hack:############################ Group = 0x7F175BF9#### Group = 0x7F175BF9, Instance = 0x101F# Title = Function - Main - NPC Motives## Format = 8007, Params = 0, Locals = 0# Tree type = 0, Header flag = 4, Tree version = FFFF800C (-32756) 0: Idle(3); true: 1, false: 1 1: Global(Game Edition) Flag Set? 2; true: 2, false: 19 2: Lot - Is Dorm? - EP1; true: 4, false: 3 3: Lot - Is Frat? - EP1; true: 4, false: 19 4: Idle(150 (0x96)); true: 4, false: 5 5: Stack Object := 0; true: 6, false: 6 6: Set to Next: person; true: 7, false: 4 7: stack obj's person data Selection Flags (0x9E) Flag Set? Selectable(Shown in Skewer); true: 6, false: 8 8: Lot - Is Dorm? - EP1; true: A, false: 9 9: College - Is NID a Frat Member?(stack obj's person data neighbor id (0x1F), Global(Current House)); true: B, false: 6 A: College - Have Key?(stack obj's person data neighbor id (0x1F), Global(Current House), -1 (0xFFFF)); true: B, false: 6 B: stack obj's motives Bladder (0x9) < -69 (0xFFBB); true: C, false: D C: stack obj's motives Bladder (0x9) := -15 (0xFFF1); true: D, false: D D: stack obj's motives Comfort (0x6) < -69 (0xFFBB); true: E, false: F E: stack obj's motives Comfort (0x6) := -15 (0xFFF1); true: F, false: F F: stack obj's motives Energy (0x5) > -40 (0xFFD8); true: 11, false: 10 10: stack obj's motives Energy (0x5) := 25 (0x19); true: 11, false: 11 11: stack obj's motives Fun (0xF) < -50 (0xFFCE); true: 12, false: 13 12: stack obj's motives Fun (0xF) := -10 (0xFFF6); true: 13, false: 13 13: stack obj's motives Hunger (0x7) < -70 (0xFFBA); true: 14, false: 15 14: stack obj's motives Hunger (0x7) := -15 (0xFFF1); true: 15, false: 15 15: stack obj's motives Hygiene (0x8) < -70 (0xFFBA); true: 16, false: 17 16: stack obj's motives Hygiene (0x8) := -15 (0xFFF1); true: 17, false: 17 17: stack obj's motives Social (0xE) < -50 (0xFFCE); true: 18, false: 6 18: stack obj's motives Social (0xE) := -20 (0xFFEC); true: 6, false: 6 19: Remove Object Instance: Me; true: 1A, false: 1A 1A: Idle(300 (0x12C)); true: 19, false: 19 Maxis:#### Group = 0x7F175BF9, Instance = 0x101F# Title = Function - Main - NPC Motives## Format = 8007, Params = 0, Locals = 0# Tree type = 0, Header flag = 4, Tree version = FFFF800C (-32756) 0: Idle(3); true: D, false: error 1: stack obj's motives Hygiene (0x8) := -15 (0xFFF1); true: 19, false: error 2: Idle(150 (0x96)); true: 3, false: error 3: Stack Object := 0; true: 4, false: error 4: Set to Next: person; true: 12, false: 2 5: stack obj's motives Bladder (0x9) < -69 (0xFFBB); true: 6, false: 7 6: stack obj's motives Bladder (0x9) := -15 (0xFFF1); true: 7, false: error 7: stack obj's motives Comfort (0x6) < -69 (0xFFBB); true: 8, false: 9 8: stack obj's motives Comfort (0x6) := -15 (0xFFF1); true: 9, false: error 9: stack obj's motives Energy (0x5) > -40 (0xFFD8); true: B, false: A A: stack obj's motives Energy (0x5) := 25 (0x19); true: B, false: error B: stack obj's motives Fun (0xF) < -50 (0xFFCE); true: C, false: 16 C: stack obj's motives Fun (0xF) := -10 (0xFFF6); true: 16, false: error D: Global(Game Edition) Flag Set? 2; true: 10, false: E E: Remove Object Instance: Me; true: F, false: F F: Idle(300 (0x12C)); true: E, false: error 10: Lot - Is Dorm? - EP1; true: 2, false: 11 11: Lot - Is Frat? - EP1; true: 2, false: E 12: stack obj's person data Selection Flags (0x9E) Flag Set? Selectable(Shown in Skewer); true: 4, false: 13 13: Lot - Is Dorm? - EP1; true: 14, false: 15 14: College - Have Key?(stack obj's person data neighbor id (0x1F), Global(Current House), -1 (0xFFFF)); true: 5, false: 4 15: College - Is NID a Frat Member?(stack obj's person data neighbor id (0x1F), Global(Current House)); true: 5, false: 4 16: stack obj's motives Hunger (0x7) < -70 (0xFFBA); true: 17, false: 18 17: stack obj's motives Hunger (0x7) := -15 (0xFFF1); true: 18, false: error 18: stack obj's motives Hygiene (0x8) < -70 (0xFFBA); true: 1, false: 19 19: stack obj's motives Social (0xE) < -50 (0xFFCE); true: 1A, false: 4 1A: stack obj's motives Social (0xE) := -20 (0xFFEC); true: 4, false: error
