THE HORROR: The REAL TS3 Scoop As It Unfolds

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Aner-Dyfan:
Well it appears your houses can be subject to random acts on move in. My house was on an indian burial ground, meaning 3 ghost sims where on the lot. You can interact with ghosts as normal sims it seems, but what annoys me is that they use the house appliances. The fire death ghost made dinner and burnt it. I forsee fire!

A lot of the animations are copy+pasted from TS2, I only saw a couple of new ones and they looked odd and jolty in comparision to the others. There also seems to be contact problems with objects and sims, so there are air gaps in interactions. This happened in TS2 as well though. The fights were short (a few sim mins), but it seems that if your sim does have 'performs well in a fight' traits it actually works and they win more, not awesomeware, but it's better than totally random.

In fact my general opinion is: like TS2 but not as good.

cwhitney:
Quote from: J. M. Pescado on 2009 May 18, 06:36:16



Continuing Impressions:
1. Sims in TS3 are just not as good-looking at their TS2 equivalents. Yes, they are more detailed. Yes, you can trick them out in ways that you can't really do with TS2 sims. But they're still ugly. And this is coming from someone who *ISN'T* a heavy CC user: I basically use EAxis default skins, EAxis default eyes. But the fact of the matter is, TS3 sims are just ugly. Why? I am not qualified to say. They just ARE. It took very little effort, even for someone with my complete lack of artistic skills, to throw together a sim that looked passably like someone familiar, or at least, wasn't ugly. I have spent an hour fiddling with the damn thing, but nothing I do produces something other than a pudgy, doughy-faced, slopey-foreheaded ape.


That's why I'm lukewarm at best about buying TS3.  All the other content and comparisons between the two games really make TS3 look a lot more impressive than TS2, and then I see the sims themselves...

They don't have any personality.  The faces don't have any character.  They're just spheroids with faces stamped on them.  There's no distinct definition to any of them.

Zazazu:
Quote from: cwieberdink on 2009 May 18, 20:09:58

Zazazu, those are some fugly ass sims.

The skin tones are flat and react oddly to lighting. Also, you have no sliders for facial features. You can only choose from a limited number of noses, eyes, etc, though things like hair color and eye color give endless possibilities. All the sims are fugly. In her defense, she was making a face in the second picture.

Quote from: Lum on 2009 May 18, 20:18:43

Question for Zazazu: Are the sims naturally chubby, or did you make her that way? Can you change their weight to begin with?

I made her that chubby. She's slightly over the midpoint on the weight slider, no muscle tone. You can definitely edit both in CAS.

Solowren:
I thought there were supposed to be sliders? I could have sworn there was something in a review of the game about easily-customized facial features. :(

LFox:
There's sliders to customize face pieces its a tab next to the templates.

Anyone seen the "teach toddler to walk" animations yet?  They are seriously messed up.  The hands don't connect proper to the toddler at all at any point.

Also they seem to pull all baby and toddler food out of their ass.  Although i'd call that an improvement no running across the house to the fridge to grab a bottle of milk or bowl of mush.  Toddlers also finally sleep like normal sims so they don't need to take 10 naps a day.

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