Error codes 12 and 13 along with crashing.

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Simsample:
Slymenstra- I managed to get the Sim cache to generate as well as the object cache- thanks for the instructions. I've played for a while with the two, but haven't noticed any improvement in render speed, it seems just the same to me. I'll play a while longer to see whether I notice improvements with time. What I'm trying to figure out really is if it is worth doing this if you aren't seeing the error 12&13 in the game. I'm glad you are seeing an improvement- but you're still getting the errors from time to time?

diana:
Slymenstra, I just checked the Documents world cache folder and yes, thats where the new caches generated. I noticed you said your new cache file sizes were at 0 kb which isn't the case with mine. The newly generated objects cache is currently 447,993 kb and the sims cache is 510261 kb. Not sure what that means though.

Simsample, just wanted to let you know I'm the same person you've been helping with this problem over at n99, thought i'd mention that.  ;)

Simsample:
Quote from: diana on 2009 September 17, 23:14:44

Slymenstra, I just checked the Documents world cache folder and yes, thats where the new caches generated. I noticed you said your new cache file sizes were at 0 kb which isn't the case with mine. The newly generated objects cache is currently 447,993 kb and the sims cache is 510261 kb. Not sure what that means though.

Simsample, just wanted to let you know I'm the same person you've been helping with this problem over at n99, thought i'd mention that.  ;)

Ah, didn't recognise you! I wondered how it was going. :)
For the cache sizes, it's the newly created Sunset Valley.objectCache which is zero bytes; the two in your World Cache folder are dynamic and so will change size as you play.

Steele:
Just for update. Every adjustment I make with the Default.ini file seems to make the errors worse.

It seems the caches does not purge or refresh while the game is running. It can be that whatever is being loaded into the cache is more than what your physical memory can handle and the cache does not have enough resources to bloat up to the requirement.

or

We may be looking at a bad install. Since there are many claims that the Objectcache files are damaged during installation, it could be possible some other files are also damaged.

or the game is really just half baked, the additional months delayed on the release date might not be enough for them to fix all the problems.

If someone knows of a cache purging debug command in-game, the information would be helpful to try out this theory.

Edit: Changing the values of Default.ini definitely increases the occurance of error 12. It probably has acceptable increments for it to work.

Another thing, when the TS3 launcher is launched, all the cache package files are accessed but not modified. When the game is launched without the launcher, only Riverview's cache package files are accessed. Sunset Valley's cache package files are not accessed until you load a Sunset Valley save file.

the sim cache package file is modified whenever some sim actions occur even just walking 2-3 steps. the object cache package is modified when you change something (changing pattern and color will modify the file) on the object or an object is created like books. Using an object for example sitting on a dining room chair does not modify the object cache package file.

tizerist:
Well the two dynamic caches are now bigger than the static one when combined.
It's now 997mb compared to 979mb. Wonder how big it will get.

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