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Awesomod discussion/questions/helpful tips thread
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Topic: Awesomod discussion/questions/helpful tips thread (Read 1937388 times)
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #150 on:
2009 June 27, 17:37:54 »
Seriously, it's not that hard. Ya'll are making it more difficult for yourselves. My patch hiccuped four times and I figured it out. How? By paying attention to what file it was on when it barfed. Biohazard, you want the file C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\skuversion.txt. Change the 2 to a 1. Save. Don't touch your registry. Don't trust the Launcher; it's a dumbass and never recognized .632.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Malapietra
Asinine Airhead
Posts: 29
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #151 on:
2009 June 27, 17:39:20 »
Quote from: Bio Hazard on 2009 June 27, 17:21:53
I am having the same problems as others trying to install the patch. I'm getting the region error.
The problem is twofold for me - firstly, I did not install any RLD > RZR patch, I installed the Razor version directly.
Secondly, there is no registry entry for SKU anywhere. I am running on Vista x64. There is no 'Sims' directory, other than in HKCU/Software/Electronic Arts, and even then there is no mention of SKU.
Please help!
Edit: I should add that the launcher states my version is 1.0.631.0002
The "problems" you mentioned are not really related to the problem you are experiencing with the regional error.
A bit obvious but are you downloading the appropriate version? Are you downloading from the direct links?
http://na.llnet.eadownloads.ea.com/u/f/sims/sims3/patches/Sims3_1.2.7.00002_from_1.0.631.00002.exe
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #152 on:
2009 June 27, 17:45:06 »
Nope, didn't work Pes. Tried changing it to 00001, and tried both version of the patch. I'm going to try and reinstall and see if that works.
Logged
Crash
Dimwitted Dunce
Posts: 162
INFJ WTF?
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #153 on:
2009 June 27, 19:31:54 »
I managed to get the patch beyond the skuversion.txt, but now the patch stops at TSLHost.dll. I stopped the launcher from phoning home, could that be the reason?
Edit: nope, that wasn't it. I let it phone home and it patch still can't get past TSLHost.dll.
Edit2: Okay I managed to patch the game - I replaced the TSLHost.dll with the one on the Razor disc, and that did it.
«
Last Edit: 2009 June 27, 19:49:49 by Crash
»
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Don't argue with an idiot. He will just drag you down to his level, then beat you with experience.
anillee
Corpulent Cretin
Posts: 119
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #154 on:
2009 June 27, 19:41:25 »
A quick question--I was under the impression that God's Chosen People (tagged sacred) were not subject to aging unless being played, just like they aren't subject to regular Storymode nonsense. Is this true or false?
Logged
Quote from: haifen on 2010 May 09, 21:30:09
DAMN THE OPPRESSIVE GHEYZ WITH THEIR SHOWTUNES AND SWATCHES.
cassblonde
Exasperating Eyesore
Posts: 201
Lazy Lurker
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #155 on:
2009 June 27, 20:25:31 »
This is answered in the Awesome Mod thread:
1. God's Chosen People
Control-Clicking a sim/house will offer the option to "Make Sacred" or
"Remove Sacred", giving that household or sim immunity to StoryProgression
and other assorted random toadings. The Chosen receive a gold halo on
their house and on their tracking tags when tracked on radar. You may
switch instantly between the Chosen household with CRTL-RClick if
the "Supreme Commander" playmode is enabled.
Read More!
Logged
I'm an apathetic sociopath, I'd kill you if I cared.
Daimon
Blathering Buffoon
Posts: 77
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #156 on:
2009 June 27, 20:29:01 »
I have read every page in this thread and I have noted that while a lot of people are having problems with the patch, unfortunately no one seems to have the same problem I do. I hope there is a simple fix and that someone will be around to clue me in!
I have an, ahem, less than legally acquired international version game which decided to start crashing at random after I tried to install EA's new patch. Since the install aborted due to the launcher being removed from my computer, I figured oh well -- and habitually updated AwesomeMod now I was at it anyway. Only then did I, in my extreme morning alertness, notice that the latest AM requires the patch.
Is there any way I can undo the mess I've made without reinstalling the entire game? I have random crashes right and left every 4-5 minutes, rendering the game pretty much unplayable. In a worst case scenario, can I reinstall on top of my existing game and at least rescue my neighborhood?
Thanks in advance and apologies for being less than Windows literate.
