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Children witches/warlocks
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Topic: Children witches/warlocks (Read 50908 times)
JacquiES
Dimwitted Dunce
Posts: 178
Re: Children witches/warlocks
«
Reply #25 on:
2008 October 19, 19:27:55 »
Well here are three attempts...feel free to P&L. It is also not dog latin I don't think I am clever enough for that
These would be good for an evil witch I would assume:
Freeze a Sim (Glacialis Simae or Frozen Sim)- lower a sim's temperature until they are frozen and need the hair dryer to unfreeze.
I have had enough of you
to be concise
I'll turn you into
a block of ice.
Lightning Strike (Levitas offendo)- would cause a sim to be struck by lightning
I point my finger to the sky
to summon from it a mighty bolt
to give you what you deserve
an electric jolt!
Death by flies (nex per flies [? I can't find the latin for fly])- would cause a sim to be killed by a swarm of flies
The time has come
for you to die
I call to me a mass
of flies!
I know they are lame but it is an attempt lol. If the latin is bad, sorry, I don't know it. The spells are corny to go along with the ones from the game.
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Tsarina
Pinheaded Pissant
Posts: 1023
Re: Children witches/warlocks
«
Reply #26 on:
2008 October 19, 20:14:41 »
JacquiES, I like the poems that go with your spells.
Parrot,the spell ideas are great, but I must admit that I like to have cheesy EAxis-style poems in my game.
«
Last Edit: 2008 October 19, 22:05:23 by Tsarina
»
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INEPT
INTP
rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: Children witches/warlocks
«
Reply #27 on:
2008 October 19, 21:17:00 »
Jaqui - for fly you could probably say "Volator" ("flyer"). "Death by flies" would then be "Nex Volatoribus" or "Mors Volatoribus".
Now that I'm less distracted, I'll give the dog Latin a shot. Actually, I think these are real, but it's been a while since I actually studied Latin, so no guarantees. Also, I've tried to match some of the grammatical WTF from the original spells.
All of these should be neutral, except maybe the last one, I think.
Regeants: Deletus spells use one mystic dust, just like other Deletus spells. Reficio uses two mystic dust. Benelocus should probably have the same regeants as Benemoodus Populus. Don't know about the rest.
Stramentum Deletus - Gets rid of garbage and roaches. (Incorrect form in order to match other Deletus spells.)
Lances Deletus - Gets rid of dirty dishes. (Same as above)
Reficio - Repair a broken object. It can be Reparo if you're really interested in duplicating Harry Potter.
Plantae Maturescendae - Cast upon a seasons plant to make it bloom.
Caelum Pluvium - Causes it to rain.
Caelum Clarum - Causes rain/snow to clear up.
Caelum Nivium - Causes it to snow. (I don't thing Nivium is a word, but I coined it from the real word for snow to match Pluvium.)
Benelocus - Creates a temporary snapdragon effect around a particular sim. (Coined to match Benemoodus.)
You don't want me to write the poems. Trust me.
«
Last Edit: 2008 October 19, 22:41:00 by rufio
»
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Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
Sagana
Stupid Schlemiel
Posts: 1614
Re: Children witches/warlocks
«
Reply #28 on:
2008 October 19, 21:59:15 »
Quote from: rufio on 2008 October 19, 21:17:00
It can be Reparo if you're really interested in duplicating Harry Potter.
You mean don't have one with a keyword 'Riddikulus!' that meets a sim fear (wouldn't that fairly often be having an accident?) and causes every other sim in the immediate surrounding area to point and laugh?
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Unsouper
kazebird
Irritating Ignoramus
Posts: 449
Re: Children witches/warlocks
«
Reply #29 on:
2008 October 19, 22:23:46 »
JacquiES, can you redo my poems, so they are less sucky. Also I thought of a spell that is used to get to the top of a career, but requires 40 of all regents.
