Story Progression Toggle: Is it borked?

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Zazazu:
Report back from one week of Story Progression disabled from starting new game, fresh neighborhood, Sunday-Saturday:
Justine Keaton had baby boy Zane (names seem to be random, was Benjamin in another instance)Moon family moved to neighborhoodSofia Moon and Santos Christy marriedRacheal Ursine bornScotch household left neighborhoodBrook Kofi bornHilda Wainwright bornMae household left neighborhood
Pretty conclusive that disabling progression does not prevent marriages and spawning. I'll report back again after the next week. I'm not really strong on what the Pleasantview setup is supposed to be since I only played it for a very short time (long enough to kill Don Lothario in a pile of pestilence). If anyone notices things that look like they contribute to that history, please say.

DigiGekko:
I can confirm a little something here. Story progression has been set to off since a little time after starting the game. Recently, I moved in a family I made into a house on edit town mode, never switched to them. Saw them walking about town for about week. My kids met their kids at school. Then, I check the newspaper to see that they've moved away. I mean, wtf is that? My own family moves away without me? I figure it's because I plopped them and forgot them. So I re-plopped them, and this time I went to visit them. They were all still standing outside their house when I went over a few hours later. I introduced my dad character to the parents, and everyone went inside. I'll wait and see if they move away again. At least the auto-keep-copy of family feature is a nice addition.

Now I've got a couple other families I plopped and forgot, although I did briefly switch to them as active households. So I'm thinking that only families you literally put down and never even switch to might move. Still, this means it is possible for the game to simply move out/even kill any of your playable families. The possibility is there, and that's just messed up.

Katya:
Quote from: Insanity Prelude on 2009 May 21, 18:34:58

For the story to go totally as planned, the Caliente sisters and Don Lothario would have to show up eventually. And Dina's ugly enough in TS2 already.


For the  story to work completely, we need the now-completely-removed alien abductions/pregnancies as the Caliente sisters have an alien grandfather. No alien pregnancy = no Calientes.

seanachai:
Quote from: Insanity Prelude on 2009 May 21, 18:34:58

For the story to go totally as planned, the Caliente sisters and Don Lothario would have to show up eventually. And Dina's ugly enough in TS2 already.


There was actually an interview with MJ Chun recently (the one in which she confirmed Render Girl wasn't in the game) and she said the Lotharios are in the bonus European neighborhood ... Riverview or whatever it's called.

Caz:
After I got Bella and Mortimer to marry, I left them and went to play some other households. They later had a girl...

... named Tracie.

I got Bella to rename her Cassandra at City Hall, so good enough, I guess. But it seems Sims 3 won't go on to become the story of TS1 and TS2. Bella and Mortimer seem more like easter eggs than anything, and a ton of Sims needed to create the TS2 Sims are missing anyway. Most of the TS1 Sims don't even exist either.

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