The Good, the Bad, and the Randomly @Toaded
BlueSoup:
You can't store it in the replicator either. That's by design.
BrokenRobot:
Quote from: Elvie on 2009 June 05, 00:23:45
My roofs have been @Toaded >:(
I can't see the roofs on houses I'm either playing or building. I can see the NEIGHBORS' roofs, though, both in live mode and build mode. After I play or enter a house to build, the roof "disappears" forever. I took a house from the lot bin and placed it on an empty lot. I never entered the house, but the thumbnail in the lot description is missing a roof :-\ Before I placed the house, it definitely had a roof.
A few people have posted about this on the BBS, but not many.
Has anyone else here seen this?
I'm having the same problem. I can see roofs on premade houses in the map view and on lots far away, but when I get close they disappear. Houses that I build have invisible roofs even in the map view.
What kind of graphics card are you using, Elvie? I'm running the game on Intel integrated graphics for now, so that may be what's causing it.
Lorelei:
I'm annoyed that I can't tote an easel to community lots and do portraits of people and things there (the "paint from memory" trick is not the same), and that the newspaper can't be unsubscribed from. Enough with the newspapers!
OpiumGirl:
Quote from: TrapperJohn on 2009 May 30, 20:54:51
In the past, at least, they have recognized CC as a good thing, but that may have been while relatively sane Maxis was in charge. I would hope that they just see the store as an additional source of income, because they CAN, rather than trying to stop 3rd party CC as many seem to fear. There will be CC whether EA likes it or not, and unless they like footbullets more than Jona does (and I'm not saying they don't), they most likely won't actively try to stop it.
I keep wondering if they're just being jerks about it in the beginning when the game is fresh, people are still excited about it, and ready to buy content. Perhaps when things die down and people start getting bored, they'll start plugging CC again. Near the very last few EPs for Sims 2, EAxis seemed to be pretty actively involved with modders. As in, interviews, workshops and other things of that nature. I'm totally shocked about the change....but then again, when I think about EA being in charge now, it isn't so surprising. I keep thinking about how wretched they were while trying to buy Rockstar Games...Downright sleazy.
moondance:
This game makes me irritated for what it could have been, and is not.
The trees, flowers, and shrubs bend and sway in the breeze. The hair does not. This pretty much sums up where I think the focus in development of this game went wrong. Everything else is just pure rant.
"Story progression" is actually sort of a neat idea. It's too bad it's a lie. There is no "story." I've just spent some time checking out random sims in my neighborhood--a neighborhood in which my original CAS family is now on its sixth generation. Here's an elderly sim with the "perfect garden" lifetime want, and the green thumb trait--and as a bonus, he loves the outdoors. He has no gardening skill. Across the street there's a family consisting of three grown siblings (only one of which had a mother.) These three siblings have lived their entire lives together, and yet they are only the barest of acquaintances. One of them has the lifetime want to be a master thief, and yet he's chosen the law enforcement career. Another is a young adult whose "love interest" is an elderly lady. Down the street lives a family consisting of two parents and two children. The children are twins, and I am positive of this because I was playing that family when they were born. Somehow twin one is three days older than twin two. And on it goes. Athletic sims who are adults and have no athletic skill, family-oriented sims approaching old age without so much as a friend, much less a love interest, outdoors-hating sims with tons of fishing skill, and on and on.
If these sims, as EA indicated, are living their own lives, they are doing a piss-poor job of it.
I've come to the conclusion that the clone-babies with only one parent are actually not a bug, but intentional, and meant to mask another problem--sims rarely get married on their own. I've never seen an announcement yet in the newspaper about a marriage between sims I actually was familiar with--and at this point I'm familiar with all the town regulars. Instead, I see an announcement about a marriage, immediately followed by an announcement that the same sims that just married, also just moved into town. Without the clone babies, there'd hardly be any babies at all, unless the player ran around switching families and marrying off sims. A few do manage to have love interests on their own, but they don't seem to actually DO anything about it.
There also seems to be the occasional sim whose existence seems to make no sense at all. One household had a toddler in it whose family tree indicated she was the daughter of Mortimer Goth and Bebe Hart. That would be all well and fine except that Bebe Hart and Mortimer Goth had both been dead long enough that their other children had died of old age. In my main family's family tree there is a fellow named Johnnie who I've never seen since he was a toddler. His portrait in the tree suggests that he is alive and well and is an adult or YA--and this has been so for about three generations now. He's not in any of the houses though, and he never appears at the park or any other public places. I suppose he might have moved away--and if he did, he apparently moved to a place where sims live much longer than they do in my neighborhood.
It seems like even in houses I've played for long periods of time that the sims who live in them don't really get to know one another--much less become friends--unless I constantly direct them to interact with one another. They just don't interact much on their own--but then, it takes an agonizingly long time for a sim to take a bath, but a few minutes chatting on the phone will raise the social bar to full, so I guess I can't blame them. In TS2 (with ACR,) I know I can take a sim to a downtown club and be entertained just by continously maxing my sim's motives so I can stay and watch the antics of random other sims. In TS3, I can spend days in the park with a sim and very little happens at all.
I wish I could drop ACR and my TS2 sims, with their looks and quirks and ability to get into hilarious trouble into the seamless neighborhood of TS3, with its ability to allow sims to marry, split up, and have babies on their own. Then I'd have a game I really loved. :-\
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