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
JacquiES
Dimwitted Dunce
Posts: 178
Re: Children witches/warlocks
«
Reply #30 on:
2008 October 19, 22:29:48 »
Haha I thought mine were sucky.
I will try, mine took me a few to figure out but I'll give yours a go.
Mine probably could use some reagents but I play with that hack in so I have no idea what would make sense.
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kazebird
Irritating Ignoramus
Posts: 449
Re: Children witches/warlocks
«
Reply #31 on:
2008 October 19, 22:36:46 »
Thank you.
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
Rosehrt
Asinine Airhead
Posts: 19
Re: Children witches/warlocks
«
Reply #32 on:
2008 October 19, 22:39:35 »
Not good at rhymes, but I thought I would give it a try.
I would like a some sort of revenge spell. Something like the following:
Dulcis Ultionis (Sweet Revenge)
Plaga poke , is sim leviculus pro is mereo mereor is. (Slap, poke, this sim silly for he deserves it.)
All the sims in the vincinity will start poking, slapping, attacking the cursed sim depending on their relationship with cursed sim.
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rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: Children witches/warlocks
«
Reply #33 on:
2008 October 19, 22:42:53 »
Quote from: parrot on 2008 October 19, 22:23:46
Also I thought of a spell that is used to get to the top of a career, but requires 40 of all regents.
You would spend much more time making regeants for that than you would just getting there the traditional way.
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Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
kazebird
Irritating Ignoramus
Posts: 449
Re: Children witches/warlocks
«
Reply #34 on:
2008 October 19, 22:45:23 »
Fine then, how about 20 of each regent. It has to take time, or it would be too easy. If you keep to it, you can get there early.
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
Gastfyr
Horrible Halfwit
Posts: 392
Re: Children witches/warlocks
«
Reply #35 on:
2008 October 19, 22:50:30 »
Quote from: rufio on 2008 October 19, 21:17:00
Stramentum Deletus - Gets rid of garbage and roaches. (Incorrect form in order to match other Deletus spells.)
Lances Deletus - Gets rid of dirty dishes. (Same as above)
Reficio - Repair a/any broken object(s). It can be Reparo if you're really interested in duplicating Harry Potter.
Plantae Maturescendae - Cast upon a seasons plant to make it bloom.
Caelum Pluvium - Causes it to rain.
Caelum Clarum - Causes rain/snow to clear up.
Caelum Nivium - Causes it to snow. (I don't thing Nivium is a word, but I coined it from the real word for snow to match Pluvium.)
Benelocus - Creates a temporary snapdragon effect around a particular sim. (Coined to match Benemoodus.)
You don't want me to write the poems. Trust me.
I can write poems!
...if you don't mind, that is. They may not be good poetry, but I hope they're at least a bit funny? lol
Stramentum Deletus
Oh gross! I don't want to get sick,
So I'll use magic; I'll be slick.
Goodbye to all of that foul mess.
Let's give a cheer for cleanliness!
Lances Deletus
I don't need a diswaser or sink,
But I really dislike stink!
So dissappear every dirty dish;
Hear my voice and heed my wish.
Reficio/Reparo
Broken things affect my mood,
They make it not so very good,
So using magic is a plan
To fix it right back up again.
Caelum Pluvium
Spirits of water in air and sky,
I call to you in your homes on high,
Pour out your blessings on this dry ground!
All around me let rain be found!
Caelum Nivium
Beautiful sparkly flakes of white,
Frigid decor of Winter's might,
Fall now and cover this drab scene
Make everything look bright and pristine!
I couldn't think of anything for the others. If you like, I could try later and see if I can come up with something for those as well.
«
Last Edit: 2008 October 20, 00:06:55 by Gastfyr
»
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TS3: it's really cool if you don't look too closely! - bottles
JacquiES
Dimwitted Dunce
Posts: 178
Re: Children witches/warlocks
«
Reply #36 on:
2008 October 19, 23:29:54 »
Parrot-- I just wanted to make sure of the intent of your spells that change sims into supernatural creatures. I am assuming that since you want them to be neutral spells it would be a spell that a sim would ask the witch to perform? Or do you want the witch to just be able to change any sim willing or not? I just want to get the tone of the spell right.