Logged
Death-Jester
Corpulent Cretin
Posts: 100
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #157 on:
2009 June 27, 20:32:17 »
Just thought I'd let you know that a reinstall sorted my problem and I successfully installed the patch.
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anillee
Corpulent Cretin
Posts: 119
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #158 on:
2009 June 27, 20:34:05 »
Quote from: cassblonde on 2009 June 27, 20:25:31
This is answered in the Awesome Mod thread:
...Read More!
You're a little tardy to the party. I did, infact, read, and researched on the boards. I wasn't aware of what he meant by "toadings", and I did do more than a few "advanced" searches on the board to see if it had been addressed in another thread...
You know where to stick that sharp stick..have a lovely day, though
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Quote from: haifen on 2010 May 09, 21:30:09
DAMN THE OPPRESSIVE GHEYZ WITH THEIR SHOWTUNES AND SWATCHES.
nanacake
Exasperating Eyesore
Posts: 248
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #159 on:
2009 June 27, 20:47:20 »
Quote from: Malapietra on 2009 June 27, 01:17:41
If you're talking about the RLD to RZR update then you will need to do some registry editting to get it to work properly. Locate the SKU file in your registry by either searching (CTRL+F) "SKU" or manually locating the Sims 3 folder. In Vista64bit edition, it's found in this directory: HLM\SOFTWARE\Wow6432Node\Sims\The Sims 3
If you use CTRL+F make sure it's the Sims 3 folder and not some other folder Look at the directory to verify.
Next right-click on SKU and change the value from 7 to 2. That should fix it. Enjoy!
I'm using Windows XP so I do not know which registry file to edit from your instruction it is different.
HKEY_CURRENT_USER\Software\Electronic Arts
Contains one key that says (value not set)
\Sims 3
has nothing
\Launcher\Settings
has six items in it,
CCDisabled
DateTimeOffline
FirstRun
PageIndex
UpdateMode
Could the last one be it? Data says 0x000...1 (1) Someone can tell me who knows this if that is safe to change or not?
Changing only the skuversion.txt did not help it to start. I am talking about the RLD TO RZR update, which seems like it was a bad idea now.
Also in case anyone inquires, file permissions are correct - so I really don't know why it complains about the version number :/
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Kitran
Asinine Airhead
Posts: 14
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #160 on:
2009 June 27, 20:54:45 »
Gotta love how everyone's so nice here.
Just had to post and say hello. I'm seriously considering getting this mod because I can't depend on EA fixing this problem. I've read this thread and the one where it says all the features of this mod. My question is this: If I install it and find I don't like it, is it easy to uninstall and will there be any lasting impressions on the game when it's restored or would it require a complete reinstall of Sims 3?
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A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. -- Douglas Adams
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #161 on:
2009 June 27, 20:57:05 »
I think you can install and uninstall without any problems unless you are using the Supreme Commander feature of the mod. And yes, we are lovely here aren't we. Very helpful to unstupid people.
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Illusions of Grandeur
|
Laverwinkle Sims
Roflganger
Feckless Fool
Posts: 268
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #162 on:
2009 June 27, 20:58:08 »
Quote from: Kitran on 2009 June 27, 20:54:45
If I install it and find I don't like it, is it easy to uninstall and will there be any lasting impressions on the game when it's restored or would it require a complete reinstall of Sims 3?
If you don't enable Supreme Commander, you can just remove the hack and all will be fine. However, according to the posts in the AwesomeMod thread, enabling Supreme Commander pretty much means you have to keep AwesomeMod in, or risk completely borking your game.
What Emma said.
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Set the controls for the heart of the sun.
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #163 on:
2009 June 27, 20:59:59 »
Uh, I just said that.
Logged
Illusions of Grandeur
|
Laverwinkle Sims
Kitran
Asinine Airhead
Posts: 14
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #164 on:
2009 June 27, 21:02:45 »
Thanks for the quick and helpful reply.
I'm still considering. Gonna talk to the other player of this game to see what she thinks of it before I make my decision.. but from everything I've been reading, I think this will be just the thing I was looking for.
