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Author Topic: Awesomod discussion/questions/helpful tips thread  (Read 1940169 times)
Baroness
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3075 on: 2011 August 17, 04:48:00 »
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Naming the fambly home does not stop them from moving out and hasn't done for a long time.

Unless you've fixed it in the last few months.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3076 on: 2011 August 17, 05:52:48 »
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Oh believe me, the situation with the Billingsly family has been one of much humor and fun for me and despite her fetal addiction, Sarah still maintains a good figure and holds up well!  I was more concerned that this would get completely out of control neighborhood-wide so with your sage advice, I shall attempt the re-naming of the homes and sell off some of those cribs. (Guarantee, she'll get pollinated in the process)
 For being a metropolitan area, Bridgeport is not terribly population-friendly and as I've increased the YA and A lifespans significantly, I foresaw a potential for insanity/borkedness in the future.
 I love the Awesome and quite literally worry that one day you'll tire of this or something else and we'll lose it forever.
« Last Edit: 2011 August 17, 06:14:48 by jonas » Logged
J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3077 on: 2011 August 17, 06:16:28 »
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Is there any news on why my buffs are not working? I'm still getting the no "buff entry data" located.
Your buffs are not working because your CustomClass is corrupted. Since the CustomClass cannot be loaded, your buff fails to initialize as loading. Check that you have spelled the assembly name and class correctly: These things are case sensitive and you may have done something wonky. The feature works fine for me, so I know it's working: Removing the CustomClass tag causes your buffs to recognize as they no longer depend on this bad data.

Naming the fambly home does not stop them from moving out and hasn't done for a long time.
Looks working to me: Note that for an example fambly, say "Goth", naming the house "Goth" will not work, while "Goth Manor" will. You are probably doing something silly and Poofslike.

Oh believe me, the situation with the Billingsly family has been one of much humor and fun for me and despite her fetal addiction, Sarah still maintains a good figure and holds up well!
Yeah, fortunately unlike real life, sims don't manage to ever damage themselves from shoving out all that crotchfruit.
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simsmx
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3078 on: 2011 August 18, 20:47:43 »
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I made a new assembly and new custom classes and they finally show up. Thanks for the help.

Edit: Is it possible to add social actions with Awesomemod? I looked at the code and "SocialData" and "Socializing" XMLs are supposed to work just as traits, skills, buffs, and books are loaded. I tried creating my "SocialData" XML, but the interactions didn't show up. So, I used the "socialinfo" cheat and that didn't work either. The cheat does nothing at all. It doesn't pop up saying "Social Not Found."
« Last Edit: 2011 August 21, 21:59:37 by simsmx » Logged
J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3079 on: 2011 August 24, 00:12:02 »
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Yes, Socials can be plugged in with the same method, but Socials are so ridiculously complicated now that even I haven't completely researched it, so don't emulate what I have there, it's got a lot of unfixed legacy stuff.
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Wnivre
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3080 on: 2011 August 29, 03:55:22 »
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ScaleJobProgressToAging
ScaleAmbitionsProgressToAging
ScaleSkillDifficultyToAging

When you say that it will be scaled to aging/age length, does this mean that it will take the amount of days you have set for a sims's lifespan in order to gain 1 skill or promotion? Or is it the total time it will take to max out the entire skill/job?

Example.
Sims lifespan set to 90 days.
It will take 90 days of skill activity to gain one skill point?
Or.
It will take total 90 days to max out the skill?
Or is it something else?

Would enabling these automatically always increase the amount of time it will take to achieve anything?
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3081 on: 2011 August 29, 08:33:20 »
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Normal Aging is the baseline, so if you set your scale to more than Normal, it will multiply it by the same amount as the increased age lengths.
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sanscript
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3082 on: 2011 August 29, 22:15:30 »
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I just got a new computer so I can finally play The Sims again. Went to download Delphy's Install Helper Monkey and encountered a weird message saying I don't have access to the page, despite being logged in to Mod The Sims. I have already found a way to get the program elsewhere, I'm just wondering if it will still work with the current incarnation of Awesome Mod? I don't want to blow up my game before I've started it.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3083 on: 2011 August 29, 22:52:48 »
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I just got a new computer so I can finally play The Sims again. Went to download Delphy's Install Helper Monkey and encountered a weird message saying I don't have access to the page, despite being logged in to Mod The Sims. I have already found a way to get the program elsewhere, I'm just wondering if it will still work with the current incarnation of Awesome Mod? I don't want to blow up my game before I've started it.

It was removed because it's obsolete, search moar.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3084 on: 2011 September 10, 19:02:56 »
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Whatever happened to "babyboom"?
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3085 on: 2011 September 10, 23:42:54 »
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That isn't an AwesomeMod feature, so if it no longer exists, that is because EAxis removed it.
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Baron
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3086 on: 2011 September 11, 12:51:09 »
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It still exists as I used it for the first time a few days ago.
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mininessie
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3087 on: 2011 September 11, 22:58:32 »
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can anyone explain to me what the Awesome CAS Relationship Rules are like what can i do with it enabled i know it gives me more weird relations ship connections like ya be the child of adult but i would like a whole list of available connects with it enabled
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3088 on: 2011 September 11, 23:25:01 »
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3089 on: 2011 September 11, 23:44:49 »
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Generally, people have to understand what you're saying if you want them to help you.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3090 on: 2011 September 12, 05:36:52 »
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If you use the AwesomeMod CAS rules instead, any biological relationship that you could create legally in-game should be available with the right finagling, while any relationship that is impossible given your aging rules will thus not be enabled. The valid relationships are determined procedurally, and starting ages affected accordingly.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3091 on: 2011 September 30, 22:14:19 »
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Is there an AM console command which allows for the wearing of multiplle accessories that share a catagory such as having a Sim wear multiple rings on the same hand at once? I swear I read there was in a post a few days ago but I cannot for the life of me find it again and it's not for the lack of searching.
The list of commands on the wiki mentions nothing of the sort either.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3092 on: 2011 October 01, 02:28:25 »
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The "allowmultiwear" code enables this. Be warned that this is extremely dangerous and may crash your game, however, and therefore, only certain categories of item are allowed to even attempt this on.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3093 on: 2011 October 02, 15:32:20 »
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Would rings that don't sit on the same finger be safe enough to use this on then?
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3094 on: 2011 October 14, 04:35:26 »
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According to Twallan, CRAP happens to be a small-scale version of the Pets EP. I was just wondering if Pescado has looked into the coding available for viewing in the demo to prepare Awesome for the full EP.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3095 on: 2011 October 16, 10:18:27 »
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Nope. The process of upgrading AwesomeMod is, ideally, mostly performed by computer anyway, so there is no value in examining fake code.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3096 on: 2011 October 18, 10:12:39 »
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Just a quick heads up - The Pets EP is starting to appear on Arrrr websites. Haven't grabbed it yet, but I assume it's almost a certainty that it'll not work with AM straight away.
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RebelRed
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3097 on: 2011 October 18, 15:14:04 »
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New patch that downloaded yesterday is not compatible with AM. I get the AM warning when starting my game up. Just an FYI I haven't downloaded Pets yet.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3098 on: 2011 October 18, 15:19:40 »
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New patch that downloaded yesterday is not compatible with AM. I get the AM warning when starting my game up. Just an FYI I haven't downloaded Pets yet.

Thank you for warning us that a new patch won't work with an older Awesomemod.  This is indeed a startling turn of events.  What would we ever have done without you?
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RebelRed
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #3099 on: 2011 October 18, 15:36:24 »
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Lol! I was just thinking to myself, DON'T Do IT! : P
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