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Awesomod discussion/questions/helpful tips thread
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Topic: Awesomod discussion/questions/helpful tips thread (Read 1938932 times)
Darksmurf
Corpulent Cretin
Posts: 111
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1500 on:
2009 October 03, 15:42:53 »
Did you at least clear your Cache?
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gtachampion
Asinine Airhead
Posts: 31
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1501 on:
2009 October 03, 16:19:32 »
Yes I forgot to state that I cleared my cache before every restart. I always do that on a normal basis anyways.
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The early bird gets the worm but the second mouse gets the cheese.
escagirluk
Asinine Airhead
Posts: 7
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1502 on:
2009 October 03, 18:28:37 »
I was wondering, is the same sex test tube science lab babies still in the works, or has it been implemented yet? (Or has it been completely scrapped?)
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Tangie
Exasperating Eyesore
Posts: 236
INFJ
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1503 on:
2009 October 03, 18:43:07 »
Quote from: jordi on 2009 October 02, 05:49:38
Quote from: Tangie on 2009 October 01, 22:55:48
A couple of versions of AM ago, I also stopped getting school buses in the morning.
Are you using Twallan's career mod? This disabled the school buses. It's supposedly reenabled in the current version.
Yes I do, and after I learned this was not anything AM related, one of Twallan's hacks was my next guess as the cause. Thanks for saving me the effort of finding out which one might be causing this. Like I said, though, I don't miss the buses so I'll have to think about whether I want to update Twallan's mod or not!
Logged
dolldrms
Asinine Airhead
Posts: 24
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1504 on:
2009 October 03, 18:54:44 »
I've only had AM with the story driver enabled installed for a little over a week. I've noticed that my inactive sims are not going to work or school and am perplexed as to why not. I left the default options as they were for careers, jobs and school in the config file, which I think should be the correct thing to do. I'm sure this most likely isn't a widespread problem for people or there would be more posts on the subject. Hence, what I would like to know is if it is possible that if AM is introduced into a well established neighborhood that some of its features just don't kick in?
AM is installed properly. I can show config, set config and use AM commands. I currently have the 10/1/09 6:23 pm version. I do try to be conscientious about updating to new versions as they become available. I have cleared cache files and the game runs smoothly. The only other problem that I have experienced is the unexpected arrival of the repoman on 4 occasions. I have unified billing disabled to get some families established and think it is caused somehow by a change of household on a day that bills are to arrive. A switch back a couple of days later to the family that the neighborhood originally opened with sometimes has the repoman just show up. There is no warning that bills are unpaid, he/she repoman is just on the way.
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ElviraGoth
Knuckleheaded Knob
Posts: 532
Just another shitty day in paradise
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1505 on:
2009 October 03, 20:21:13 »
I had a problem with inactive, sacred sims not going go work unless I selected them and made them go with the ASM when I first started using it. After I had played each household once, they started going on their own.
But it started again when my sims had a baby/toddler in the house. Some go to work fine, others have to be sent. I'm wondering if it has anything to do with having a little one that requires a babysitter when the parents are gone? When I was having this problem the first time around, there was a toddler in those houses as well.
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Werewolf?<br />There! There wolf! There castle!
dolldrms
Asinine Airhead
Posts: 24
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1506 on:
2009 October 03, 23:09:57 »
Quote from: ElviraGoth on 2009 October 03, 20:21:13
I had a problem with inactive, sacred sims not going go work unless I selected them and made them go with the ASM when I first started using it. After I had played each household once, they started going on their own.
But it started again when my sims had a baby/toddler in the house. Some go to work fine, others have to be sent. I'm wondering if it has anything to do with having a little one that requires a babysitter when the parents are gone? When I was having this problem the first time around, there was a toddler in those houses as well.
Thanks for the reply. So far, playing the households more than once hasn't fixed the issue. I only have 2 households marked as sacred but the not going to work or school applies to all families in the neighborhood. I'll just keep playing and switching around to see if anyone starts going on their own. I can see where a baby/toddler in the house could cause a parent not to leave since they can't be left unattended but I have it happening where no baby or toddlers are present on the lot.
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darnregistration
Asinine Airhead
Posts: 5
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1507 on:
2009 October 04, 02:31:10 »
Sorry for the delay, my wolfing run got interrupted during the night, and I had to keep it going all day. No, the problem is still there. But there are also a few cases of Sims who are elders and have full life bars, but for some reason won't die. Right now, I'm watching a woman with a full bar at 111 days old; this is still on a normal 90-day lifespan. Could someone please give me some help?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1508 on:
2009 October 04, 02:57:14 »
Elders don't magically die when their lifespan bar fills up, that's only when they start to run the risk of dying. The nature of random numbers means that an elder can live indefinitely, as they are no more likely to die on any given day than they were the previous day.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
darnregistration
Asinine Airhead
Posts: 5
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1509 on:
2009 October 04, 03:14:45 »
Quote from: J. M. Pescado on 2009 October 04, 02:57:14
Elders don't magically die when their lifespan bar fills up, that's only when they start to run the risk of dying. The nature of random numbers means that an elder can live indefinitely, as they are no more likely to die on any given day than they were the previous day.
