More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 07:38:16

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Has anyone considered converting ts3 objects for ts2?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Has anyone considered converting ts3 objects for ts2?  (Read 12584 times)
Winklesim
Asinine Airhead

Posts: 26


View Profile
Has anyone considered converting ts3 objects for ts2?
« on: 2009 June 25, 02:03:04 »
THANKS THIS IS GREAT

Because TS3 has fallen short of awesome in my opinion, i think i'll be sticking with TS2 for the moment.

That being said however, i never turn up my nose at the opportunity for moar objects, and so was wondering if anyone had considered the possibility of converting some of the more basic ts3 objects (tables, bookcases, maybe bathtubs (?) etc) into ts2 objects? Does anyone have any idea if this would be a horrendously difficult process?
Logged

Wake me up when I'm rich and famous!
Alex
Malodorous Moron
***
Posts: 703


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #1 on: 2009 June 25, 07:50:43 »
THANKS THIS IS GREAT

I wouldn't know, but I'd (rather morbidly) love to be able to convert the tombstones over. I assume we need to wait for something so we can actually pull the meshes/textures from the game, unless it exists already or something.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #2 on: 2009 June 25, 08:21:10 »
THANKS THIS IS GREAT

That being said however, i never turn up my nose at the opportunity for moar objects, and so was wondering if anyone had considered the possibility of converting some of the more basic ts3 objects (tables, bookcases, maybe bathtubs (?) etc) into ts2 objects? Does anyone have any idea if this would be a horrendously difficult process?
Those items *ARE* TS2 objects!
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Winklesim
Asinine Airhead

Posts: 26


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #3 on: 2009 June 25, 23:50:21 »
THANKS THIS IS GREAT

lol, er... what exactly does that mean?

obviously my brain has been replaced by snot this week.
Logged

Wake me up when I'm rich and famous!
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #4 on: 2009 June 26, 02:48:39 »
THANKS THIS IS GREAT

A lot of the TS3 objects look like converted TS2 objects.
Logged

I don't think this level of hostility is necessary
GeorgiaPeanuts
Asinine Airhead

Posts: 29


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #5 on: 2009 June 26, 08:49:03 »
THANKS THIS IS GREAT

That being said however, i never turn up my nose at the opportunity for moar objects, and so was wondering if anyone had considered the possibility of converting some of the more basic ts3 objects (tables, bookcases, maybe bathtubs (?) etc) into ts2 objects? Does anyone have any idea if this would be a horrendously difficult process?
Those items *ARE* TS2 objects!

But the TS3 ones must have been subdivided or something to give them more polys
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #6 on: 2009 June 26, 10:27:45 »
THANKS THIS IS GREAT

TS3 objects appear to be of generally lower quality than their TS2 equivalents. For instance, the bar glasses are hexagonal rather than round, unlike TS2. While some items are better, for the most part, outside of lighting improvements which significantly improve how they look, the TS3 objects are actually of degraded quality, which becomes apparent if you examine closely.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Winklesim
Asinine Airhead

Posts: 26


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #7 on: 2009 June 27, 04:23:43 »
THANKS THIS IS GREAT

So i can't have that modern looking bookcase in my TS2 game then? pity...
Logged

Wake me up when I'm rich and famous!
nil
Blathering Buffoon
*
Posts: 76


nil is just an orphan and doesn't own anything.


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #8 on: 2009 June 27, 04:25:17 »
THANKS THIS IS GREAT

About TS2-TS3 contents transfer:

Eek, they should have made monotonous recolouring as one of the options (which I wanted it in TS2 before its come-out) while repository recolouring system as a plurally alternative system of the old custom recolouring!    :huh:

But for clothing, it seems they utilise bevel and overlays to separate different major parts of clothes for repository recolouring.  That's just something I've been wanting before the emergence of TS2.


I think the opposite should also go, to add TS2 stuffs into the TS3 and vice versa. :}


About Polys:

Lower polys can still be some alternatives to TS2 for certain usages anyway.
I'm unsure if that's a sign of repository meshing in an object mesh container.

Also, let's consider that EAxis is preparing the game a certain range of HW spex to run for the targetted audience.
The game has to deal with a whole neighbourhood/town they call it now.


About graphics:

Honestly, I think the pond/water tool's graphic looks better than the TS2, yet it's sucks it's the TS2 neighbourhood water for its completely non-transparent under-surface gradient.  It'd be great it's a matrix gradient for it.  So, the "organisms" in the water can be partially visible as well.  But, the same goes back to their planned scope HWs of the most audience.

Just hope sooner or later the file formats can all be sorted out, so we'll see what can be done about them.


about response to the OP:

Winklesim,

May be cautious if EAxis may sue anyone for such sharing even when such conversion can be done.



« Last Edit: 2009 June 30, 04:27:45 by nil » Logged

Stop staring at me, stop following me, stop stalking me, stop spying on me, stop petting me, stop touching me, stop pressuring on me, STOP!
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #9 on: 2009 June 27, 22:13:39 »
THANKS THIS IS GREAT

So i can't have that modern looking bookcase in my TS2 game then? pity...

I haven't seen anyone actually say that... mostly we've been discussing the fact that a lot of the objects already exist in both games.

