Story Progression Toggle: Is it borked?
MacJake:
Quote from: Zazazu on 2009 May 22, 04:17:42
This is outside of the main topic, though, and we already have a random gripe thread. On subject, I'm now doubting the newspaper headlines. On a Sunday, I was told that the Wainwrights had moved out. On Tuesday, first spawn brought Hilda Wainwright home from school. A quick check shows the Wainwrights sitting pretty in their old house.
I can confirm that. I had a headline announcing a certain couples marriage with one type of ceremony and few pop-ups later the same couple had their marriage announced again with a different type of ceremony. Lucky them. I'm not convinced that the newspaper is giving you real information as to what's actually happening.
Just to add to the confirmation queue. I have Story Progression turned off in two different scenarios and my hoods are being littered with spawn. Given that situation, I'm starting to get a bit edgy about how many character files are being created with the birthing of babbys, townies coming and going, a different maid showing up everyday and God only knows what else. I'm keeping an eye on the size of my saved games files. They're growing after each session with almost no purchases aside from books and food. Food gets eaten and books get resold so I'm assuming the growth is character files. However there's no way to tell. I have little faith that there's not massive redundancy happening.
kalina:
I did the same test as Zazazu (but was unable to post earlier), so the information here may be redundant.
I had Story Progression unchecked, Free Will on High and life span - Long and played one CAS made sim for a week. I checked the thumbnails for all populated houses in the town at the start of the week and at the end of it. At the end of the week there were the following changes:
- Alto household: three new adults were added to the household (I really don't know how this happened. I opened the lot to try to figure it out, but couldn't).
- Goth household: + one toddler
- Ursine household: + one toddler
- Wan-Goddard household: + one baby
- Bunch household: + one child
- Keaton household: + one toddler + one baby
The following households were new (I am not sure if the sims come from the bin):
- Marin household: 3 adults
- Pagehousehold: 3 adults
There is something strange that I noticed in one of the first games that I played: I created a sim in CAS and moved her into a house. After a while I sent her to the library, where she met an exact copy of herself (the names were the same too). This probably happened because there was a copy of the sim in the sim bin (as by design), but is this supposed to happen?
kazebird:
Yes, sims in the simbin are townies until placed, the same as TS2, though I am not sure if TS1 had this feature.
rufio:
In TS2, sims in the bin stay in the bin unless they are 6s and 12s, or you gave them jobs, in which case they occasionally get brought home as friends. But you never see them wandering around community lots. I actually have an extra Pescado sim in my game, somehow, who is sitting jobless, in the bin, and I have never seen him except in the phonebooks of sims with the call-everyone-in-the-neighborhood perk.
TashaYarrr:
Quote from: MacJake on 2009 May 22, 21:10:03
Lucky them. I'm not convinced that the newspaper is giving you real information as to what's actually happening.
This was something I was gonna ask (although it seems to be disproved elsewhere)--any chance the newspaper announcements are somewhat akin to some of the random, repetitive news ticker stories in the SimCity series?
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