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Author Topic: Correcting the DNA of Strangetown premade characters  (Read 293765 times)
tunaisafish
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Re: Correcting the DNA of Strangetown premade characters
« Reply #125 on: 2006 February 25, 04:42:01 »
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Yay StarrKist, looking forward to downloading these Smiley

I've chickened out of playing those hoods from hearing other peoples problems with them.
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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #126 on: 2006 February 25, 05:55:06 »
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I only sent Strangetown to Simsbaby, Im getting DSL in a day or two so Im gonna wait to upload Veronaville until then bc its bigger than Strangetown and will take longer on dial-up. Strangetown is more important right, lol.
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ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #127 on: 2006 February 26, 05:34:40 »
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Thanks! Grin
It is up now, download here
« Last Edit: 2006 February 26, 05:44:22 by Simsbaby » Logged

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jsalemi
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Re: Correcting the DNA of Strangetown premade characters
« Reply #128 on: 2006 February 26, 14:08:04 »
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Thank you both!  Off to download them now...
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Morphar
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Re: Correcting the DNA of Strangetown premade characters
« Reply #129 on: 2006 February 26, 14:17:59 »
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Thanks! Grin
It is up now, download here


I have tested it but there is no difference.
Here is what I did:

Started a new game.
Copied the character files from Simsbaby to the corresponding directory in the new game folder.
Started/Exited the new game.
Checked the DNA of Jill Smith with SimPE.
She still is missing the dominant and recesive genes.

Am I doing something wrong here?

I also checked the new character files with SimPE. Where are the DNA information stored?
I only find the expressed skintone.
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Morphar
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Re: Correcting the DNA of Strangetown premade characters
« Reply #130 on: 2006 February 26, 15:23:29 »
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I only sent Strangetown to Simsbaby, Im getting DSL in a day or two so Im gonna wait to upload Veronaville until then bc its bigger than Strangetown and will take longer on dial-up. Strangetown is more important right, lol.


What have you  changed in for example N002_User00062.package?
I like to compare it with the original.

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jsalemi
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Re: Correcting the DNA of Strangetown premade characters
« Reply #131 on: 2006 February 26, 22:00:23 »
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When you have the character file open in SimPE, click on the 'More' icon, and choose 'Sim DNA'.
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Morphar
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Re: Correcting the DNA of Strangetown premade characters
« Reply #132 on: 2006 February 27, 00:09:03 »
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When you have the character file open in SimPE, click on the 'More' icon, and choose 'Sim DNA'.



Yes, and what do you see for Jill Smith then?
Her skin tone genes are blank?
and that is the same as in the original.
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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #133 on: 2006 February 27, 01:05:27 »
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Damn looks like Ill have to send the whole neighborhood afterall for it to work...Back to the drawing board...Does anyone have any ideas other than sending the whole neighborhood...
« Last Edit: 2006 February 27, 01:13:24 by StarrKist » Logged

ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #134 on: 2006 February 27, 01:53:48 »
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I have a feeling that this information is stored in the N002_Neighborhood.package file.  Perhaps sending that and the corrected character files would work, as long as it is a virgin Strangetown neighborhood file.
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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #135 on: 2006 February 27, 03:47:05 »
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yep they are I just looked at whole thing to see if I could just get a DNA file and you cant.  Ill zip up the characters folder and neighborhood file so all everyone has to do is drop and overwrite the originals.   Im going out of town tommorrow so Tues or Wed I will get them up...
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Re: Correcting the DNA of Strangetown premade characters
« Reply #136 on: 2006 March 11, 05:38:32 »
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Ok I uploaded the neighborhood files for Strangetown and Veronaville...Anyone wanna test to see if I got it right this time!



edit:took out link
« Last Edit: 2006 June 07, 18:23:31 by StarrKist » Logged

ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #137 on: 2006 March 17, 02:12:49 »
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I think you only need to upload the character files, but when you sent them last time you uploaded the wrong ones. I placed them over a fresh install and my computer showed them as having the same dates, otherwise yours would have had newer dates.
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Morphar
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Re: Correcting the DNA of Strangetown premade characters
« Reply #138 on: 2006 March 18, 21:20:27 »
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Ok I uploaded the neighborhood files for Strangetown and Veronaville...Anyone wanna test to see if I got it right this time!


http://www.freewebs.com/pixellainaridia/downloads.htm        Bottom of the page were it says Neighborhoods.  Unplayed neighborhood recommended. 

It worked better this time so you need both neigborhood and character files!
However, I need more realistic DNA as outlined by Baratron.
Well, I will keep my own codes but use this technic when starting a new game.

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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #139 on: 2006 March 21, 08:21:33 »
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Thanks...I think I will just upload the whole neighborhood folder then just to cover everything...thanks for letting me know...This is what I did though...I created a second account and edited the DNA that was missing...then I took out the neighborhood files and put them on the desktop then I deleted the ea games folder and then started the game to start over...exited the game opened Simpe and looked at everyones Dna and the DNA lines and they were missing so I replaced the neighborhood files...Opened the game...exited...opened Simpe again and the DNA was fixed..
Quote
I placed them over a fresh install and my computer showed them as having the same dates, otherwise yours would have had newer dates.

