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cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
Hidden Items
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Topic: Hidden Items (Read 41160 times)
imyourboy
Dimwitted Dunce
Posts: 152
Re: Hidden Items
«
Reply #25 on:
2009 June 16, 13:06:02 »
Quote from: Cheatalot on 2009 June 15, 23:29:26
My sim is a mad scientist now ( level 10 Science career ) and now he can experiment on some objects. Sometimes make a couch look better, it gets a glowing circle around it or it catches fire when the experiment fails. Other objects start to make music or a annoying sound. But it can also improve an object, like a fridge can hold more items, and a shower cleans the sim faster.
The only thing my level 10 Scientist can do when she "Experiments On" something is make it give a good mood to people who walk by. I have tried it on the fridge and the stupid Gnome that moves around.
Logged
Plum
Juvenile Jackass
Posts: 464
WTF is she on about now?
Re: Hidden Items
«
Reply #26 on:
2009 June 19, 09:32:46 »
When you master the guitar skill you get a certificate.
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BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Hidden Items
«
Reply #27 on:
2009 June 19, 09:38:44 »
Quote from: Plum on 2009 June 19, 09:32:46
When you master the guitar skill you get a certificate.
When you master any skill you get a certificate. That's not news.
In the military career, you get a new interaction under friendly, "salute". It's cute.
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caterpillar
Feckless Fool
Posts: 282
Re: Hidden Items
«
Reply #28 on:
2009 June 19, 12:06:05 »
The children of your military Sims also get the salute option, which is also cute. My Sim's daughters would salute him when he came home from work.
His grandchildren also have the salute option. I don't know when/if the salute stops passing down.
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bloodredtoe
Corpulent Cretin
Posts: 139
Less awesome than some of you
Re: Hidden Items
«
Reply #29 on:
2009 June 19, 15:16:54 »
Quote from: imyourboy on 2009 June 16, 13:06:02
I have tried it on the fridge and the stupid Gnome that moves around.
The gnome moves? I only saw it stand up in a funny pose, it never really moved from the spot.
Logged
Alex
Malodorous Moron
Posts: 703
Re: Hidden Items
«
Reply #30 on:
2009 June 19, 15:44:19 »
Quote from: caterpillar on 2009 June 19, 12:06:05
The children of your military Sims also get the salute option, which is also cute. My Sim's daughters would salute him when he came home from work.
His grandchildren also have the salute option. I don't know when/if the salute stops passing down.
"Can Salute" is a hidden trait, and is therefore heriditary. There are a whole bunch of other ones too.
The gnome randomly respawns to a different part of the lot, when you're supposedly not looking.
Logged
Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
Re: Hidden Items
«
Reply #31 on:
2009 June 19, 17:20:57 »
Quote from: bloodredtoe on 2009 June 19, 15:16:54
Quote from: imyourboy on 2009 June 16, 13:06:02
I have tried it on the fridge and the stupid Gnome that moves around.
The gnome moves? I only saw it stand up in a funny pose, it never really moved from the spot.
Asked, answered, and discussed to death already in several threads. Try the Search feature.
In short, buyable gnomes do nothing but look tacky. Mysterious Mr. Gnomes can be acquired in various ways, and wander around the lot. This sort of nonsense has already worn thin with me, but I had a whole crew of them teleporting around and pointing at or skulking near things.
Logged
Super INTJ.
MATY's Big Cat.
LOLcult.
Pescado:
Like the ancient Egyptians, the Internet worships cats.
Kerryee
Blathering Buffoon
Posts: 77
ENFJ
Re: Hidden Items
«
Reply #32 on:
2009 June 19, 17:28:09 »
Someone who apparently figured that I need help in playing pixelized people, just because i had one little argument with my computer screen, bough me the Sims 3 Prima Guide. If anyone ever needs book-solve-able related answers, feel free to PM me.
According to the books, the rewards for each career are as followed:
Business -
You can hold meetings at your whim. These trump normal work hours, and you do get paid for them.
Criminal, Thief -
The aforementioned The Fox statue, which boosts environment and gives the thief a positive moodlet when examined.
Criminal, Evil -
The Aura of Evil. Good sims and cops boo you; cowards, losers, and neurotic sims run away from you.
Culinary -
Lvl 6, you get a faster food processor, and at lvl 10, you get the Master Chef fridge, which gives you a positive moodlet and better food quality.
Journalism -
The Tells News Story social, which can be used several time per sim.
Law Enforcement, Forensic -
Lvl 6, a laptop, and lvl 10, a new computer interaction, Run Analysis, which results in lots of money, supposedly.
Law Enforcement, Special Agent -
The Tell Impressive Story social and the Raid Warehouse interaction, that if succeeds, results in cash.
