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Author Topic: Awesomod discussion/questions/helpful tips thread  (Read 1938057 times)
Bottle-O-Cunt
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2700 on: 2010 August 01, 21:24:04 »
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What does the "ShapeDeltaMultiplier" thing mean when the "bodyinfo" command is used, and how can it be changed?
(I assume setfitness/setfatness only toys with the beefiness/fatness/thinness values respectively.)
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2701 on: 2010 August 02, 06:04:18 »
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can i add new features/tuning files to the awesome mod package file?
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Motoki
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2702 on: 2010 August 02, 07:43:51 »
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can i add new features/tuning files to the awesome mod package file?

Stop spamming. You already started a Speshul Snowflake thread for this.

Technically speaking, since Pescado's usage policy is "meh" you can, however if you don't have a good knowledge of coding good luck.

If by some miracle you managed to do it, you would also then sadle yourself to be responsible for updating your Awesomemod variant for every patch, expansion and stuff pack that comes out.

Hope you've got lots of time on your hands.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2703 on: 2010 August 02, 13:47:21 »
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Hope you've got lots of time on your hands.

By the way he types, he's got something on his hands, all right.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2704 on: 2010 August 04, 01:59:36 »
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What does the "ShapeDeltaMultiplier" thing mean when the "bodyinfo" command is used, and how can it be changed?
It is a piece of technical information that doesn't mean anything to you. Most of these commands were created for technical purposes and therefore may print out results that are cryptic and meaningless to the uninitiated, and should be disregarded unless specifically mentioned as relevant to your interests.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2705 on: 2010 August 06, 10:30:41 »
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can i add new features/tuning files to the awesome mod package file?

Yes, you can.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2706 on: 2010 August 06, 18:08:25 »
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All the bookshelves and all the books in my 'hood vanished again. This is a different 'hood than the last one this happened in. It happened twice now and both times with AwesomeMod running; I know twice isn't really a strong indicator, though. Anyone else ever had something like this?

I don't know if it happened at the exact same time, but also all relationships in the 'hood were suddenly gone. I usually don't look often at the relationships panel and only noticed when a sim suddenly rolled the wish to meet her daughter. Again: Anyone ever had something like this?

Like stated, I don't know if these occurances are AM-related, although they happened with AM running. Since the issue is vanished data, I wouldn't even know where to begin investigating it. I rolled back to a previous savegame for now.
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2707 on: 2010 August 06, 21:15:32 »
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AwesomeMod has no ability to vanish objects. If all the bookshelves and books vanished, it's something that did something to the underlying bookshelf OBJDs.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2708 on: 2010 August 07, 00:44:52 »
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All the bookshelves and all the books in my 'hood vanished again. This is a different 'hood than the last one this happened in. It happened twice now and both times with AwesomeMod running; I know twice isn't really a strong indicator, though. Anyone else ever had something like this?
Nope.
Quote
I don't know if it happened at the exact same time, but also all relationships in the 'hood were suddenly gone. I usually don't look often at the relationships panel and only noticed when a sim suddenly rolled the wish to meet her daughter. Again: Anyone ever had something like this?
Nope.
Quote
Like stated, I don't know if these occurances are AM-related, although they happened with AM running. Since the issue is vanished data, I wouldn't even know where to begin investigating it. I rolled back to a previous savegame for now.
Might be a mod conflict.  I suspect if it was AM related you would see heaps of complaints as everyone would have the same problem.  Given the range of CC and mods available, and the fact everyone uses different combinations of CC and mods, these limited problems are more likely a mod/CC conflict/problem than an AM specific problem.  But I could be wrong.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2709 on: 2010 August 07, 01:12:52 »
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The catch to making your own traits and moodlets is that, unless you already have your own mod that uses them, they will do ABSOLUTELY NOTHING.

I have a mod that could use custom moodlets. I assume instructions are pretty much the same as these ones:

How to create a custom trait plugin that will work in AWESOMEMOD:
First, take a look at the relevant XML in AwesomeMod: THe instance is FNV64 of "AwesomeTraits". To create your own, use the value "<YOUR ASSEMBLY HERE>Traits", like "SimiusTraits".

Now, inside the Traits block, like so, you will need to have the following:
Code:
<Traits>
  <TraitNames>
    <Name></Name>
    <Hex></Hex>
  </TraitNames>
  <TraitNames>
    <Name>NAME OF TRAIT VARIABLE HERE - NO SPACES, SIMILAR TO EAXIS ENUM</Name>
    <Hex>HEX VALUE YOU WISH TO HAVE THAT TRAIT BY: ONCE YOU SET IT, NEVER CHANGE IT - MAKE SOME SHIT UP AT RANDOM - MUST BE UNIQUE</Hex>
  </TraitNames>
etc.
Repeat the last <TraitNames> block for every trait you wish to define.

