Correcting the DNA of Strangetown premade characters
RainbowTigress:
You'd just put the same thing for dominant and recessive. The dominant doesn't really have any greater effect than the recessive, so must make sure they're the same. I'm not sure that the Skintone range actually does anything. It pretty much just reflects their parents skintones. For CAS sims, these would just be the same as their actual skintone. So you'd be safe just copying the value for their expressed skintone to the field for Skintone Range.
Changing eye colors in-game is a bit more complex. You have to open the individual sim's file and change some data in there. I've done it a long time ago, but I forgot how. I'm sure it's documented somewhere on here. I believe there is a 50% chance her offspring will get the custom eye color though. There are "contacts" that people have made so you can change your sim's eye color in game in the Accessories tab, like glasses. You can also use a graphics program and SimPE to convert your favorite eye color to "contacts" if they aren't already available. Someone has made detailed instructions on this site as well. Sorry I can't give you a direct link, but it should come up if you do a bit of searching.
(BTW, baratron is female. ;))
Morphar:
Quote from: sindoodoo on 2008 January 21, 09:37:00
I recently restarted my hoods and am fixing the premade characters' DNA using SimPE. I'm having some trouble understanding the Sim DNA options, though, because the format it's shown in is different from what is in the original post in this thread. This is what it looks like now:
Dominant gene:
Eye:
FacialFeature:
Hair:
Skintone:
SkintoneRange:
Recessive gene:
Eye:
FacialFeature:
Hair:
Skintone:
SkintoneRange:
I'm not sure what the difference between Skintone and SkintoneRange is. Which one is dominant/recessive skintone and which one is skintone passed on? According to the original post, P.T.#9's 'skintone passed on' DNA was missing, and in this it would correspond with 'Skintone.' So 'SkintoneRange' is the actual expressed skintone, and the values for both dominant & recessive SkintoneRange would need to be the same? If I wanted to change an in-game Sim's skin color, what would I do?
Why do you like to invent the wheel again? The DNA corrected neigborhood files is in this thread.
sindoodoo:
Because I wanted to give my own homozygous/heterozygous values to the characters.
ElfPuddle:
Yes, I know: old topic, blah, blah, blah.
I thought, however, that posting in this thread would be more helpful to discussion than a new topic....
So, the question I have is: "Has anyone looked into the DNA of the newer hoods or binned sims to see if they are also borkened?"
Charamei:
It's unlikely that they are.
Pleasantview, Strangetown and Veronaville were built on an old version of CAS, before the genetic coding was set in stone, and certain Sims weren't updated later on. The new hoods were built on a fully-functional CAS engine, so shouldn't have genetic issues.
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