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| | |-+  CC in use. What can be removed without exploding stuff?
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Author Topic: CC in use. What can be removed without exploding stuff?  (Read 16238 times)
J. M. Pescado
Fat Obstreperous Jerk
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Re: CC in use. What can be removed without exploding stuff?
« Reply #25 on: 2009 May 15, 00:07:30 »
THANKS THIS IS GREAT

No. THe only way to tell is to open up the career in SimPE and look at "fallback GUID". If the Fallback GUID is the same as the OBJD GUID, then you're safe. If it isn't, you're not safe: You have to change the Fallback to be the same, then load and re-save every single lot in your game first.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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