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Gastfyr
Horrible Halfwit
Posts: 392
Re: Children witches/warlocks
«
Reply #37 on:
2008 October 20, 00:00:17 »
Ok, here are two of my own I came up with:
Itchus Cureum
- Good alignment
- removes the effect of poison ivy
- 1 Mystic Dust, 1 Essence of Light
Poison Ivy's terrible itch
Makes sims scratch and makes sims twitch.
Please soothe the itch and stop the pain;
Let the skin feel right again.
Itchus Causeum
- Evil alignment
- causes the poison ivy effect
- 1 Mystic Dust, 1 Vipers Essence
Spread poison oil upon the skin
A painful itch can't be ignored
This sim will find it hard to grin,
But at least they won't be bored!
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TS3: it's really cool if you don't look too closely! - bottles
JacquiES
Dimwitted Dunce
Posts: 178
Re: Children witches/warlocks
«
Reply #38 on:
2008 October 20, 00:07:41 »
Here are three that I came up with for Parrot. I just need to know the intent of the supernatural creature ones to do those. I don't know how much I like the ghost one so let me know.
Controllable ghost (Ectoplasis Plumbio)
No longer will you roam
my hallways freely,
from now on
you will be more lively. ---I don't think it flows well.
Sim Statue (Tempus Interrupto)
That was the last time
you will mess with me
So I'll turn you into a statue
for all to see
Torture Spell (Tortarus Attackum)
I'm not quite ready
to be through with you
but now you will suffer
in all that you do
Again these were Parrot's ideas, I just wrote the spells.
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rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: Children witches/warlocks
«
Reply #39 on:
2008 October 20, 00:55:29 »
Thanks Gastfyr, those poems are great.
Just as an aside, I've made ghosts controllable and it's not real interesting. They have all the same options on things as regular sims, but they have a "Haunt" action in their queue that just stays there. If you kill it, the ghost just disappears. Without knowing anything about modding, it seems to me that it would probably be more work than it's worth to make it so you can direct them to haunt things and scare people.
And, isn't there already a Tempus Interrupto spell?
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Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
Yecats
Dimwitted Dunce
Posts: 197
Re: Children witches/warlocks
«
Reply #40 on:
2008 October 20, 01:28:24 »
Yes, but it freezes everything except the caster and the casters familiar.
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ENTP = Mad Scientist. Muwaahaahaa.
JacquiES
Dimwitted Dunce
Posts: 178
Re: Children witches/warlocks
«
Reply #41 on:
2008 October 20, 01:35:31 »
Yeah Parrot wants the caster to be able to freeze one sim into a statue forever, killing them but leaving more than a grave.
I don't know how much work the ghost thing would be, again wasn't my idea, but I think the best thing would be to be able to use it to scare people not to have complete control (like a sim) as a player.
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Dopp
Corpulent Cretin
Posts: 143
Not Awesome Indeed
Re: Children witches/warlocks
«
Reply #42 on:
2008 October 20, 01:54:04 »
I have enough trouble with English. I will refrain from any attempts at dog Latin. Instead, I was wondering if some of the existing spells could be improved. Specifically, the evil spells are not effective enough. They take ages to cast, drain motives fast and don't do very much. Not only are the effects inadequate of themselves, any aspiring evil magician has to work against the normal Sim sociability if he/she wants to sow discord. The chicken dance curse actually makes the victim more popular for some lame reason! If you want to be a jerk it's much easier to train max body, get bitten by a wolf (for the werewolf bonus) and then pick fights with everyone. Evil spells should pack more bang for the buck.
Could Spiritus Poultria uniformly produce a negative reaction? Currently, P&L at someone going crazy makes the relationship score go up, and by a lot. Doesn't make sense.
