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TS3/TSM: The Pudding
Facts & Strategery
A special breed
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Topic: A special breed (Read 63248 times)
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #25 on:
2009 June 19, 11:14:10 »
Just a word on the Grim Reaper, it is possible to socialise with him and even fall in love with him. You can't socialise with him every time he visits, but if you kill enough sims you do get the occasional opportunity to chat and flirt if he hangs about afterwards. I actually have one sim who has the unlucky trait and is pretty unhappy at all the other people dying. Every time I try and kill him Grim tells him he's not going to take him because he enjoys his misery too much, thus I've been trying to kill him over and over and every time Grim hangs about I've had another sim socialise with him.
I haven't finished my experiments, currently the sim socialising with Grim has him down as a love interest and has made out with him. Don't know how much further you can take it, will resume killing at the weekend to see if babbies are possible. Thus far I've discovered Grim is a Couch Potato, Inappropriate, Grumpy and a Bookworm.
I also noticed, if you edit town at any point and go back into the household, a different Grim shows up, and therefore my sim has two Grims in her relationship panel. The original one started showing up again so both are now love interests of hers.
Logged
A proud thread pirate.
caterpillar
Feckless Fool
Posts: 282
Re: A special breed
«
Reply #26 on:
2009 June 19, 12:46:51 »
I had two elders die in the same house within hours of each other, and everyone in the family ended up with two Grims in their relationship panels after the second death. I didn't exit or edit town between their deaths.
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Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #27 on:
2009 June 19, 14:17:12 »
Ah ok, I had done so I thought that had messed it up. Guess it's just messed up in general then!
Logged
A proud thread pirate.
PirateFaafy
Horrible Halfwit
Posts: 366
INTJ and a bouble
Re: A special breed
«
Reply #28 on:
2009 June 29, 00:43:29 »
Hopefully this post isn't too necro, but this part worries me. A lot.
Quote
I also noticed, if you edit town at any point and go back into the household, a different Grim shows up, and therefore my sim has two Grims in her relationship panel.
Spawning new grims every time you edit the neighbourhood? This seems like a VBT. BV-esque VBT.
Logged
Quote from: moreawfullthanyou on 2010 June 13, 20:50:54
I will fuck up your face in Denmark! COME! you also seem to be a flock of crapped nerds! COME! [...] That one goes to all of those retarrds that pretend to be a non-fag and yet suck my balls
Rothchild
Blathering Buffoon
Posts: 80
Re: A special breed
«
Reply #29 on:
2009 June 29, 10:45:36 »
There are at least two Grims even if you don't edit town. The only difference I've noticed between them is that one has good sense of humor and one has no sense of humor, but Trubble's Grim traits are very different from the two I met. You can get him to move in and have babies, the babies will be pitch black. Also, Grim doesn't have a head (the hood is part of his robes, and a head would clip through the hood).
Logged
funkilla
Corpulent Cretin
Posts: 126
Re: A special breed
«
Reply #30 on:
2009 June 29, 18:06:53 »
Quote from: Zazazu on 2009 June 01, 16:15:36
Make sure to befriend them at child age, as they do not live on any lot and I don't
believe
they appear walking around town. I never saw Dusty doing that before she was properly moved in.
If you ever get the opportunity about befriending a random sim that happens to be the newspaper kid to improve your job performance, they'll show up around town. However, I'm not sure if they show up without the opportunity. They will duck off into a random house and you can't follow them in to visit household.
Logged
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #31 on:
2009 July 01, 15:20:24 »
Quote from: PirateFaafy on 2009 June 29, 00:43:29
Spawning new grims every time you edit the neighbourhood? This seems like a VBT. BV-esque VBT.
Someone else told me it wasn't Edit Town doing it. There's just two Grims for some reason. I've never seen more than two though.
And yeah, the kids are sometimes solid black, my sim had twins, one was normal, the other, not so normal:
How do you get him to move in? That option never came up for me. Just try for baby even though they were in a relationship.
Logged
A proud thread pirate.
Rothchild
Blathering Buffoon
Posts: 80
Re: A special breed
«
Reply #32 on:
2009 July 01, 18:44:37 »
I got him to best friend, then the next time he stayed around I spammed friendly interactions until the option for him to move in popped up. Unfortunately he'd go invisible after a few and once I resetsim he lost his black fog and his voice became normal.
