Error codes 12 and 13 along with crashing.
Tangie:
I set Windows DEP to ignore TS3 and I ran the CFF Explorer and all that. I had not previously been experiencing crashes, or at least experienced them very infrequently, until I sent my sims to France and the screen kept crashing everytime the game tried to load the main 'hood. Crashed every time. After I did the above two things, no more crashes.
Unfortunately my 'hood is still FUBAR. The hood wouldn't start loading even after I recieved the 'vacay is over' message, or when I tried to phone home and leave early. Instead of loading the main hood, my sim went to bed but got a jump bug and kept popping back out again. When I finally got the main hood to start loading, I would end up back at the France 'hood but with no sims to control at all. I finally had to give up on my hood, but this did work to stop the crashing. So I can confirm that it does help with that issue. I have a laptop with an i7 720qm processor with 6GB memory and a 1GB NVIDIA 230M.
Lucky for me I had used Twallan's Porter to save this family and import them to another hood last weekend. They keep all their skill levels, but I had to start over with the house and everything in it. They're worth over 1 million simoleans. :o
Must have been all that stuff sitting in their basement that they'd collected that borked my game. 'Ya think? :)
ciane:
The bottom line is: Do not put too much stuff in Sims' inventory. It can lead to corrupt objects and problems with the hand tool. However, using a frame rate limiter (found in the 3 Booter thread) and adding Sims 3 to DEP exceptions now keeps my system from crashing or getting error 12s/13s.
Warning the following is TMI, but for those who might want all the background info, here it is:
With me, I think it was a case of too much stuff in inventory. I had been hording almost everything there (copies of books, all the garden stuff to include almost 500 bags of money in one Sim's inventory, and all the current Sims' paintings) so that the take was smaller when one of the legacy siblings moved out. Also, I haven't had the swimming in cash, living in luxury, or perfect garden LTWs yet.
I somehow got a corrupt guitar that keep multiplying when one Sim would take it out and put in back away. I couldn't sell it. It was probably because I had so much stuff in inventory that the grab hand feature would lock up on me.
Anyway, I saved a copy of the game when I first got the guitar glitch. I kept playing the family for another week with a lot of error 12s and a few 13s and a couple CTDs. (I simply deleted all the caches and kept playing, getting a few more hours in each time.) I saved a copy of the family with house to the library after the generation VI heir was born about a Sim week later.
When the game was really frustrating due to all the non-saves and crashes, I took a break and played with CAW. That turned out to be my downfall and my salvation. After installing CAW, the saved games that are played change as if an EP was installed. (I don't have WA.)
I had to restore my system to an earlier date because I could no longer post pics on photobucket or view hairs on XM Sims with the recent security updates. (They both have pop-ups that my system doesn't like and it would simply shut off the connection to them.) That restore took my system to a pre-CAW install and grayed out my legacy game and a couple others that I had played after messing with CAW. The game said that the expansion pack needed for the saves was no longer available. Reinstalling CAW didn't bring back the ability to play those saved games though.
So I put in the week-old legacy folder from before the birth of the gen VI heir and evicted the family and bulldozed their house and put the library family with the gen VI heir and their house on the lot. (This way, I replicated the previous hood as closely as possible.) In addition to losing a Sim week, I lost relationships and used Twallan's supercomputer to make the youngest siblings children of their parents again. Then I cleaned out the inventory of every Sim. I deleted most of the produce (but I kept the perfect items as well as apples and watermelons). I kept the money bags, but I redistributed them among the Sims more evenly. I sold all the copies of books except for a masterpiece. I kept their paintings.
After a few days of not letting one Sim play the corrupt guitar, I noticed that I could sell it. His inventory showed 10 guitars, though he really only had one. However, it sold all those in inventory as well as the one that was in the living room and paid 3,600 (the price of 10 depreciated guitars).
I haven't had any error 12s or crashes in the few Sim days I've played this lot, so I am hopeful that I'll make it to the end of the legacy yet.
I did download the CFF explorer; but when it denied me permission, I didn't pursue the issue. I am not crashing right now, so I'll just keep that in reserve. I did however add Sims 3 to my DEP exception list and I am now using the FPS limiter as well. (I didn't need the 3booter, so I didn't look for the frame rate limiter in that thread before.)
EDIT: Yeah, I spoke too soon. My Sims objects file in the world cache folder was 399k and my script file was huge when my game crashed this time. I guess I'll have to relook at the permissions to get the CFF explorer to allow more than 2gigs of RAM after all. It could be that I just had the game on too long. I had it minimized while I surfed the web earlier instead of quiting and reloading it again.
GnatGoSplat:
I don't think DEP is the cause. I was getting E12/E13 once an hour (if not more often) and my DEP setting was Windows 7 default of "Enable DEP for essential Windows programs and services only." which excludes 3rd party programs already.
I can confirm on both of my machines, E12/E13 was completely cured by CFF Explorer changing to allow >2GB usage. I have no doubt, because it was an immediate night and day difference.
Some extra steps may help if you're using 32-bit Windows.
http://forums.civfanatics.com/showthread.php?t=224178 (not a sims site, but apparently RAM size limitations cause problems in many other games so the solution applies here too.)
Anonym:
Quote from: GnatGoSplat on 2010 January 25, 19:38:28
Some extra steps may help if you're using 32-bit Windows.
http://forums.civfanatics.com/showthread.php?t=224178 (not a sims site, but apparently RAM size limitations cause problems in many other games so the solution applies here too.)
This thread was very, very useful to me. I'm sure I'll jinx myself by posting this, as whenever I post anywhere that a problem with my Sims game is fixed things go bad again; but so far it seems that this thread has the key to allowing TS3 to actually use extra memory, making it much less E12 or crash prone.
Through most of the thread people are saying that those of us with XP Home edition are out of luck, but the thread begam in '07, and I don't think Service Pack 3 was even out by then. Very late in the thread it turns out that it will work with XP Home if you have SP3.
And my experience is that it does work with XP Home/SP3. It also works with XP Pro and Vista, as per those who posted.
It's basically a change to C:\boot.ini that tells Windows to allow programs to use 3MB. You also can limit that below 3 (but above 2) by another switch, which from the postings can be needed so your graphics card can work. Of course, you have to with CFF Explorer let Windows know that the TS3 (or TS3EP01 if you have WA) is allowed to use more than 2 MB of RAM.
I don't think I've had an E12 or crash since changing Boot.ini and rebooting with it changed, even when I've done things I didn't dare try before. I'm sure E12s and/or crashes will be back, as this just gives the game a bigger limit in what it will take; it doesn't eliminate the limit entirely.
But it's a major positive step.
tizerist:
I've only got 2gb of RAM and on 32 bit Vista but I'm trying this CFF Explorer method anyway. Will report back.
EDIT: ...and it crashed twice in 30 minutes. It may not be connected to that, but I'll revert to the normal method until I have over 2gb RAM.
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