Motive bars outdated and restrictive?
Angelo:
I think the addition of moodlets (buffs) makes gameplay more involved and adds meaning to previously meaningless actions (like washing teeth). But did they go far enough?
One of the annoyances of The Sims is that sometimes it feels like a "fill those bars before X!" race. But with the addition of moodlets, are bars necessary? Mood isn't directly tied to them, but through these moodlets which trigger when their percentage falls below or rises above certain levels (excluding moodlets which are tied to certain items, like the plasma tv moodlet).
Now I know that we have the option to switch to a different panel in order not to watch the bars, but still... its difficult to give up control that easily when it's only one click away . But what if bars where completely removed/hidden? What if satisfying the sims' needs was done only through the moodlets? No more bars to dictate us how to play, which of course isn't mandatory, but perfectionists as we are, we always want to see them bars on the green. But since the mood is affected only by the moodlets, it doesn't matter whether a bar is only half full, as long as its negative moodlet hasn't yet kicked in. You don't know if your sim wants a bath? Check the moodlets. If he doesn't stink then he doesn't need one. But you can still have one in order to become Sparkling Clean. Same with food, and sleep. Everything really.
Do you agree that this would make gameplay more interesting and fresh?
LFox:
I gotta say that does sound like it'd make gameplay more interesting i'd never even thought of trying that. It's entirely possible with the new moodlets.
Personally i don't think they added enough negative moodlets and the ones that are added give far less compared to the positive ones. It's too easy to keep them happy. In the morning my sims will have plus mood for, good sleep, good food, food prepared with best gear, squeeky clean, nice enviroment, comfy (chances are they'll be sitting down in some cushy chair). Their mood bars are almost always maxed so their generating lifetime points. One sim i managed to buy almost every single non object reward in her lifetime.
Even if their about to pee themselves and a tornado suddenly hits the house they still won't be low on mood with so many moodlets.
Rothchild:
Motive bars still do affect a sims mood, it's just so easy to get jacked up on positive moodlets that it's hard to notice. Infants are clear indicators of that, since they don't get moodlets. I'd hate it if they hid the motives bar, because they'd still be functioning in the background, so they would just be taking away information we're shown. I'm too much of a control freak to like that. Imagine not knowing you had to use the bathroom until you got the two hour warning moodlet... I foresee many wet pants that way.
J. M. Pescado:
Quote from: Angelo on 2009 June 08, 09:01:39
Now I know that we have the option to switch to a different panel in order not to watch the bars, but still... its difficult to give up control that easily when it's only one click away . But what if bars where completely removed/hidden? What if satisfying the sims' needs was done only through the moodlets?
This is a STUPID idea that came up during the early development, and we reacted by rioting against it.
Quote from: Angelo on 2009 June 08, 09:01:39
No more bars to dictate us how to play, which of course isn't mandatory, but perfectionists as we are, we always want to see them bars on the green.
Of course we do. And I would accept nothing less! ACCEPT NO KEWIAN-BASED SUBSTITUTES! SEMPER FIDELIS TYRANNOSAURUS!
Quote from: Angelo on 2009 June 08, 09:01:39
Do you agree that this would make gameplay more interesting and fresh?
No. DIAF. People like you are exactly what is ruining the game.
MasterDinadan:
I don't think making the mood bars invisible would make it that much more difficult. If you think it's too easy to get all of the rewards, shorten the lifespan.
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