More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 18:59:14

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  The Great CS Bundle - Updated (2009/02/05)
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: 1 [2] THANKS THIS IS GREAT Print
Author Topic: The Great CS Bundle - Updated (2009/02/05)  (Read 69339 times)
DCNBrett
Asinine Airhead

Posts: 12


View Profile
Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #25 on: 2009 February 03, 20:22:23 »
THANKS THIS IS GREAT

Some base game floors were replaced with some CS floors when I put the file in the download folder. Some base game floors replace some CS floors if I put the file in M&G stuff/TSData/Res/catalog/Bins folder.

Can this be fixed or do I have to put back my original CS walls and floors if I want both?
« Last Edit: 2009 February 03, 20:29:37 by DCNBrett » Logged
Richief
Dimwitted Dunce
*
Posts: 192


Eye-Popping!


View Profile
Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #26 on: 2009 February 04, 00:29:29 »
THANKS THIS IS GREAT

Thanks DCNBrett. I'll fix it right away.

It's strange how EAxis does things; they included some UNI and BV floors in CS with different Instance/Group number than the ones they had (this means the same floor/wall twice) and they included new floors/walls that replace old ones!

Edit:
I checked the packages, the reason why they are replaced is because some CS floors/walls use the same material name as TS2. I'll fix it this issue soon.
« Last Edit: 2009 February 04, 01:50:32 by Richief » Logged
Richief
Dimwitted Dunce
*
Posts: 192


Eye-Popping!


View Profile
Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #27 on: 2009 February 06, 01:57:00 »
THANKS THIS IS GREAT

2009/02/05: Fixed default replacements.

CS floors no longer replace base-game flooring or vice-versa. CS shaman outfit won't replace UNI shaman career outfit. For those that already downloaded the big clothing bundle (52 MB), here are the fixes; shaman outfit fixes (9 MB) or re-download the big bundle from first post.
Logged
knightguy
Exasperating Eyesore
*
Posts: 216



View Profile WWW
Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #28 on: 2009 April 17, 03:05:11 »
THANKS THIS IS GREAT

any more progress on this?   Undecided
Logged

To err is human, but to really foul things up requires a computer.

Better to remain silent and be thought a fool than to speak out and remove all doubt.
nahte
Blathering Buffoon
*
Posts: 61


View Profile
Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #29 on: 2009 April 23, 12:29:55 »
THANKS THIS IS GREAT

I often look here for an update. I am patiently waiting. Smiley I like all CS objects very much. Great work Richief! Thanks!
Logged
sleep
Blathering Buffoon
*
Posts: 60


View Profile
Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #30 on: 2009 October 18, 03:45:54 »
THANKS THIS IS GREAT

Hi! I've been using these CS files for a while, and they're great. Shame the objects never got done, but that's life. The clothes and build mode sets are wonderful.

Now to my question:
I am working on a set of NPC replacements, and wanted to put them into the CS clothing. However, there don't seem to be any mesh files (GMDC) in Richief's bundled packages. Are they called something else? If they are referencing Maxis meshes from Sims 2, how can I identify the mesh?

I realise I'm a dinosaur for being interested in Sims 2 at this stage, but if someone can tell me how to get usable meshes out of those bundles, that would be grand.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 20 queries.