Medical -
Yep... play golf. Which is supposed to boost your athletic skill.
Military -
When you become an top Gun, you get the Show Jet interaction. *snicker* No, really. Supposedly, you can sneak them on base to show them the jet you fly. If you succeed, huge romantic booster, and if you fail, you lose work performance. At lvl 10, this interaction becomes Show Spaceship.
Music, Rock -
No work schedule; money is earned solely through playing concerts whenever you want.
Music, Symphonic -
The 85g Audio Explosion stereo boosts the fun and athleticism of sims using it beyond the limits of the normal stereos.
Politics -
The Aura of Leadership, where other sims stop and wave at you wherever you go.
Professional Sports -
You can hold autograph sessions and can do sponsorship deals while at work at least once a week.
Science -
You receive occasional rare gems and seeds from work, and at lvl 10, you can Do Science To It! to any seat, bed, electronic, or appliance. If it works, it can boost the environmental plus, play music, earn a random handiness upgrade, or broadcast random positive moodlets. If it fails, the object can catch fire, electrocute sims who try to later use it, disappear completely, break, or broadcast random negative moodlets.
Logged
Plum
Juvenile Jackass
Posts: 464
WTF is she on about now?
Re: Hidden Items
«
Reply #33 on:
2009 June 19, 19:58:12 »
Quote from: BlueSoup on 2009 June 19, 09:38:44
When you master any skill you get a certificate. That's not news.
Well now there's a picture. Hoo-ray.
Logged
hidethe_cutlery
Blathering Buffoon
Posts: 75
Re: Hidden Items
«
Reply #34 on:
2009 June 20, 03:37:34 »
Quote
Politics
- The Aura of Leadership, where other sims stop and wave at you wherever you go.
I didn't get that. What a gyp.
Logged
Heaven for the climate, hell for the company.
IgnorantBliss
Knuckleheaded Knob
Posts: 573
INTJ
Re: Hidden Items
«
Reply #35 on:
2009 June 20, 05:44:24 »
I wonder about the laptop at level 6 of the Law Enforcement career (Forensic branch). I had a sim get all the way to the top of that career branch, and she never received a laptop. I was specifically waiting for it to happen because I'd read about it. I assume it's something that's supposed to appear in their inventory.
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Liz: I'm telling you, this is my year. I feel like the show's going to be great and I'm very positive that I'm going to meet someone else.
Jack: Women your age are more likely to be mauled at the zoo than get married.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Hidden Items
«
Reply #36 on:
2009 June 20, 05:55:29 »
Quote from: imyourboy on 2009 June 16, 13:06:02
The only thing my level 10 Scientist can do when she "Experiments On" something is make it give a good mood to people who walk by. I have tried it on the fridge and the stupid Gnome that moves around.
That is probably the single most awesome ability in the game, however: It takes awhile to do, but you can make it so every item in the room grants a useful buff, creating a Room of Ultimate Power.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
BastDawn
Retarded Reprobate
Posts: 1355
I'll stop by to read Awesomeland once in a while.
Re: Hidden Items
«
Reply #37 on:
2009 June 20, 06:10:22 »
Quote from: IgnorantBliss on 2009 June 20, 05:44:24
I wonder about the laptop at level 6 of the Law Enforcement career (Forensic branch). I had a sim get all the way to the top of that career branch, and she never received a laptop. I was specifically waiting for it to happen because I'd read about it. I assume it's something that's supposed to appear in their inventory.
It appears in the
family
inventory. When my cop sim got it, I moved it to a desk, and then decided to put it in her husband's inventory instead. Then it broke; any time I attempted to do anything with it, a message popped up saying that it could not be used on the lot.
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kattenijin
Blathering Buffoon
Posts: 86
Re: Hidden Items
«
Reply #38 on:
2009 June 20, 06:38:54 »
Law Enforcement (Special Agent) also gives a personal Cop car at level 5 or 6.
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IgnorantBliss
Knuckleheaded Knob
Posts: 573
INTJ
Re: Hidden Items
«
Reply #39 on:
2009 June 20, 09:18:25 »
Quote from: BastDawn on 2009 June 20, 06:10:22
It appears in the
family
inventory.
Ahh, well, that explains it, I never realized to look in there.
Logged
Liz: I'm telling you, this is my year. I feel like the show's going to be great and I'm very positive that I'm going to meet someone else.
Jack: Women your age are more likely to be mauled at the zoo than get married.
Kerryee
Blathering Buffoon
Posts: 77
ENFJ
Re: Hidden Items
«
Reply #40 on:
2009 June 20, 13:26:23 »
Keep in mind, guys, th book is not infallible. It IS an EA product, via Prima, as far as I'm considered. I've found several typos and inconsistencies, so it wouldn't surprise me to find a good chunk of what I typed from it is wrong. My guess is, since the book and game were released at the same time, they may have made further tweaks to the game during/after the book writer was playing it.
