More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 14:21:05

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Building problems
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Building problems  (Read 6291 times)
Jorganza
Blathering Buffoon
*
Posts: 69


View Profile
Building problems
« on: 2008 December 21, 19:31:09 »
THANKS THIS IS GREAT

I'm having two architectural problems I can't get working, one is with the pool and the other one is with a half wall.

First, I'm trying to make a pool that is shallow, like the ones found in front of the Taj Maja and the Lincoln memorial.
After fiddling around I get this-



But after saving, exiting and returning, I get this-


 Cry

Does anyone know how to stop the pool's water from floating?

Secondly, I'm trying to make a half wall (or a fence) that is flush with the face of the ground so it looks like the wall is holding back the ground,
but the closest thing I could get is this-



If you want a better picture of what I'm trying to do, see this video (http://www.youtube.com/watch?v=iETkXf0Ge8s)
and change it between 19 and 43 seconds. See the brick wall next to the stairway? That's what I'm trying to
do. Hopefully it's even possible because I haven't seen anything like that.
Logged
nanacake
Exasperating Eyesore
*
Posts: 248



View Profile
Re: Building problems
« Reply #1 on: 2008 December 21, 19:41:39 »
THANKS THIS IS GREAT

Well I am not sure if this is what you want, maybe I can take pictures later when I open the game. I you have UNI (I think it came with that ep) you have the stage, and I used the stage to mess with the pool height instead of foundation because it seemed to react better. I play around with unconstrained floor a lot til I achieved the water level I wanted, but with the foundations it never worked.

Also instead of using the half walls from the game you could make your own fake ones from normal sized walls, which has added bonus of being able to accent it with a fence ontop.

First lay down where you want your walls with the normal wall tool, then place a foundation block one tile away from the wall. Use the land flat tool to drag from the foundation block over the "invisible" squares of the wall to make it lowered to the same height as the foundation block. If you place the foundation block on several clicks higher of ground, you can achieve different sized walls and effects.
« Last Edit: 2008 December 21, 19:46:59 by nanacake » Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Building problems
« Reply #2 on: 2008 December 21, 19:48:07 »
THANKS THIS IS GREAT

The pool is constrained to float a certain height from the bottom, so making the pool "shallow" by odd tricks will result in the water plane hovering.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Jorganza
Blathering Buffoon
*
Posts: 69


View Profile
Re: Building problems
« Reply #3 on: 2008 December 21, 20:53:00 »
THANKS THIS IS GREAT

Thanks for the help nanacake, but I'm not exactly sure what you mean. I think I'm just going to try to fake it with the wall as best as possible.

The pool is constrained to float a certain height from the bottom, so making the pool "shallow" by odd tricks will result in the water plane hovering.

I had a feeling that was the problem. Oh well, I'll just have to have a very deep shallow pool.
Logged
Kyna
Terrible Twerp
****
Posts: 2406


An ass with great insight


View Profile
Re: Building problems
« Reply #4 on: 2008 December 21, 21:13:34 »
THANKS THIS IS GREAT

 I know they're not quite what you had in mind, but have you considered building something like the ornamental ponds on the Capp lot in Veronaville? If you make them shallow you won't see fish in them.
Logged

<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Building problems
« Reply #5 on: 2008 December 21, 23:03:59 »
THANKS THIS IS GREAT

First lay down where you want your walls with the normal wall tool, then place a foundation block one tile away from the wall. Use the land flat tool to drag from the foundation block over the "invisible" squares of the wall to make it lowered to the same height as the foundation block. If you place the foundation block on several clicks higher of ground, you can achieve different sized walls and effects.
The problem is that the game is going to override you and will always create a sloped area between the high and low areas. You can't get a sheer drop-off. What I do is use foundation to make a 1-tile surround. It's not the best, but it achieves the look of a breaker wall. Good for steep beach lots.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Jorganza
Blathering Buffoon
*
Posts: 69


View Profile
Re: Building problems
« Reply #6 on: 2008 December 21, 23:17:31 »
THANKS THIS IS GREAT

I know they're not quite what you had in mind, but have you considered building something like the ornamental ponds on the Capp lot in Veronaville? If you make them shallow you won't see fish in them.

I'm experimenting right now on what looks the best, and I'll probably just leave it as a pool. It still looks good so I'm not going to worry too much about it.

The problem is that the game is going to override you and will always create a sloped area between the high and low areas. You can't get a sheer drop-off. What I do is use foundation to make a 1-tile surround. It's not the best, but it achieves the look of a breaker wall. Good for steep beach lots.
[/quote]

Yeah that's what I wanted, a sheer drop-off. I'm somewhat used to how the terrain works on RCT and wished TS2 had something similar.
Do you have a picture on your foundation breaker wall Zazazu? I'm trying to figure out the best way possible without making it look horrible, but I still get the sloped-ground ugliness.
Logged
devilsrope
Asinine Airhead

Posts: 40


View Profile
Re: Building problems
« Reply #7 on: 2008 December 22, 03:59:29 »
THANKS THIS IS GREAT

Here are a couple pics of what I do, and what Zazazu described. Build a 1-tile-wide foundation with the sloped ground contained within it. Click twice for full size.


Logged
Jorganza
Blathering Buffoon
*
Posts: 69


View Profile
Re: Building problems
« Reply #8 on: 2008 December 22, 18:15:53 »
THANKS THIS IS GREAT

Yay, thanks devilsrope for the pic. I'm off to try that now. Grin
Logged
pbox
Garrulous Gimp
**
Posts: 315


View Profile
Re: Building problems
« Reply #9 on: 2008 December 25, 02:21:09 »
THANKS THIS IS GREAT

Re. hiding the slope next to a wall: d_unit at mts2 has a fence you can use to cover it up - a simple but quite convincing workaround: http://www.modthesims2.com/download.php?t=242420
Logged
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Building problems
« Reply #10 on: 2008 December 25, 06:41:02 »
THANKS THIS IS GREAT

The pool is constrained to float a certain height from the bottom, so making the pool "shallow" by odd tricks will result in the water plane hovering.

You might be able to adjust this.  There's a float for the water level in the POOL record:
http://www.sims2wiki.info/wiki.php?title=POOL
Logged

I don't think this level of hostility is necessary
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 20 queries.