Story Progression Toggle: Is it borked?
Inge:
It's pretty RIDICULOUS for the lifespan slider to only affect the sims you are playing (I did read that it's a per-sim setting) because the whole POINT of the whole hood getting on with their lives is so that people are growing up at the right time to match your in-play sims. If not, we're no further on than we were. Unless of course we always play with default lifespan.
alphagirl:
Quote from: Inge on 2009 May 22, 07:30:46
It's pretty RIDICULOUS for the lifespan slider to only affect the sims you are playing (I did read that it's a per-sim setting) because the whole POINT of the whole hood getting on with their lives is so that people are growing up at the right time to match your in-play sims. If not, we're no further on than we were. Unless of course we always play with default lifespan.
This made me think. Has anybody tried to see if the Story Progression button is made to be set per household as well? Maybe Story Progression and/or autonomy has to be adjusted in every single household to stop the random babies and fluctuations. If not, then hmm...
blackcat:
Quote from: alphagirl on 2009 May 22, 07:37:32
Quote from: Inge on 2009 May 22, 07:30:46
It's pretty RIDICULOUS for the lifespan slider to only affect the sims you are playing (I did read that it's a per-sim setting) because the whole POINT of the whole hood getting on with their lives is so that people are growing up at the right time to match your in-play sims. If not, we're no further on than we were. Unless of course we always play with default lifespan.
This made me think. Has anybody tried to see if the Story Progression button is made to be set per household as well? Maybe Story Progression and/or autonomy has to be adjusted in every single household to stop the random babies and fluctuations. If not, then hmm...
It says that the neighbors will stop doing things on their own, not your family. To be sure I checked and yes, it is global.
jolrei:
Quote from: kiki on 2009 May 22, 07:09:56
See, I kinda like that realism - people in meatspace move away all the time. Though I think it should be NPC famblies only, not a fambly you've made.
This will play merry hell with trying to do a MATY hood, if all your MATY townies just progress, move out, die, etc. before your playable family has time to even meet them.
Still it solves the problem of the townies that live forever and the Jefty-is-five6 issue.
Soggy Fox:
Is it a per sim setting, for the aging scale? I haven't noticed children aging faster than mine, where I'm testing how child play works. I know I'll adjust it to default when I test things like toddlers and such, but my child with epic lifespan is friends with Mortimer, Bella and some other children and they are still children halfway through her 100 days a child.
Perhaps it is either a bug that it is acting universally for me, or not acting universally for others.
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