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Populating a holiday neighbourhhod???
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Topic: Populating a holiday neighbourhhod??? (Read 17688 times)
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Populating a holiday neighbourhhod???
«
Reply #25 on:
2009 March 12, 03:59:47 »
Kiwis don't have sidewalks, we sometimes have pavements, but mostly we have footpaths.
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Nadine Blackstone
Asinine Airhead
Posts: 19
Not awesome, but my lack of morality makes it okay
Re: Populating a holiday neighbourhhod???
«
Reply #26 on:
2009 March 12, 04:33:34 »
Thinking on the OP's Santaland idea: It would take something serious, with the vast probability of being damaging, but imagine digging up a map to Santaland! Meet the big guy, secret lot-style. If you could charm the old bastard into thinking that your good, he gives you a nice gift, accompanied by the CS cauldron dancing penguin-party; if you can't convince him, a flaming bag-o-poo and a motive hit. Hmmm...
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Populating a holiday neighbourhhod???
«
Reply #27 on:
2009 March 14, 17:52:35 »
Penguins are from the South Pole.
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rosess
Dimwitted Dunce
Posts: 199
I caught you a deelishus bass
Re: Populating a holiday neighbourhhod???
«
Reply #28 on:
2009 March 14, 19:10:56 »
Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood.
«
Last Edit: 2009 March 14, 19:16:25 by rosess
»
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Scratch
Dimwitted Dunce
Posts: 196
Re: Populating a holiday neighbourhhod???
«
Reply #29 on:
2009 March 15, 05:49:02 »
Quote from: rosess on 2009 March 14, 19:10:56
Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood.
I've done something like that with the asylum.
I've given all the inmates a prisoners token so they can't wander onto any other lots. Works well, but one of them has become the focus of telescope snooping, so he does show up on a lot, argues and then gets zapped away, but that's the only time i see any of them.
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
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Re: Populating a holiday neighbourhhod???
«
Reply #30 on:
2009 March 17, 14:55:13 »
Quote from: janeyw on 2009 March 17, 14:25:07
Quote from: rosess on 2009 March 14, 19:10:56
Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood.
I'll have to look into that, it might just be the answer. I came up with the vacation hood to keep them out of the normal neighbourhoods. But if I did create a prison it would be one building only, I would have wanted a north pole town. I've got a lot of really good christmas type buildings that I would like to use in santas village. I just don't know if this is possible. I'm finding it hard to understand why they gave us the ability to create new holiday destinations without including parameters that would actually help us to do so. I just don't see why they couldn't have created an interface that let you describe the setting and situation you want, it can't be that hard to do it.
Quote from: J. M. Pescado on 2009 March 14, 17:52:35
Penguins are from the South Pole.
And dogs usually swim in the sea, when is one of you going to make a mod so that my dogs can swim in the sea? lol. I've never had a dog in my life that wouldn't have run right into that water. I know you can do this, so just let me know when it's done haha
That's kinda hard to do if there are no animations for it.
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Quote from: reggikko
Quote from: J. M. Pescado
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Nadine Blackstone
Asinine Airhead
Posts: 19
Not awesome, but my lack of morality makes it okay
Re: Populating a holiday neighbourhhod???
«
Reply #31 on:
2009 March 20, 20:59:53 »
Quote from: Nadine Blackstone on 2009 March 12, 04:33:34
Thinking on the OP's Santaland idea: It would take something serious, with the vast probability of being damaging, but imagine digging up a map to Santaland! Meet the big guy, secret lot-style. If you could charm the old bastard into thinking that your good, he gives you a nice gift, accompanied by the CS cauldron dancing penguin-party; if you can't convince him, a flaming bag-o-poo and a motive hit. Hmmm...
Quote from: J. M. Pescado on 2009 March 14, 17:52:35
Penguins are from the South Pole.
To be more geographically correct, perhaps a polar bear attack would be more appropriate? Give Bigfoot a furrier, white skin and let the pain begin? Could work, if the idea was sound to begin with.
A polar bear attack while visiting Santa seems more like something this community would embrace.
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kazebird
Irritating Ignoramus
Posts: 449
Re: Populating a holiday neighbourhhod???
«
Reply #32 on:
2009 March 21, 20:25:49 »
Janeway, I would love to see swimming dogs.
Do you know what else I would love to see?
Toddlers running into the sea, like my daughter tried to do as a baby. We figured she would stop, but she just kept going despite the fact the water was over her head. After we saved her, she spit up water, and then said "FUN! AGAIN, AGAIN!"
But Jelenedra has a point, that without animations, it would be pretty difficult.
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Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Populating a holiday neighbourhhod???
«
Reply #33 on:
2009 March 23, 11:07:34 »
Quote from: janeyw on 2009 March 23, 10:17:16
I've been thinking about this. (extremely hazardous, lol). Now crammyboy made a penis and it animates from flop to rigid. these animations weren't in the game originally. So....he obviously made the animations or whatever.
Well, it's not an animation: it's a toggle between two mesh shapes, on/off. I think it's like when you change the clothes in CAS: the sim passes from dress (shape) 1 to dress (shape) 2 and so on, without a real animation.
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maxon
Obtuse Oaf
Posts: 929
Unrepentant Inteenimator User - Kitten Killer.
Re: Populating a holiday neighbourhhod???
«
Reply #34 on:
2009 March 23, 15:05:20 »
We are finally seeing some sim animations now (now that Sims 3 is nearly with us) but even so, they are complicated and difficult to do. Dogs in the sea would be lovely but I can't see it being a priority (guess what the top animation priorities are). Maybe the OP of this idea could go and find said animators and postrate themself and beg?
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