Logged
kemowery
Blathering Buffoon
Posts: 90
Re: A special breed
«
Reply #33 on:
2009 July 01, 19:33:14 »
Quote from: Trubble on 2009 July 01, 15:20:24
Gah! No eyes or anything?
Logged
Doc Doofus
Garrulous Gimp
Posts: 310
Re: A special breed
«
Reply #34 on:
2009 July 01, 23:44:37 »
"HE HAS HIS FATHER'S EYES..."
Logged
Medusa stared at the two creatures approaching her across the Piazza and, instantly recognizing them as Spanish Gorgons, attempted to stall them by greeting them in their native tongue, "Gorgons, Hola!"
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #35 on:
2009 July 02, 12:59:36 »
Toddler upwards she had violet eyes, but as a baby she was literally solid black. Makeup looks ridiculous on her.
Logged
A proud thread pirate.
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: A special breed
«
Reply #36 on:
2009 July 03, 11:16:23 »
Ok, I have nothing new to add, but I need to chime in to post: Rosemary's Baby citation FTW.
Logged
I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
PirateFaafy
Horrible Halfwit
Posts: 366
INTJ and a bouble
Re: A special breed
«
Reply #37 on:
2009 July 07, 01:53:27 »
That's not a glitch, that's a feature. Your rejection of the grimspawn is offensive to wiccans.
Logged
Quote from: moreawfullthanyou on 2010 June 13, 20:50:54
I will fuck up your face in Denmark! COME! you also seem to be a flock of crapped nerds! COME! [...] That one goes to all of those retarrds that pretend to be a non-fag and yet suck my balls
little_lark
Asinine Airhead
Posts: 20
Smashing idiots with hammers since 1989
Re: A special breed
«
Reply #38 on:
2009 July 09, 21:24:02 »
Quote from: Trubble on 2009 July 02, 12:59:36
Toddler upwards she had violet eyes, but as a baby she was literally solid black. Makeup looks ridiculous on her.
Mind posting pictures of the older version?
Logged
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #39 on:
2009 July 10, 14:39:01 »
Will do when I get home.
ETA: Here's her and her sister, who I think was a teen in this picture.
«
Last Edit: 2009 July 10, 21:37:59 by Trubble
»
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A proud thread pirate.
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: A special breed
«
Reply #40 on:
2009 July 14, 05:47:05 »
Well there's also a ghostbuster npc, though they are rare and possibly may be repomen/women moonlighting on another duty.
I'm not even sure if they are normally interactable with either.
«
Last Edit: 2009 July 15, 14:19:52 by Motoki
»
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In communist China Peggy's hairs cut you!
cuthbert
Asinine Airhead
Posts: 32
Re: A special breed
«
Reply #41 on:
2009 July 15, 08:48:10 »
Quote from: Motoki on 2009 July 14, 05:47:05
Well there's also a ghostbuster npc, though they are rare and possibly may be repomen/women moonlight on another duty.
I'm not even sure if they are normally interactable with either.
Ghostbusters ARE repomans, aren't they? I don't remember exact message, but after removing the ghosts from the lot he said if I don't pay taxes in timely fashion he would visit again or something like that.
Logged
Caffeinated
Asinine Airhead
Posts: 5
Re: A special breed
«
Reply #42 on:
2009 July 15, 13:05:35 »
Trubble, I am so jealous of your shadow baby! My sim and Grim have 10 kids and none of them are even remotely dark.
Logged
PirateFaafy
Horrible Halfwit
Posts: 366
INTJ and a bouble
Re: A special breed
«
Reply #43 on:
2009 July 15, 14:49:48 »
Moreover, we must find a way to make it a standard feature. Grimspawn are delicious.
Logged
Quote from: moreawfullthanyou on 2010 June 13, 20:50:54
I will fuck up your face in Denmark! COME! you also seem to be a flock of crapped nerds! COME! [...] That one goes to all of those retarrds that pretend to be a non-fag and yet suck my balls
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: A special breed
«
Reply #44 on:
2009 July 17, 12:23:24 »
How odd, I'll have to try again, maybe it was an uber glitch?
Logged
A proud thread pirate.
