Correcting the DNA of Strangetown premade characters

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Motoki:
nectere: I'm not sure why, but IIRC, it's fairly easy to change a sim from linked to unlinked in SimPE, I believe you just change a value from 1 to 0. There should be a field for linked if you open up a sim's info in the Sim Browser. Find a linked sim and see what value they have and changed your unlinked sims to that one, commit and save.

cwykes: I guess it's just the I can't part I take exception with. I think it's perfectly valid to say 'You know what, I bought this game for recreation and enjoyment and I'm not willing to invest a lot of time and frustration learning a technical tool to fix a bug that was really the responsibility of the creators to fix in the first place'. I mean after all, we paid $50 or so for the game, or someone who bought it as a present did, so we really shouldn't have to work for it. :P

I've known some young teens who could run circles around me for techie stuff and was quite envious of them. Maybe I'm just splitting hairs over the whole thing *shrug* but I don't think people should put limits on themselves like that.

As for the file, the N002_Neighborhood.package is 2.21 MB. It should be possible for someone to take a new untouched Strangetown, fix the DNA and post that package instructing people to install it to My Documents\EA Games\The Sims 2\Neighborhoods\N002 with the caveat that it's only to be used on a new, untouched and unplayed Strangetown.

nectere:
Motoki, yeah I know how make them link changing the value, I am just wondering if it matters if they remain unlinked? I am not really interested in resurrecting a bunch of long dead sims pregame but if I do resurrect a few here and there I wonder if it matters that I leave them unlinked. Since Lyla was only second resurrected sim with the nomitron thingie I never noticed before. That Spector broad has a very interesting history though...I guess I will just wait and see if it blows up!

The "I can't do it" thing drives me insane, I think its just fear and a lack of confidence in ones self, or perhaps more probable, the fear of failure. I cant tell you how many times I have completely hosed a neighborhood or the entire game goofing around in simpe or with testingcheats, but stuff like that doesn't bother me, its all for the sake of learning and realizing "hey I am not that stupid afterall!" heh. I guess this is why everyone says, use a clean neighborhood, one you wont mind losing or a different account and make backups often, although I don't bother, its just a game and I don't care how many times I have to start over because I fubarred something. I think its funny, plus the lessons learned really stick! My mother drives me insane with this, she asks for all these electronics and I buy them for her and then she refuses to just dive in a learn how to use them, no matter how simple, its always some excuse. *sigh*

cwykes:
Unless I'm misunderstanding how it works.  I'd put the file in C:\.....\TSData\Res\UserData\Neighborhoods so that you get a new corrected hood when you re-initalise the game.  Obviously you'd have to redo that every time you re-instal like putting the script files back for modular stairs and pool colours.  I re-initialise fairly often when I'm trying to check where a problem is.  I'd fix the gardens too.  OK = I'm thinking about doing it... I have the time.

I think all my Sims lost their memories because I did something silly in SimPE.  Could have been a small fiery ball due to all the mess in the 'hood though.  Yeah it's just a game, but I was so upset!

People need lots of support to get past their technophobia and master something new.  You can't just explain once and leave them to it. If you have the time and persistence to help over a week or two,  it's amazingly rewarding on both sides.

EDIT - I found original sims up for download on Simsestates2.  I posted saying fixed versions would be really useful.

hedgekat:
Resurrected Sims     Over a year ago I used Simpe to resurrect all the Goth and Crumplebottom ghosts in  a separate version of Pleasantview.  Changed ages, etc as needed to make Mortimers grandparents adults and his parents teens.   Played both families for quite a few days.   Never any problems with any of them.   Just checked with Simpe and they are still listed as unlinked in Sim Browser.  I haven't ever tried resurrecting anyone with the Nomitron.   Haven't had Uni long enough to acquire it. 

Question about Sim DNA   The lines of DNA that determine what skin tone is to be passed on puzzle me.   It seems to me that if a sim has heterozygous skin genes then the pass on strings should have both the dominant and recessive genes available.   But looking at my sims genetics very few of them have it that way.   Most of them appear only able to pass on their expressed skin tone.  This applies to born-in game sims as well as Maxis ones.  I have one girl who is S2.  Her parents are S1 and S3.   She shows S1 and S3 as her inherited genes but has only S2 in he pass-on strings.   This does not make sense to me. 

Alien genetics  The alien skin tone is not completely dominant.  I have an alien created in CAS who has normal alien genetics.   Yes,  all 5 of her children were born with green skin.   They all have S3 as their recessive skin tone.  Of her more than 20 grandchildren only one has green skin.   BUT several of them carry the gene for alien skin even though they do not show it.   However it is not in their pass-on strings.   Or wasn't until I changed them.       Without alien skintone, alien eyes show up as normal human brown eyes.   My CAS alien married a sim with gray eyes.  All their children had the black alien eyes.   One daughter had a child with a homozygous green eyed sim.   That child had brown eyes.  Looking in his DNA his eye genes are for green and alien.  With the alien being the expressed gene.   His green skinned younger brother got the father's green eyes.   

questar:
Olive Specter and Nervous Subject
I think that their DNA doesn't match because Olive adopted him.  If you check in Olive's memory banks, in between the memories of tons of people dieing (!), you'll find that she has the memory of having her adopted child taken away.  (And just how did all those people die on her property? Hmmmm) The game includes a photo of a couple wearing mohawks putting up a baby for adoption.  I assume  that that baby was Nervàous.  I'll open the game and check to see wherther Nervous has memories of beig adopted and of who raised him.

Also, I don't get why you say that Alien skin is dominant.  Why would that be the case?  If an Alien were to inseminate some unfortunate human, I would think that its genes would ALL be recessive since they are reproducing in a foreign, if not hostile environment and under artificial circumstances. I'm thinking that the alien genes would be at a disavantage, hence recessive.  If you know something about why alien skin is dominanat then tell on.

Signed
Ears wide open

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