I just opened the zip for the neighborhood file and the date modified for the files is Feb 27, 2006. 

Quote
I think you only need to upload the character files, but when you sent them last time you uploaded the wrong ones.

Dont ask why, lol,  but I have two Strangetowns and two Veronavilles, Actually I have one neighborhood with ST, VV, and PV.  Anyways in the combined hood I didnt edit DNA yet so I did that the other day.  This neighborhood is still unplayed.  The character files still have the original date but the neighborhood file has the date from when I edited the DNA so the reason it didnt work the first time is bc character files arent actually changed.  DNA has to be stored in neighborhood file only bc thats the only modified file.

Quote
However, I need more realistic DNA as outlined by Baratron.

Yeah I know what you mean...In my own game I did a complete rehaul of everyones DNA...The only DNA comes from the original parents and any spouses married into the family...For this upload I only edited missing pass on DNA and did it homogynous bc I wasnt sure which way people wanted it...I could do the other version using Baratrons outline for anybody that doesnt want to edit the DNA themselves....
« Last Edit: 2006 March 21, 08:28:51 by StarrKist » Logged

ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #140 on: 2006 March 22, 16:56:23 »
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Quote
For this upload I only edited missing pass on DNA and did it homogynous bc I wasnt sure which way people wanted it...I could do the other version using Baratrons outline for anybody that doesnt want to edit the DNA themselves....


I see. In that case I am looking forward for your next upload.  I have only one whish.  Please make Jill Smith have a recessive alien skintone.
That will give a good example on how DNA works in Sims 2.

Thank you for your efforts so far.
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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #141 on: 2006 March 25, 06:11:51 »
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Quote
Please make Jill Smith have a recessive alien skintone.

Sure thing...
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ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #142 on: 2006 March 29, 05:45:15 »
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How is it going?
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Re: Correcting the DNA of Strangetown premade characters
« Reply #143 on: 2006 March 29, 08:58:53 »
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I think I forgot to commit a couple so Im looking over everyones Dna right now...I already see I missed Loki...
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Re: Correcting the DNA of Strangetown premade characters
« Reply #144 on: 2006 March 31, 17:25:14 »
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edit:  old link
« Last Edit: 2006 June 07, 18:24:34 by StarrKist » Logged

ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #145 on: 2006 March 31, 18:40:32 »
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I will upload it to my site as soon as the download completes.


Edit : Downloaded, the file dates have changed. Should be up on my website by the time you read this.
« Last Edit: 2006 March 31, 19:04:01 by simsbaby » Logged

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Simsbaby
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« Reply #146 on: 2006 March 31, 19:09:43 »
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When I entered Strangetown none of the families that should be in the bin where there, same goes for all the sims in the neighborhood except Specter and Curious.
This is on a game with only University, should be getting Nightlife next week.
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Re: Correcting the DNA of Strangetown premade characters
« Reply #147 on: 2006 March 31, 21:32:07 »
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I had an old copy of a virgin Strangetown sitting around with some fixed DNA and relations (Lola and Chloe Singles are now sisters to the Curious Brothers).  And I kept it saved in a different folder so whenever I wanted to restart Strangetown I wouldn't have to do all of that editing over again.  But when I installed OFB something strange happened.  Not all, but a lot of the pre-made playables there had weird stuff happening to their wants/fears slots and LTWs.  Most sims only had 1 or 2 wants slots, and Jill Smith had no wants at all.  As far as LTWs go, Buck Grunt, who's still a kid mind you, had a LTW to be Captain Hero.  And Loki Beaker had a LTW for 100 First Dates.  I didn't even know that LTW existed.

I'm thinking this hood might need to be scrapped.

Anyway, StarrKist, I assume you did all this editing with at least Uni and NL installed and no sub-nieghborhoods attatched?  I'll download them later and try them out.
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Dea
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Re: Correcting the DNA of Strangetown premade characters
« Reply #148 on: 2006 April 01, 05:58:00 »
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Uni and Nightlife only...No subneighborhoods...I did it with a new game...Oh you know what I initially did it with UNI and NL only but I rechecked it after installing OFB and did have to edit one sim bc I forgot to commit his changes...I was going to upload the whole neighborhood intact bc I would be sure that it would work but my space is full and I only had 34mb left and that was enough for the characters folder and Neighborhood file...


So SimsBaby, your Strangetown DNA is fixed now.
« Last Edit: 2006 April 01, 06:08:41 by StarrKist » Logged

ISFJ
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Re: Correcting the DNA of Strangetown premade characters
« Reply #149 on: 2006 April 01, 17:36:13 »
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It works fine as long as I don't use N002_Neighborhood.package. The same should be true for Veronaville.
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