Logged
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. -- Douglas Adams
Kitran
Asinine Airhead
Posts: 14
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #165 on:
2009 June 27, 23:01:44 »
Mmkay, I followed the directions in the readme and installed the mod as it told me to. When it tried to load, it got about 1/8 of the way loaded and crashed. I know this was mentioned somewhere in this forum, but either I'm glancing over it or what, I can't find where it was discussed. In the xcpt file that was created, it says this:
[Exception info]
date: 2009-06-27
time: 18.48.40
type: ACCESS_VIOLATION writing address 0x00000008
address: 0x004df11b "E:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe":0x0001:0x000de11b
Followed by stack data and then this:
[Instruction data]
004df09b => DasmX86Dll.dll not found.
Okay, so I guess I'm missing that dll file? Forgive me if I sound noobish to you guys.. I've never had a need to mod any Sims game until this one.
Logged
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. -- Douglas Adams
RockerRocker
Tasty Tourist
Posts: 2
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #166 on:
2009 June 27, 23:07:24 »
Hello do you really need Patch 1.2.7 for this?
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Mootilda
Dead Member
Posts: 579
Reluctant Modder
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #167 on:
2009 June 27, 23:19:11 »
Quote from: Kitran on 2009 June 27, 23:01:44
Mmkay, I followed the directions in the readme and installed the mod as it told me to. When it tried to load, it got about 1/8 of the way loaded and crashed. I know this was mentioned somewhere in this forum, but either I'm glancing over it or what, I can't find where it was discussed.
Is this what you're seeing?
http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg444342.html#msg444342
Quote from: RockerRocker on 2009 June 27, 23:07:24
Hello do you really need Patch 1.2.7 for this?
Pescado is not going to keep versions of AwesomeMod for each patch level. So, if you want to use AwesomeMod, you should install the patch.
Quote from
http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html
"COMPATIBILITY:
Base Game Version 1.2.7"
«
Last Edit: 2009 June 27, 23:25:01 by Mootilda
»
Logged
Quote from: J. M. Pescado on 2009 June 27, 05:06:07
I don't think this level of hostility is necessary
chaos
Horrible Halfwit
Posts: 393
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #168 on:
2009 June 27, 23:28:03 »
Quote from: Emma on 2009 June 27, 20:57:05
I think you can install and uninstall without any problems unless you are using the Supreme Commander feature of the mod.
If you disable Supreme Commander, can you then uninstall AwesomeMod? I'm not planning on doing so anytime soon, but it would be good to know.
Logged
IN T/F J/P. Yeah, I know.
Roflganger
Feckless Fool
Posts: 268
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #169 on:
2009 June 27, 23:35:14 »
Quote from: chaos on 2009 June 27, 23:28:03
If you disable Supreme Commander, can you then uninstall AwesomeMod? I'm not planning on doing so anytime soon, but it would be good to know.
From Pescado's warning, it would appear not. I suspect, from a very uneducated point of view, that Supreme Commander alters game files in some way that would cause VBTs if AwesomeMod were no longer present.
Quote
WARNING!
Supreme Commander is experimental and
permanent
! Once you turn it on, uninstalling AwesomeMod may destroy your neighborhood! Once you start down the path of the Dark Side,
forever will it dominate your destiny
.
(bolding mine)
Logged
Set the controls for the heart of the sun.
Trinity
Asinine Airhead
Posts: 22
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #170 on:
2009 June 28, 00:11:50 »
Quote from: Roflganger on 2009 June 27, 23:35:14
Quote from: chaos on 2009 June 27, 23:28:03
If you disable Supreme Commander, can you then uninstall AwesomeMod? I'm not planning on doing so anytime soon, but it would be good to know.
From Pescado's warning, it would appear not. I suspect, from a very uneducated point of view, that Supreme Commander alters game files in some way that would cause VBTs if AwesomeMod were no longer present.
Quote
WARNING!
Supreme Commander is experimental and
permanent
! Once you turn it on, uninstalling AwesomeMod may destroy your neighborhood! Once you start down the path of the Dark Side,
forever will it dominate your destiny
.
(bolding mine)
I think as long as you don't use Supreme Commander AND SAVE you can uninstall just fine. I used Supreme Commander in one neighborhood, I quit and saved, I started having problems with CTD, I took awesomemod out and real life called ..... anyway I started the game (loaded hood previously saved with Supreme Commander enabled)....... let's just say it wasn't pretty. Once you use the supreme commander, and save, it isn't a good idea to take it out, it's a VBT.
It is fixed as I didn't save after the bad load and things seem to be working fine, but as the RTFM states there is no going back.
