THE HORROR: The REAL TS3 Scoop As It Unfolds
phyllis_p:
I find myself morbidly curious. In current tight economic times, I'd definitely like first-hand experience before I shell out the bucks. Guess my computer will be busy tonight.
Mootilda:
Quote from: J. M. Pescado on 2009 May 18, 17:19:30
The internal formats are somewhat inscrutable. I cannot find anything comprehensible inside the script package, as they appear to utilize a nonstandard compression or encryption that is unlike the other files. There are also very few of them, meaning if they are even susceptible to overrides, you will very likely be limited to only a single modder, as the files are almost certainly giant blobs and therefore will likely not be responsive to selective overriding. You are going to be stuck with either EAxis, or a specific singular modder's vision at any given time, most likely. No more TS2 mix-and-matchness.
That's bad news. I hope that they are just compressed, and that we manage to find the decompression algorithm. Almost every piece of CC that I use is to mod behavior, rather than to add objects or decorations or clothing.
However, if I was just stuck using your mods, that wouldn't be a complete disaster.
ShortyBoo:
Quote from: J. M. Pescado on 2009 May 18, 17:19:30
There are also very few of them, meaning if they are even susceptible to overrides, you will very likely be limited to only a single modder, as the files are almost certainly giant blobs and therefore will likely not be responsive to selective overriding. You are going to be stuck with either EAxis, or a specific singular modder's vision at any given time, most likely. No more TS2 mix-and-matchness.
That's what I was afraid of. But everytime I'd say something about that on any sims forum, I'd get the standard "don't worry about it, the modders will figure it out", etc. I think EA purposely made TS3 like this so they can sell us their crap from the Sims 3 Store. If we had the amount of cc as there is for TS2, they wouldn't sell as much.
Inge:
Looking at the files, it is probably quite easy to do the Squinge type of hack to a single object/interaction at a time - altering things like the advertising and autonomy, and how it raises the room score etc. Those details are kept in xml files that are easy to decode and edit, and are easier than the old pie menu way.
nekonoai:
I'm with the moo. If I had to choose between modders, it would be Pescado all the way.
I have much faith in y'all.
Quote
There is now mumbles that this is not the full release, that it is missing content.
That would be cool if it was true... But base games usually don't come with much. Remember, they want you to "buy" their store crap plus expansion packs. I'm sure we will all definitely "buy" everything that comes out, won't we, pirate cats? ;)
Since recolors are now pretty much obsolete, I hope that meshes can be brought in. I get so bored with maxis clothes and hair, even with unlimited colors.
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