Unfortunately, I can't help you actually back-port that bookshelf.

But, that doesn't mean that it's impossible.
Logged

I don't think this level of hostility is necessary
nahte
Blathering Buffoon
*
Posts: 61


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #10 on: 2009 June 30, 23:29:15 »
THANKS THIS IS GREAT

Good question! I like some objects from TS3 too.
Logged
writerchick
Tasty Tourist

Posts: 2


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #11 on: 2009 July 12, 00:50:39 »
THANKS THIS IS GREAT

I'd like to see some of the clothes -- particularly the separate top jackets and bottoms -- converted from TS3 to TS2.
Logged
Sigmund
Knuckleheaded Knob
**
Posts: 555



View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #12 on: 2009 July 12, 02:12:59 »
THANKS THIS IS GREAT

May be cautious if EAxis may sue anyone for such sharing even when such conversion can be done.

EA threatened the same thing with the Stories objects. They're still available for download here and nothing has happened. People here don't exactly pay a lot of attention to EA.
Logged

I sing along with elevator music.
TrapperJohn
Asinine Airhead

Posts: 9


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #13 on: 2009 July 16, 00:29:41 »
THANKS THIS IS GREAT

There are a few items from TS3 I really like too, but the more I think about it the less use it seems to be if someone were to adapt them for TS2. The things I was most interested in were the trees and shrubs, because as far as I know there is very little CC for that. I asked about it, and was explained that they are actually flat meshes that turn with the camera.

If most of the TS3 objects have been remade with lower poly count, they probably would not look good in TS2 at all, but more like CC anno 2005 off of TSR. Also, if I remember correctly, I have read something on here about the meshes not being the same scale, so that they would have to be re-sized. After that they'd need retexturing to be recolourable the old fashioned way. In other words, a lot of work for objects that are not even all that pretty.

If TS3->TS2 porting ever happens, clothes would probably be more interesting to do than furniture, because the new meshes look more shapely, even in the skinniest stage. At least I find the limbs looking better. But then there is the fact that they are made to be expandable, while in TS2 they would have to be "frozen", so they may be ridickulously simplified because of this and not look too great in TS2.  If you wanted to mix-'n-match the conversions with regular TS2 clothing, a bit of tweaking would probably be necessary as well, and all bottoms would need shoes or feet added. Still, it would be great to have meshes that gave TS2 sims nicer looking hands. I know there are replacement feet, but I have never seen hands, which something in my brain tells me is because hands have more complex animations. Would that be a problem with converted TS3 meshes? Maybe the arms would have to be replaced?
Logged
Austere
Sexist Creep
Banned!
*
Posts: 915


Xion says, "GTFO of my apartment."


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #14 on: 2009 July 16, 00:43:27 »
THANKS THIS IS GREAT

More separate shoes, dammit.
Logged

wes_h
Knuckleheaded Knob
**
Posts: 530


Lady on Rancho Como


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #15 on: 2009 August 03, 03:07:41 »
THANKS THIS IS GREAT

I have read something on here about the meshes not being the same scale, so that they would have to be re-sized.

Both games are based on 1 meter scaling
Logged
pbox
Garrulous Gimp
**
Posts: 315


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #16 on: 2009 August 03, 04:05:33 »
THANKS THIS IS GREAT

Scale is totally the same, yes.

I'm not sure what the state of affairs is with TS3 meshing, but as soon as you can import the meshes into a 3d editor, you can also export them from there into a ts2-digestible format and take it from there. I believe import for Milkshape already works, doesn't it? One would just have to cobble together some "flat file" textures from the ones in ts3 which are in bits and pieces -- probably not complicated, but I imagine it's rather tedious.

Some TS3 items look really rather crappy (the sinks! the tubs! argh!) -- I was wondering whether they really did that to save some polys or just out of sheer laziness/lack of taste, seeing as other objects (several of the windows for example) are almost like their TS2 equivalents, only with *more* detail and not less. And an average house will have significantly more windows than bathtubs, wouldn't it?
Logged
jriggs
Asinine Airhead

Posts: 43



View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #17 on: 2009 August 03, 04:52:49 »
THANKS THIS IS GREAT

Been done.

 http://www.modthesims.info/download.php?t=360739

Logged
GelatinousSubstance
Exasperating Eyesore
*
Posts: 225


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #18 on: 2009 August 03, 05:19:57 »
THANKS THIS IS GREAT

I believe import for Milkshape already works, doesn't it? One would just have to cobble together some "flat file" textures from the ones in ts3 which are in bits and pieces -- probably not complicated, but I imagine it's rather tedious.

Mapping the UV wouldn't be tedious. But making the textures from scratch might be, even though it would probably be easier and far better in quality to do it that way than to hunt down usable bits from TS3.
Logged

Doctor: "He was lucky... He was shot in the 90% of the brain that he wasn't using..."

There is no shame in not being ashamed.
pbox
Garrulous Gimp
**
Posts: 315


View Profile
Re: Has anyone considered converting ts3 objects for ts2?
« Reply #19 on: 2009 August 03, 11:08:48 »
THANKS THIS IS GREAT


Er, no. That is a conversion from TS2 to TS3 -- the OP is asking about the other way around.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.097 seconds with 20 queries.