TUTORIAL: Neighborhood Terrain Surgery

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Zazazu:
Quote from: Mootilda on 2008 March 10, 05:49:25

Let me try to get you a larger picture which shows the water and hills.  I may not get to this right away because someone just reported a bug in the LotExpander (always my highest priority)... if you want to try replacing the terrain yourself, you'll see what I'm talking about.

FYI, I got way too reliant on the Lot Expander. I started always doing my builds on a gridded 5x5 I had saved and then shrinking afterwards. I now can't shrink a lot that should be a 3x3 down since I forgot that -duh- it wouldn't work with FreeTime until there was an update! So now the lot is sitting there, the edges camouflaged by a bunch of trees.

J. M. Pescado:
Quote from: Mootilda on 2008 March 08, 04:35:16

One other thing: I have been doing this replacement of terrain for some time, as a way of adding roads to an existing terrain, without knowing about this thread.  However, I usually just replace the Neighborhood Terrain and Neighborhood Terrain Geometry.  I did all four mentioned above this time, just to ensure that my technique wasn't at fault.  Can anyone explain why the other two exports are required?
It's possible that they aren't, and those are the pieces for things like your neighborhood trees and accessories. Obviously, if you're doing a TRUE terrain surgery, as opposed to airbrushing, failure to replace them would result in the props of your old neighborhood ending up in the ocean, levitating, or embedded partially or entirely inside hills.

Mootilda:
Quote from: cassandra on 2008 March 10, 03:47:20

It appears that it is almost perfectly flipped, but the proportions are off. Sections of road seem to have wandered from their original positions? That is really weird. With a few more pictures, I could certainly make a new hood... Is their water anywhere on the original pleasantview template (the neighborhood that came installed)?

I'm hoping that these new pictures will make things more obvious:

Original Pleasantview neighborhood as shipped:


Pleasantview terrain replaced with shipped SC4 file:


It's clear that the terrain is identical between the two pictures, but the roads are different.  Which seems to indicate that the shipped Pleasantview.SC4 file was not used to generate the shipped neighborhood terrain.  Note that I just changed NHTG (neighborhood terrain geometry) and NHTR (neighborhood terrain with reload) this time.

Because EA ships so many of the neighborhoods with incorrect or missing SC4 files, it would be really nice to figure out how to create or modify an SC4 file from the information in the neighborhood package.

Sleepycat:
I noticed a long time ago that Pleasantview and the pleasantview terrain were different, pissed me off at the time because I had no way to fix it back then.

since you have both pictures, you can fix it in SC4, just flip both pictures in your graphics program to use as a guide.

Kralore:
The pleasantview.sc4 terrain that came with sims 2 is in fact the original terrain for Riverside.  That is the neighborhood that Maxis created during development of the Sms 2 base game.  It's the neighborhood you see in the early development videos and trailers for the game.

Some references  :)

http://www.gamespot.com/pc/strategy/thesims2/images.html?om_act=convert&om_clk=tabs&tag=tabs%3Bimages&page=21
Near the bottom you will see early screenshots of the Riverside neighborhood, dated December 2003.

http://www.gamespot.com/pc/strategy/thesims2/media.html?mode=trailers&page=1
Also from Gamespot. If you watch "The Sims 2 Official Trailer 6" you will see a flyby of the original Riverside. Also dated December 2003.

http://www.freewebs.com/thsms204/index.htm
This person has done a recreation of the original Riverside neighborhood. In the Riverside Information section at this site, he mentions he was surprised to discover that the hood template needed for Riverside was the Pleasantview template included with the game.

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