Re: Indie Stone Now with added Awesomeness
« Reply #39 on: 2009 July 20, 22:27:14 »
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Gelina which Indie file or files are you using? You should only be using the Indie Stone mod. Do not use the Indie stone core if you are also using awesomemod.

If you don't have two Indie Stone packages then you have an old version and need to update.

The correct version should be a file named "IndieStoneMod.package" and be about 181kb in file size.
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Gelina
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Re: Indie Stone Now with added Awesomeness
« Reply #40 on: 2009 July 20, 22:37:43 »
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Thanks Motoki.  I realized about 3 minutes after posting that I may not have completed the "copy & paste" step for ISM.
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earthshoes
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Re: Indie Stone Now with added Awesomeness
« Reply #41 on: 2009 July 20, 22:40:46 »
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Wow! What a huge difference! Thank you very much.
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gethane
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Re: Indie Stone Now with added Awesomeness
« Reply #42 on: 2009 July 20, 23:16:11 »
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Lest people think its all trouble when trying to get this going, I installed the new awesome mod. I overwrote the old Indie Stone. I removed the .core Indie Stone. I deleted my scriptcache, and loaded everything up and its been working flawlessly. I'm so excited! I'm going to start a new game to see how that whole wolfrun thing works. I initially installed IS (removing my beloved AM) because I was suffering from elder overload. Now I have a vibrant community of multiple ages again as a backdrop for my legacy family in its 4th generation.
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Gethane Sims
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Cedia
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Re: Indie Stone Now with added Awesomeness
« Reply #43 on: 2009 July 21, 01:59:15 »
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I'm both excited and confused!

Excited because we all know how awesome awesomemod is by itself and now new and improved with the goodness of Indy Stone story progression!

Confused because I'm still not sure what features are where.  An example would be awesome's "ancestral home" feature.  I've been running ISM by itself because... well, because I'm a really old roleplayer and I just can't give up storylines, and I've had the Altos, the Landgraabs, the Goths with their ISM households set to no moves at all.  No moves out, but also no moves in if say, Holly marries a guy -- they'll continue to live in separate households.

With this team up, can I safely turn on household moves now if the lot name has the family name in it?  In the above example, will Holly move into her new husband's house while Nick and Vita stay put in their ancestral home?

Also, what about using editsim?  Will it conflict with ISM's "genetic reconfabulator" or whatever command from the phone?

One thing I'm ecstatic about is being able to nuke clones and homeless people without having to switch mods.   Grin  Bless you for that!
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smokeverbs
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Re: Indie Stone Now with added Awesomeness
« Reply #44 on: 2009 July 21, 02:05:15 »
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The only part of ISM that I'm interested in is the part that makes the game move people into town from you sim bin, instead of creating them on the fly.
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OpiumGirl
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Re: Indie Stone Now with added Awesomeness
« Reply #45 on: 2009 July 21, 02:37:20 »
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I jumped when I saw this thread because I've been really wishing for a better Story Mode.  For some reason, my game absolutely will not load with the two most recent versions of awesomemod and indiestonemod (Just the mod, not the core). It does the whole "loads blue screen some" and then crashes.  The differences between this and the "usual" loading ctd are:

 1. It always crashes in the same place with Indiestone.
 2. It never, never loads....not ever. (unlike the usual ctd which eventually starts up after multiple tries)
 3. My game loads normally without Indiestone mod

Has anyone been able to use the two most recent successfully? 
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gethane
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Re: Indie Stone Now with added Awesomeness
« Reply #46 on: 2009 July 21, 02:41:41 »
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I posted, just 3 posts up, about how I was running great this morning, no troubles, with both installed. Am I misunderstanding your question?
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Gethane Sims
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OpiumGirl
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Re: Indie Stone Now with added Awesomeness
« Reply #47 on: 2009 July 21, 02:53:54 »
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As I said, I was wondering about the newest versions and I couldn't be sure by your post, though the timing seemed appropriate. Good to know.
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Darth_Diclonius
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Re: Indie Stone Now with added Awesomeness
« Reply #48 on: 2009 July 21, 02:59:02 »
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I've been playing around with Wolfrun. All I can say is awesome! Cheesy It's cool to progress a few generations and see which of my created sims have hooked up. Now the problem I'm having is that the bills aren't being paid automatically. Anyone else running into this mini problem?
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Kerryee
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Re: Indie Stone Now with added Awesomeness
« Reply #49 on: 2009 July 21, 03:15:53 »
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I jumped when I saw this thread because I've been really wishing for a better Story Mode.  For some reason, my game absolutely will not load with the two most recent versions of awesomemod and indiestonemod (Just the mod, not the core). It does the whole "loads blue screen some" and then crashes.  The differences between this and the "usual" loading ctd are:

 1. It always crashes in the same place with Indiestone.
 2. It never, never loads....not ever. (unlike the usual ctd which eventually starts up after multiple tries)
 3. My game loads normally without Indiestone mod

Has anyone been able to use the two most recent successfully? 

Just installed the latest versions of both about two hours ago, deleted all cashes, and I've been playing wonderfully.  So good to have my AM possibilities back, with the IndieStone progression.
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