Baron
uknortherner
Lipless Loser
Posts: 637
Re: A special breed
«
Reply #45 on:
2009 July 18, 17:26:11 »
Quote from: Pyromaniac on 2009 June 02, 00:37:29
Ooh, looks like they've got a bunch of stuff up already. I'm going to give the unlocked traits hack a go.
I also see they tried to do something with timescale too but it looks like it's hit a wall. In an attempt to slow down global time to something more useful, the modder must also adjust 82 other XML entries to bring animations, motive decays, work durations etc up to speed to sync with it. I definitely don't envy that job.
There's been no posts in that particular thread since the 5th, which suggests that either a) the modder gave up, or b) it's been put on a backburner.
Logged
INTJ (44/12/38/67).
"We're building into all of our games the ability to pay for things along the way, and consumers are enjoying and embracing that way of the business." -EA CFO Blake Jorgensen
little_lark
Asinine Airhead
Posts: 20
Smashing idiots with hammers since 1989
Re: A special breed
«
Reply #46 on:
2009 July 29, 21:41:20 »
Oh noes! I was rather annoyed when I saw the latest EA patch removed the option to make beautiful spawn with Grimmie. I have downloaded a family containing a Grim Reaper, and had intended to have some Baby Grims before patching, but unfortunately the game and AwesomeMod refused to load properly and made me patch.
Has anyone tried making Grimspawn with downloaded Grims? I am hoping that, since he is a Sim living in the neighborhood and not an NPC grim, my newly patched game will still allow babies.
EDIT:
Loaded my downloaded Grim into the game and found him a lady. I was able to get them to Try for Baby - with any luck it will carry his skintone! Although, isn't one of the features of AwesomeMod a skintone blend, rather than a striaght 50/50 shot of the mother's or father's skintone being passed on? I suppose I'll have to wait and find out.
Much to my amusement, when Grimmie and his date popped out of bed, I got a glimpse of him without his robe - he's actually rather fetching, if you scroll up close and see his face.
«
Last Edit: 2009 July 30, 03:06:35 by little_lark
»
Logged
Doc Doofus
Garrulous Gimp
Posts: 310
Re: A special breed
«
Reply #47 on:
2009 August 08, 11:38:16 »
Why are the missing traits missing? Are there invisible traits without names? If they do have names, is there any way of printing a complete list of traits by name?
I have a reason for asking. I have a repairwoman that I added to the family. Repairwomen have only three traits: Workaholic, Handy, and Grumpy. I modified her face with editsim, and now I wonder if, in the process, editsim may have blanked out the invisible traits. If it did, how would you know?
(I believe the NPCs always spawn with the same traits, which is rather unfortunate and boring. All the maids I have moved in have had the same: Flirty, Kleptomaniac, Neat, Charismatic.)
Logged
Medusa stared at the two creatures approaching her across the Piazza and, instantly recognizing them as Spanish Gorgons, attempted to stall them by greeting them in their native tongue, "Gorgons, Hola!"
Hook
Nitwitted Nuisance
Posts: 882
Re: A special breed
«
Reply #48 on:
2009 August 08, 12:30:17 »
Quote from: Doc Doofus on 2009 August 08, 11:38:16
I have a repairwoman that I added to the family. Repairwomen have only three traits: Workaholic, Handy, and Grumpy.
(I believe the NPCs always spawn with the same traits, which is rather unfortunate and boring. All the maids I have moved in have had the same: Flirty, Kleptomaniac, Neat, Charismatic.)
I have a repairwoman with Handy, Clumsy and Loves the Outdoors. I have a maid with Flirty, Neat, Brave and Kleptomaniac. It looks like they have different traits. So far, all the maids, babysitters and mailcarriers have had the Klepto trait. Firemen have had different numbers of traits from one to four but no Klepto so far. I saw a policeman once with only one trait: Clumsy.
Grim had Evil, Insane, Brave and Good Sense of Humor.
Hook
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If some is good and more is better, then too much ought to be just about right.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26284
Re: A special breed
«
Reply #49 on:
2009 August 08, 13:50:56 »
Special NPCs do not ALWAYS spawn with the same traits, but they have a number of "fixed" traits (Maids are always Neat, Brave, Make No Messes), and some random traits, generally picked from a very restricted subset of traits (Maids are always 2 out of 3: Flirty, Charismatic, Klepto).
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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