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Mandapotpie
Dimwitted Dunce
Posts: 156
INFJ
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #171 on:
2009 June 28, 00:16:58 »
Quote from: Trinity on 2009 June 28, 00:11:50
Quote from: Roflganger on 2009 June 27, 23:35:14
Quote from: chaos on 2009 June 27, 23:28:03
If you disable Supreme Commander, can you then uninstall AwesomeMod? I'm not planning on doing so anytime soon, but it would be good to know.
From Pescado's warning, it would appear not. I suspect, from a very uneducated point of view, that Supreme Commander alters game files in some way that would cause VBTs if AwesomeMod were no longer present.
Quote
WARNING!
Supreme Commander is experimental and
permanent
! Once you turn it on, uninstalling AwesomeMod may destroy your neighborhood! Once you start down the path of the Dark Side,
forever will it dominate your destiny
.
(bolding mine)
I think as long as you don't use Supreme Commander AND SAVE you can uninstall just fine. I used Supreme Commander in one neighborhood, I quit and saved, I started having problems with CTD, I took awesomemod out and real life called ..... anyway I started the game (loaded hood previously saved with Supreme Commander enabled)....... let's just say it wasn't pretty. Once you use the supreme commander, and save, it isn't a good idea to take it out, it's a VBT.
It is fixed as I didn't save after the bad load and things seem to be working fine, but as the RTFM states there is no going back.
I would make a back up of your saves folder just in case if you are unsure whether or not you want to keep it installed.
Logged
Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow. If you never fail, you're not trying hard enough.
Link
Asinine Airhead
Posts: 8
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #172 on:
2009 June 28, 05:16:45 »
Quote from: Link on 2009 June 26, 03:26:32
I need some clarification on
Quote
Allow NPC Work Performance Gain [Optional - Default: Enabled]
Sims not part of the active household continue to gain work performance
for going to work, and can therefore be promoted.
Does this apply even with story progression off, or only when it's on?
EDIT: Additional dumbness. How/where is the XML file you have to edit/tweak. Are we referring to something locally or when you download the file?
Hopefully I'm not breaking any rules by this, but I think during all the Patch and Compatibility hubbub my question was overlooked.
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Kitran
Asinine Airhead
Posts: 14
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #173 on:
2009 June 28, 05:58:19 »
Quote from: Mootilda on 2009 June 27, 23:19:11
Quote from: Kitran on 2009 June 27, 23:01:44
Mmkay, I followed the directions in the readme and installed the mod as it told me to. When it tried to load, it got about 1/8 of the way loaded and crashed. I know this was mentioned somewhere in this forum, but either I'm glancing over it or what, I can't find where it was discussed.
Is this what you're seeing?
http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg444342.html#msg444342
Yes, that's the error.. and I did just now install the 3booter.exe file and it hasn't helped. I fail.... epically.
I didn't install the enablescripterror.package file... just did and now it seems to be working. I'll keep you guys informed.
«
Last Edit: 2009 June 28, 06:06:33 by Kitran
»
Logged
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. -- Douglas Adams
Simius
Exasperating Eyesore
Posts: 240
Re: Awesomod discussion/questions/helpful tips thread
«
Reply #174 on:
2009 June 28, 06:28:08 »
Quote from: Link on 2009 June 28, 05:16:45
Quote from: Link on 2009 June 26, 03:26:32
I need some clarification on
Quote
Allow NPC Work Performance Gain [Optional - Default: Enabled]
Sims not part of the active household continue to gain work performance
for going to work, and can therefore be promoted.
Does this apply even with story progression off, or only when it's on?
EDIT: Additional dumbness. How/where is the XML file you have to edit/tweak. Are we referring to something locally or when you download the file?
Hopefully I'm not breaking any rules by this, but I think during all the Patch and Compatibility hubbub my question was overlooked.
Don't worry about tweaking xml files. That is modding stuff and you don't need to do it unless you make a mod.
I imagine the job promotions work even without story mode on... Since story mode is basically random events and the job promotion is tied to things that are actually happening in your game. I always keep story mode on... So I'm not 100% sure though. To test it turn story mode off and also turn "require valid bosses" off (so he doesn't get promoted when someone else does.... Then make a sim and send him to the gym to gain 3 athletic skill points. Get him a job in the military career. Then switch to another family and wait for your first sim to have worked for 5 days. Go back and check on him and see if he has been promoted and see if his job performance has improved. Report your results.
I'd do it myself but hey, you want to know and I use story mode anyway.
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