############################ Group = 0x7F175BF9#### Group = 0x7F175BF9, Instance = 0x101F# Title = Function - Main - NPC Motives## Format = 8007, Params = 0, Locals = 0# Tree type = 0, Header flag = 4, Tree version = FFFF800C (-32756) 0: Idle(3); true: 1, false: 1 1: Global(Game Edition) Flag Set? 2; true: 2, false: 19 2: Lot - Is Dorm? - EP1; true: 4, false: 3 3: Lot - Is Frat? - EP1; true: 4, false: 19 4: Idle(150 (0x96)); true: 4, false: 5 5: Stack Object := 0; true: 6, false: 6 6: Set to Next: person; true: 7, false: 4 7: stack obj's person data Selection Flags (0x9E) Flag Set? Selectable(Shown in Skewer); true: 6, false: 8 8: Lot - Is Dorm? - EP1; true: A, false: 9 9: College - Is NID a Frat Member?(stack obj's person data neighbor id (0x1F), Global(Current House)); true: B, false: 6 A: College - Have Key?(stack obj's person data neighbor id (0x1F), Global(Current House), -1 (0xFFFF)); true: B, false: 6 B: stack obj's motives Bladder (0x9) < -69 (0xFFBB); true: C, false: D C: stack obj's motives Bladder (0x9) := -15 (0xFFF1); true: D, false: D D: stack obj's motives Comfort (0x6) < -69 (0xFFBB); true: E, false: F E: stack obj's motives Comfort (0x6) := -15 (0xFFF1); true: F, false: F F: stack obj's motives Energy (0x5) > -40 (0xFFD8); true: 11, false: 10 10: stack obj's motives Energy (0x5) := 25 (0x19); true: 11, false: 11 11: stack obj's motives Fun (0xF) < -50 (0xFFCE); true: 12, false: 13 12: stack obj's motives Fun (0xF) := -10 (0xFFF6); true: 13, false: 13 13: stack obj's motives Hunger (0x7) < -70 (0xFFBA); true: 14, false: 15 14: stack obj's motives Hunger (0x7) := -15 (0xFFF1); true: 15, false: 15 15: stack obj's motives Hygiene (0x8) < -70 (0xFFBA); true: 16, false: 17 16: stack obj's motives Hygiene (0x8) := -15 (0xFFF1); true: 17, false: 17 17: stack obj's motives Social (0xE) < -50 (0xFFCE); true: 18, false: 6 18: stack obj's motives Social (0xE) := -20 (0xFFEC); true: 6, false: 6 19: Remove Object Instance: Me; true: 1A, false: 1A 1A: Idle(300 (0x12C)); true: 19, false: 19
############################ Group = 0x7F175BF9#### Group = 0x7F175BF9, Instance = 0x101F# Title = Function - Main - NPC Motives## Format = 8009, Params = 0, Locals = 0# Tree type = 0, Header flag = 0, Tree version = FFFF800C (-32756), Cache flags = 0 0: Idle(3); true: 1, false: error 1: Global(Game Edition) Flag Set? 2; true: 2, false: 19 2: Lot - Is Dorm? - EP1; true: 4, false: 3 3: Lot - Is Frat? - EP1; true: 4, false: 19 4: Idle(150 (0x96)); true: 5, false: error 5: Stack Object := 0; true: 6, false: error 6: Set to Next: person; true: 7, false: 4 7: stack obj's person data Selection Flags (0x9E) Flag Set? Selectable(Shown in Skewer); true: 6, false: 8 8: Lot - Is Dorm? - EP1; true: A, false: 9 9: College - Is NID a Frat Member?(stack obj's person data neighbor id (0x1F), Global(Current House)); true: B, false: 6 A: College - Have Key?(stack obj's person data neighbor id (0x1F), Global(Current House), -1 (0xFFFF)); true: B, false: 6 B: stack obj's motives Bladder (0x9) < -69 (0xFFBB); true: C, false: D C: stack obj's motives Bladder (0x9) := -15 (0xFFF1); true: D, false: error D: stack obj's motives Comfort (0x6) < -69 (0xFFBB); true: E, false: F E: stack obj's motives Comfort (0x6) := -15 (0xFFF1); true: F, false: error F: stack obj's motives Energy (0x5) > -40 (0xFFD8); true: 11, false: 10 10: stack obj's motives Energy (0x5) := 25 (0x19); true: 11, false: error 11: stack obj's motives Fun (0xF) < -50 (0xFFCE); true: 12, false: 13 12: stack obj's motives Fun (0xF) := -10 (0xFFF6); true: 13, false: error 13: stack obj's motives Hunger (0x7) < -70 (0xFFBA); true: 14, false: 15 14: stack obj's motives Hunger (0x7) := -15 (0xFFF1); true: 15, false: error 15: stack obj's motives Hygiene (0x8) < -70 (0xFFBA); true: 16, false: 17 16: stack obj's motives Hygiene (0x8) := -15 (0xFFF1); true: 17, false: error 17: stack obj's motives Social (0xE) < -50 (0xFFCE); true: 18, false: 6 18: stack obj's motives Social (0xE) := -20 (0xFFEC); true: 6, false: error 19: Remove Object Instance: Me; true: 1A, false: 1A 1A: Idle(300 (0x12C)); true: 19, false: error
original: 3: Lot - Is Frat? - EP1; true: 4, false: 19 4: Idle(150 (0x96)); true: 5, false: error 5: Stack Object := 0; true: 6, false: error hack: 3: Lot - Is Frat? - EP1; true: 4, false: 19 4: Idle(150 (0x96)); true: 4, false: 5 5: Stack Object := 0; true: 6, false: 6