Story Progression Toggle: Is it borked?

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Insanity Prelude:
rufio: I think they can? I'll have to test further.

Zazazu: More EAxis borkedness?


Heh. I'm actually kind of having fun- I guess because it's different, but Sims 2 is really better in a lot of ways.

Zazazu:
Quote from: rufio on 2009 May 22, 04:21:16

Actually, I've been wondering - is it possible for adults to leave the lot when there are <= 6s there?  Does the social worker come?

Either an adult or babysitter must be on lot if a baby or toddler is left there. This does not apply to children, who can be latchkeys.

professorbutters:
Quote from: Zazazu on 2009 May 22, 05:07:56

Quote from: rufio on 2009 May 22, 04:21:16

Actually, I've been wondering - is it possible for adults to leave the lot when there are <= 6s there?  Does the social worker come?

Either an adult or babysitter must be on lot if a baby or toddler is left there. This does not apply to children, who can be latchkeys.


This is perhaps the only improvement I've heard about.  I've always thought that it was dumb that kids couldn't be left along in the house for *one single hour.*  I put it down to the helicoptering parents of this generation.  The women being forced to stay home for maternity leave does sound irritating, though, and I hope that's moddable or fixable. 

Lum:
The more I think about it, the more I believe that the legacy-style gameplay really IS the intended was to play the game.

Yes, we can switch houses, but the option is hidden away in 'Edit Town', sort of like a last-resort option. That's why we lose the wishes and some sims move away if you don't use them. It's probably bad design, but switching households shouldn't have to have such dire consequences unless they wanted to discourage it.

Like I said on the 'HORROR' thread, this is starting to feel an awful lot like 'My life as a king' from the Wii and other similar tactical games, where you send your little people on missions and you twiddle your thumbs while waiting for them. You're not suppose to see the action, only buy them the right equipment.

kiki:
Quote from: GayJohnScarritt on 2009 May 22, 03:01:25

Quote from: Zazazu on 2009 May 22, 02:54:27

It probably just runs a random roll among households for possible eviction. Anyone but the family you are currently in is included.


That explains the missing ONE and ONLY Friend my starting sim lost.  This will also play havoc with any future planning on which family I might like to marry my spawn into.  Who's to say they'll even be there when my now teenage son grows up?


See, I kinda like that realism - people in meatspace move away all the time. Though I think it should be NPC famblies only, not a fambly you've made.

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