Correcting the DNA of Strangetown premade characters

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baratron:
Quote from: ElenaRoan on 2005 November 17, 21:48:25

thanks, someone might want to double check the light blue eyes then...it's 9-4-4-4-12...any of the standard sims have light blue eyes? none of my created sims do, they tend to have custom eyes...


Gah! Why didn't you say that in your first post? Damn you for making me have to re-open SimPE again... Fortunately, I knew a Maxis-made sim with light blue eyes off the top of my head (he's in my main storytelling family).

The correct line for light blue eyes is e43f3360-3a08-4755-8b83-a0d37a6c424b. I'll edit the earlier post now.

Thanks :).

skandelouslala:
Just wanted to say thanks...this worked for me...and I'm generally SimPe retarded lol  so it is also easy enough to understand.  I also now know how to read sim genetics..yay hehe

Poll Tech #9 and Jenny just had the cutest little green twins (ack at more twins, but at least their cute lol)

ElenaRoan:
Quote from: baratron on 2005 November 18, 01:46:19

Gah! Why didn't you say that in your first post? Damn you for making me have to re-open SimPE again... Fortunately, I knew a Maxis-made sim with light blue eyes off the top of my head (he's in my main storytelling family).


*winces* sorry about that...I know how long it takes to load...at least on my computer :)

ElenaRoan:
Quote from: baratron on 2005 November 17, 21:25:24

I have no idea whether the same skintone or eyes in someone else's game would have the same number assigned to it - I'm thinking probably not.


this has got me curious...one way to find out would be for two people to use the same custom content then check the 'strands' against each other.

I currently don't have any custom skin tones in my game, but a lot of custom eye colours and some custom hair...

Ailia_Arendel:
Quote from: baratron on 2005 November 17, 21:25:24

As you can see, the only way to be certain how the custom content matches up is to use a first generation sim from Create-A-Sim or Bodyshop - because you need the identical lines of DNA. I have no idea whether the same skintone or eyes in someone else's game would have the same number assigned to it - I'm thinking probably not.

I'm pretty sure the DNA coding would be the same on everyone's computer, because the strings are located in the .package file of the skin/eye/hair as well. (This only works if you know the name of the .package file, so you can open it in SimPE.)

For eyes, the DNA string is listed under the "Texture Overlay XML" Resource, in the "family (dtString)" entry.
For skin, the string is under the "Property Set" resource in the "skintone (dtString)" entry.
For hair, I believe it's under Property Set in "hairtone (dtString)" << I haven't actually tested this one.
 
For example, my (post-Uni) SelfSim's DNA looks like this:
6 (dtString) = 5a5a1f29-4b0b-5dfd-3479-d2b607a488f4
268435462 (dtString) = 5a5a1f29-4b0b-5dfd-3479-d2b607a488f4
2 (dtString) = 5a5a1f29-4b0b-5dfd-3479-d2b607a488f4
268435458 (dtString) = 5a5a1f29-4b0b-5dfd-3479-d2b607a488f4
1 (dtString) = 00000003-0000-0000-0000-000000000000
268435457 (dtString)= 00000003-0000-0000-0000-000000000000
3 (dtString) = 02ea878d-481f-c7a7-52e8-a6978e4036a7
268435459 (dtString) = 02ea878d-481f-c7a7-52e8-a6978e4036a7
5 (dtString) = nose,brow,cheek,jaw,
268435461 (dtString) =

I made her skin and eyes, and they have those same values in their .package files.

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