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Hidden Items
«
Reply #41 on:
2009 June 20, 15:57:13 »
I think most of us are aware of that. However, I love discovering all the ways that the Prima Guide is wrong. My copy of the TS2 basegame one has corrections throughout.
Quote from: J. M. Pescado on 2009 June 20, 05:55:29
That is probably the single most awesome ability in the game, however: It takes awhile to do, but you can make it so every item in the room grants a useful buff, creating a Room of Ultimate Power.
I'm hating that I already decided to make Trevor's house contain all unbreakables. He reached level 10 of Science sort of by accident. I should have had him experiment on everything. And, unfortunately, that household doesn't have any gnomes, unlike Magnolia's home with 17 of the buggers at last count.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Death-Jester
Corpulent Cretin
Posts: 100
Re: Hidden Items
«
Reply #42 on:
2009 June 20, 19:59:14 »
Quote from: J. M. Pescado on 2009 June 20, 05:55:29
Quote from: imyourboy on 2009 June 16, 13:06:02
The only thing my level 10 Scientist can do when she "Experiments On" something is make it give a good mood to people who walk by. I have tried it on the fridge and the stupid Gnome that moves around.
That is probably the single most awesome ability in the game, however: It takes awhile to do, but you can make it so every item in the room grants a useful buff, creating a Room of Ultimate Power.
Sorry to do a minor threadjack, but is there a way to stop the damn aura once you get a good experiment? I haven't tried since I got Awesomemod, does that stop it at all?
I remember early on in the game, I had a few items with positive mood boosters on them, and it was driving me crazy!
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infamy
Asinine Airhead
Posts: 36
Re: Hidden Items
«
Reply #43 on:
2009 June 20, 23:24:48 »
Not a hidden item, but an activity that I noticed today: Children can "fish" in swimming pools. It's a nice continuation of the toddler "play as learning" concept.
Edit: deleted inaccurate info regarding catchability of fish in pools.
«
Last Edit: 2009 June 22, 13:15:24 by infamy
»
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vincenthardy
Asinine Airhead
Posts: 9
Re: Hidden Items
«
Reply #44 on:
2009 June 20, 23:48:53 »
With items like the Thief fox statue and the Culinary food processor I never received them with promotions, is there some kind of trick to getting them, do you have to go to work as soon as I got a promotion to Level 10 culinary it gave me a prompt and placed the fridge in the family inventory. It didn't for the rest...
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Death-Jester
Corpulent Cretin
Posts: 100
Re: Hidden Items
«
Reply #45 on:
2009 June 21, 10:05:08 »
I have done the Culinary career at least 3 times with different Sims, and every time they have gotten both the food processor and fridge. When you reach the correct rank, you get a prompt about it the same way you do with the fridge, straight after you finish work and get the promotion prompt.
However, I have only gotten 1 Sim to the Thief level 10 rank, and he didn't get the fox statue. Maybe it's luck of the draw, or possibly a bug (this was pre-Awesomemod by the way).
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Josette
Asinine Airhead
Posts: 7
Re: Hidden Items
«
Reply #46 on:
2009 June 21, 13:13:07 »
Quote from: infamy on 2009 June 20, 23:24:48
Not a hidden item, but an activity that I noticed today: Children can "fish" in swimming pools. Obviously they don't catch anything, but their skill does improve. It's a nice continuation of the toddler "play as learning" concept.
Actually, they can catch any fish that's on the lot (in the pond) + that clownfish or something like that.
Josette
Logged
Alex
Malodorous Moron
Posts: 703
Re: Hidden Items
«
Reply #47 on:
2009 June 21, 14:13:34 »
I think being able to fish in swimming pools is tied to the "Insane" trait, but I'm not completely sure.
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ZeKat
Asinine Airhead
Posts: 46
Re: Hidden Items
«
Reply #48 on:
2009 June 21, 15:10:56 »
Quote from: Alex on 2009 June 21, 14:13:34
I think being able to fish in swimming pools is tied to the "Insane" trait, but I'm not completely sure.
I don't think so, I've seen it a few times and I haven't had any insane Sims.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Hidden Items
«
Reply #49 on:
2009 June 21, 15:15:32 »
Quote from: Zazazu on 2009 June 20, 15:57:13
I'm hating that I already decided to make Trevor's house contain all unbreakables. He reached level 10 of Science sort of by accident. I should have had him experiment on everything. And, unfortunately, that household doesn't have any gnomes, unlike Magnolia's home with 17 of the buggers at last count.
Being unbreakable does not prevent you from experimenting on it, nor are you limited to experimenting on your own things. You are free to vaporize other people's things!
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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