Okay, yes, the old woman finally died at 117 days. That was an overreaction on my part, trying to find as many out-of-place things as possible to give a full prognosis.
I've been checking around, and it seems it's not just adult pregnant Sims who won't celebrate their birthdays;
young adult pregnant Sims
won't move onto the next stage either. Everyone else, it seems, is aging up just fine.
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Naples
Asinine Airhead
Posts: 18
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1510 on:
2009 October 04, 04:07:50 »
Pregnant Sims will not have a birthday until after they deliver. I did have a problem where a Sim got pregnant but wouldn't deliver, ever, so I had to falconpunch her and bam she aged up the next day. Is this your problem?
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How many legs does a dog have if you call the tail a leg? Four. Calling a tail a leg doesn't make it a leg. Abraham Lincoln
darnregistration
Asinine Airhead
Posts: 5
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1511 on:
2009 October 04, 04:55:23 »
Well, I suppose that would work. If it was just one Sim, and it wasn't happening throughout the entire neighborhood. I don't exactly want to zoom out every few weeks to perform maintenance work on every pregnant woman in the neighborhood. Perhaps there's a bug somewhere in the pregnancy code. Or does it happen in the main game as well (with or without patches)?
Dang it, I just wanted to do a simple wolfing run, not debug a third-party mod.
Logged
varmint
Blathering Buffoon
Posts: 98
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1512 on:
2009 October 04, 05:41:40 »
Quote from: dolldrms on 2009 October 03, 23:09:57
Thanks for the reply. So far, playing the households more than once hasn't fixed the issue. I only have 2 households marked as sacred but the not going to work or school applies to all families in the neighborhood. I'll just keep playing and switching around to see if anyone starts going on their own. I can see where a baby/toddler in the house could cause a parent not to leave since they can't be left unattended but I have it happening where no baby or toddlers are present on the lot.
Sims not going to work or school is, in my experience, an EAxis issue. It happens to me eventually in every neighborhood I've started, sometimes sooner, sometimes later, but eventually they just stop going on their own. Awesomemod doesn't fix this completely, I think because the solution of just forcing everyone to go is too crude and inflexible. Storymode will catch a few of the slackers and send them off, but it definitely doesn't force everyone to work once the problem starts. I use twallan's work pusher mod, which gets the job done, but it uses the brute force approach. Forget taking a day off work if you have the Vacationer perk - it won't let you.
And funny you should mention toddlers - even with the work pusher installed, the occasional sim will resist the push, and 90% of the time I find them standing in the garden with a toddler. I don't think it's so much that they need a babysitter, it's just that between going inside, putting down the spawn, and heading to work, the work command gets blown out of the queue somehow.
Quote from: darnregistration on 2009 October 04, 02:31:10
Sorry for the delay, my wolfing run got interrupted during the night, and I had to keep it going all day. No, the problem is still there. But there are also a few cases of Sims who are elders and have full life bars, but for some reason won't die. Right now, I'm watching a woman with a full bar at 111 days old; this is still on a normal 90-day lifespan. Could someone please give me some help?
A 90-day lifespan doesn't mean that sims will automatically croak at 90 days. It means that once they get to 90 days, there's a certain percent chance every day that they're going to die. As far as I can tell, this is NOT cumulative, so there's a chance that some sims could live a very long time if the random roll is on their side. I was playing on a 360 day lifespan in one neighborhood, and freaking Nick Alto would. not. die. I think he was 470 when he finally bit it.
EDIT: Bleh, what Pescado already said while I was typing
Logged
ElviraGoth
Knuckleheaded Knob
Posts: 532
Just another shitty day in paradise
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1513 on:
2009 October 04, 13:43:13 »
I tried the work pusher mod and didn't see that it made any real difference in sending sims to work. I was having another problem with inactive chosen sims advancing by 2 or 3 job levels in a matter of a day or two and I took that mod out, which seemed to stop it. May have just been my game, though. I don't have many mods and it didn't start until after I put the work pusher in.
And yes, my parents who don't go and need to be pushed are always standing by the garden with the toddler. Is this an EAxis thing? Does the game send everyone to the garden when they're inactive at home? Sims will gad about town like I'd expect, but it seems like when they're at home they spend a lot of time hanging around the garden. Sometimes they just stand there, other times I can see them playing with the sprinkler.
