Story Progression Toggle: Is it borked?
Zazazu:
That's what I was starting to think, too, Phyllis. My plans were to keep M&B from each other, or kill Bella in a fire, but I'll leave them be.
Confirmed pregnancy out of the box: Justine Keaton is pregnant and will deliver on the second day. News of such is in the paper. In both tests, she had a baby boy named Benjamin. I just started testing last night, so haven't gone past three days.
jolrei:
Quote from: phyllis_p on 2009 May 21, 15:36:09
I had a thought. (Horrors!)
What if "Story Progression" doesn't refer to the progress/progression of the story of your neighborhood/families, per se. What if it refers to the progression of the "Sim history" story?
This would be consistent with EAxoid tendencies, I would think. I always thought the Pleasantview stories were a stupid idea, but apparently people liked to play them out (no really!). When I first heard of Story Progression, I thought "now they've found a way to code the story into the game itself so it plays itself out, with the option to disable it and play your own story. Under this scenario, sims would not be subject to the story, but would still be able to sadorandomly have babbies. Considering the normal sadorandom features of TS2 as a baseline case, one might then expect that this would mean that babbies would be spawned more often than not as soon as you leave one house to play another.
If I ever get downloaded, I can join the test. At present, I am just philosophizing (with a sort of ongoing morbid fascination).
Insanity Prelude:
For the story to go totally as planned, the Caliente sisters and Don Lothario would have to show up eventually. And Dina's ugly enough in TS2 already.
kazebird:
If that is indeed it's function, what would happen if you killed Mortimer?
literatebse:
Quote from: parrot on 2009 May 21, 19:10:41
If that is indeed it's function, what would happen if you killed Mortimer?
Bella would marry his just-a-sim-with-a-translucent-skin-and-a-glow ghost, of course.
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