Every trait may have an associated "Commodity" indicating that the sim desires that particular advertised commodity. You can leave it blank, or define it similarly to TraitNames, only with "CommodityKind". Add a blank header as above, then proceed to define CommodityKinds. Then proceed to the TraitList block definition as with AwesomeTraits, and define your trait below: The "Name" field will now recognize since you defined it in TraitNames. Two additional categories of trait exist in AwesomeMod: "HiddenInCAS", meaning "real trait, visible, can be learned in conversation, but cannot be chosen in CAS", for special visible-schtick traits, and "Administrative", meaning "not visible, doesn't count, can't be learned", for things like "Sacred" and "Radar".

To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up.

How do I verify if my moodlet loaded successfully?
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2710 on: 2010 August 07, 20:43:08 »
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buffinfo X. If it says it found it, then it worked. Doesn't print any other information, though.
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Groosalugg
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2711 on: 2010 August 08, 18:13:26 »
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could someone tell me how does the new "[un]hideobjects" debug building cheat code work? what do i type to activate it?
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Trystiane
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2712 on: 2010 August 08, 21:34:45 »
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Is there a way to disable the light cloning feature?  Its is useful, but not always.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2713 on: 2010 August 09, 06:50:25 »
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There is one Sim in my game that hasn't got any opportunity at all for weeks. Is there any way to fix this? The "refresh" or "restartopportunities" command (can't remember the exact name right now) does not help. In fact I suspect that this command may have started this in the first place, because I had used it twice on that Sim in other hoods before I plopped it into the current one.
The Sim in question does receive adventure opportunites while on vacation but no career, skill or special opportunities in its home world.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2714 on: 2010 August 09, 07:01:10 »
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What are the criteria for an object to be marked "Kewian-based" in the buy mode catalogue?
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J. M. Pescado
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2715 on: 2010 August 09, 07:10:26 »
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A Kewian-based object is one that has been deemed to be unworthy of purchase, due to the fact that it causes negative side effects or is grossly insuperior in a critical way to other versions of it. Don't buy Kewian-based substitutes, as they are worse than nothing at all. Accept no Kewian-based substitutes!
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2716 on: 2010 August 11, 12:45:46 »
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getting message that awesome mod expired august 10. Downloaded newest one. installed new framework files. deleted all cache files. still got message expired and game would crash. removed awesome mod and still get the same message and the same result. how do i remove all of awesome mod so my game will start normally?
« Last Edit: 2010 August 11, 12:54:16 by elrobbbb » Logged
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2717 on: 2010 August 11, 13:05:34 »
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getting message that awesome mod expired august 10. Downloaded newest one. installed new framework files. deleted all cache files. still got message expired and game would crash. removed awesome mod and still get the same message and the same result. how do i remove all of awesome mod so my game will start normally?

Acquaint yourself with the "Shift" key.
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jezzer
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2718 on: 2010 August 11, 13:07:17 »
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getting message that awesome mod expired august 10. Downloaded newest one. installed new framework files. deleted all cache files. still got message expired and game would crash. removed awesome mod and still get the same message and the same result. how do i remove all of awesome mod so my game will start normally?

Acquaint yourself with the "Shift" key.
Yes.  You have two of them, one on each side of the keyboard, just in case your hand gets tired from all that shifting.
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2719 on: 2010 August 11, 13:50:35 »
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Ok..i will put awesome mod back in then try the shift key. Thanks very much.

tried...same result...been with game for years  never used the sift key outside of the game itself. Explain or give me a link with an explanation please. i miss the old days of carrigon and paladin then pescado at MTS in 2006. Things were much easier then. I think I will need to reinstall.
« Last Edit: 2010 August 11, 14:09:21 by elrobbbb » Logged
jezzer
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2720 on: 2010 August 11, 15:32:21 »
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Ok..i will put awesome mod back in then try the shift key. Thanks very much.

tried...same result...been with game for years  never used the sift key outside of the game itself. Explain or give me a link with an explanation please. i miss the old days of carrigon and paladin then pescado at MTS in 2006. Things were much easier then. I think I will need to reinstall.

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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2721 on: 2010 August 11, 15:49:19 »
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2722 on: 2010 August 11, 18:21:34 »
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never used the sift key outside of the game itself.

Obviously. It can't even spell it correctly!
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2723 on: 2010 August 11, 18:49:09 »
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Oh I don't know, I think a sift key could be useful for baking cakes.

In all seriousness though, how does anyone use a computer without ever using the shift key UNLESS THEY TYPE IN ALL CAPS? *mind boggles*
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Re: Awesomod discussion/questions/helpful tips thread
« Reply #2724 on: 2010 August 11, 21:35:58 »
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they could also be typing all in lowercase while only using punctuation that you need do not key for like periods and commas, as i am demonstrating here.

.... But I like my shift key.
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