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Werewolf?<br />There! There wolf! There castle!
LearnSomethingFromThis
Asinine Airhead
Posts: 5
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1514 on:
2009 October 04, 15:57:06 »
Is there a way to make sims of different life stages siblings in CAS?
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Darksmurf
Corpulent Cretin
Posts: 111
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1515 on:
2009 October 04, 17:31:32 »
Quote from: LearnSomethingFromThis on 2009 October 04, 15:57:06
Is there a way to make sims of different life stages siblings in CAS?
Already possible.
Logged
LearnSomethingFromThis
Asinine Airhead
Posts: 5
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1516 on:
2009 October 05, 19:46:48 »
Quote from: Darksmurf on 2009 October 04, 17:31:32
Quote from: LearnSomethingFromThis on 2009 October 04, 15:57:06
Is there a way to make sims of different life stages siblings in CAS?
Already possible.
How? It won't give me the option when I try to make a young adult sibling to a teenager.
Logged
cwurts
Retarded Reprobate
Posts: 1436
Oona Klostermann for senate.
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1517 on:
2009 October 05, 22:17:38 »
Quote from: LearnSomethingFromThis on 2009 October 05, 19:46:48
Quote from: Darksmurf on 2009 October 04, 17:31:32
Quote from: LearnSomethingFromThis on 2009 October 04, 15:57:06
Is there a way to make sims of different life stages siblings in CAS?
Already possible.
How? It won't give me the option when I try to make a young adult sibling to a teenager.
Does the teenager already have an adult parent? I don't think adults can be parents to young adults
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Join the Oona Klostermann High Society Club
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1518 on:
2009 October 06, 03:53:47 »
Quote from: LearnSomethingFromThis on 2009 October 05, 19:46:48
How? It won't give me the option when I try to make a young adult sibling to a teenager.
Due to the fact that the base UI only permits 2 different relationship options to be displayed, some options cannot be displayed under normal circumstances. To create a YA that is a sibling to a 12, parent them both to the same sim.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ghostie
Tasty Tourist
Posts: 2
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1519 on:
2009 October 06, 07:55:27 »
I just put in the awsome mod & apparently it has expired & I can no longer use the game.
Is there a more recent version coming up ?
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catshirlann
Asinine Airhead
Posts: 8
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1520 on:
2009 October 06, 08:31:34 »
Could someone please help me? Using AwesomeMod, I enjoy giving my sims over 5 traits. When I click on "special" in my sim's social interactions,not all the traits are shown. I really thought I had read somewhere that there is a way to make more options to show up and click on. I tried a search in vain. Thanks in advance for any help given.
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Old Japanese proverb:
"The raised nail gets hammered down."
wizard_merlin
Pinheaded Pissant
Posts: 1023
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1521 on:
2009 October 06, 12:05:30 »
Quote from: catshirlann on 2009 October 06, 08:31:34
Could someone please help me? Using AwesomeMod, I enjoy giving my sims over 5 traits. When I click on "special" in my sim's social interactions,not all the traits are shown. I really thought I had read somewhere that there is a way to make more options to show up and click on. I tried a search in vain. Thanks in advance for any help given.
Probably because not all of the traits have "Special" interactions.
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I am not a complete idiot, some of the parts are missing.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1522 on:
2009 October 06, 12:54:22 »
All the traits that actually HAVE applicable specials show, but not all traits have a Special action, and not all the special actions they DO have are necessarily applicable to the target, so won't appear.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
phnxflyng
Corpulent Cretin
Posts: 148
Puny humans.
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1523 on:
2009 October 06, 18:20:28 »
Quote from: J. M. Pescado on 2009 October 04, 02:57:14
Elders don't magically die when their lifespan bar fills up, that's only when they start to run the risk of dying. The nature of random numbers means that an elder can live indefinitely, as they are no more likely to die on any given day than they were the previous day.
On the extended lifespan I had a guy live 320 days (the bar runs out at 192 or so). I finally killed him myself. I sort of regret that now because I wonder how long he would have gone. He outlived everyone in his own generation and the next. I was appalled when he became a boyfriend to the great-great-granddaughter of one of his peers (that I had made at the same time I made him). He had achieved all of the athletic challenges, so that contributed.
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INTP.
catshirlann
Asinine Airhead
Posts: 8
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #1524 on:
2009 October 07, 05:22:51 »
Wizard merlin and J.M. Pescado, you both have my gratitude. I now understand why some of the traits don't show up when I click on "special".
«
Last Edit: 2009 October 07, 05:28:21 by catshirlann
»
Logged
Old Japanese proverb:
"The raised nail gets hammered down."
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