Serventus Attackum just uses the caster's body skill, plus it doesn't have logic or mechanical points to give it an edge in fightclub mechanics. Completely pointless. Evil magicians should spend their time studying evil, not working out. They then summon minions who do can actually fight. The effectiveness of the servant should depend on the caster's magic skill. Also, the servant could get a fightclub attack bonus similar to other supernatural creatures. Hard to fight with something invisible/inmaterial.
Extractum Amorus may need to hit the relationship harder/add furious. Currently, it only drops the relationship by around 50 points, so lovers/spouses are only set back slightly and soon recover.
Currently, Inflammo only works at home. I want to set fire to other people, not my own house. Major disappointment.
Both the insect attack and Heavus Ho should maybe have motive hits. Getting stung should hurt.
The Discordia spell only has 5 'charges'. Maybe make it permanent until removed/dispelled, or make the relationship hit from failed interactions bigger for the spell's duration?
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kazebird
Irritating Ignoramus
Posts: 449
Re: Children witches/warlocks
«
Reply #43 on:
2008 October 20, 02:55:50 »
Quote from: rufio on 2008 October 20, 00:55:29
And, isn't there already a Tempus Interrupto spell?
The spell is Tempus Interruptus, and I couldn't think of a name, so I changed "us" to "o"
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: Children witches/warlocks
«
Reply #44 on:
2008 October 20, 03:52:06 »
Quote from: parrot on 2008 October 20, 02:55:50
Quote from: rufio on 2008 October 20, 00:55:29
And, isn't there already a Tempus Interrupto spell?
The spell is Tempus Interruptus, and I couldn't think of a name, so I changed "us" to "o"
What about Simus Lapidis ("stone sim"). Or you can make it Simae Lapidis, to go with the other Simae spells.
I agree with DOP. Also, we should be able to cast spells on NPCs, as long as it doesn't cause BFBVFS. I want to set the burgler on fire.
Logged
Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Children witches/warlocks
«
Reply #45 on:
2008 October 20, 11:15:59 »
Trying to get a sim to permanently turn into anything doesn't work too well. Would you settle for merely making one stoned instead?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
EsotericPolarBear
Irritating Ignoramus
Posts: 421
Re: Children witches/warlocks
«
Reply #46 on:
2008 October 20, 15:12:46 »
Quote from: rufio on 2008 October 20, 03:52:06
I want to set the burgler on fire.
Yes. That irritated me to no end.
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Children witches/warlocks
«
Reply #47 on:
2008 October 20, 15:20:37 »
Quote from: J. M. Pescado on 2008 October 20, 11:15:59
Trying to get a sim to permanently turn into anything doesn't work too well. Would you settle for merely making one stoned instead?
Well, I can understand not being able to turn a sim into an actual statue. But can you give them a stone overlay and freeze them into position? No motive drops or aging. That kind of spell would allow you to make Medusa sims. Or gargoyles, if you put a time limit on the spell.
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Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Children witches/warlocks
«
Reply #48 on:
2008 October 20, 15:29:02 »
The tricky part being to keep them from going walkabout in such a state anyway.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
id
Asinine Airhead
Posts: 24
Re: Children witches/warlocks
«
Reply #49 on:
2008 October 20, 15:38:02 »
I can't for the life of me figure out why the evil witch doesn't get spells that actually do something FOR her. So here's my five cents:
the Longus Fingerus Spell
Take what is thine
make it all mine
and then transfer funds (can be all or a set amount) from the cursed sim to the evil witch
Oh yea, and someone please make spells be able to interrupt NPC's actions. I had a burglar burgle my evil witch's house and all the supposedly oh so evil witch could do is do the usual panic dance and every time I told him go do something useful like a mellifera attackum he'd say "oh suchandsuch looks so busy now, I'll better not interrupt him". Eh no, you're SUPPOSED to interrupt him you dolt, he's stealing your stuff!
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